# HG changeset patch # User jacoberen@gmail.com # Date 1322069284 0 # Node ID d51550b906321735e912095af62b7d45a3e31dfa # Parent 5341977e86a180fe658fc08bb75d0f3c6492a2a1 Edited wiki page ConfigurationFiles through web user interface. diff -r 5341977e86a1 -r d51550b90632 ConfigurationFiles.wiki --- a/ConfigurationFiles.wiki Wed Nov 23 16:54:18 2011 +0000 +++ b/ConfigurationFiles.wiki Wed Nov 23 17:28:04 2011 +0000 @@ -12,7 +12,7 @@ || *Setting* || *Type* || *Description* || || resolution=1280x768 || String || Screen resolution the game is rendered at || -|| fullscreen=false || Bolean || If the game is rendered in fullscreen || +|| fullscreen=false || Boolean || If the game is rendered in fullscreen || || quality=5 || Integer || Quality of game rendering || || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || @@ -20,28 +20,28 @@ _Graphics and sound settings, front-end (GUI)_ || *Setting* || *Type* || *Description* || -|| effects=true || Bolean || If game effects are displayed || -|| fullscreen=false || Bolean || If the game is in fullscreen-mode, instead of windowed-mode || +|| effects=true || Boolean || If game effects are displayed || +|| fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode || || width=800 || Integer || Width of the game window || || height=600 || Integer || Height of the game window || -|| sound=true || Bolean || If sounds are being played || -|| music=true || Bolean || If background music is being played || +|| sound=true || Boolean || If sounds are being played || +|| music=true || Boolean || If background music is being played || == {{{[misc]}}} == _Miscellaneous settings_ || *Setting* || *Type* || *Description* || -|| weaponTooltips=true || Bolean || If tooltips should be shown in the ammo menu || -|| altdamage=false || Bolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || -|| appendTimeToRecords=false || Bolean || If date and time should be appended to the file name when demo records are saved || +|| weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu || +|| altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || +|| appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved || || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || == {{{[audio]}}} == _Sound rendering settings, back-end_ || *Setting* || *Type* || *Description* || -|| sound=true || Bolean || If sound effects should be rendered || -|| music=true || Bolean || If background music should be rendered || +|| sound=true || Boolean || If sound effects should be rendered || +|| music=true || Boolean || If background music should be rendered || || volume=100 || Integer || Volume level of sound effects and music rendering || == {{{[net]}}} == @@ -60,7 +60,7 @@ _Frames per second settings_ || *Setting* || *Type* || *Description* || -|| show=false || Bolean || If the number of frames rendered per second should be shown in-game || +|| show=false || Boolean || If the number of frames rendered per second should be shown in-game || || limit=27 || Integer || Maximum number of frames rendered per second, mapped to an enumerated list of possible values || = Weapons.ini: = @@ -79,31 +79,31 @@ || *Setting* || *Type* || *Description* || || size=1 || Integer || Number of custom scheme settings || || 1\name=new || String || Name of scheme || -|| 1\fortsmode=false || Bolean || If forts are enabled || -|| 1\divteams=false || Bolean || If teams start at the opposite side of the terrain || -|| 1\solidland=false || Bolean || If land is indestructible || -|| 1\border=false || Bolean || If an insestructible border is added around the map || -|| 1\lowgrav=false || Bolean || If gravity is lowered || -|| 1\laser=false || Bolean || If aiming is assisted with laser sights || -|| 1\invulnerability=false || Bolean || If hogs have a personal forcefield || -|| 1\resethealth=false || Bolean || If living hogs' health is reset to 100 at end of round || -|| 1\vampiric=false || Bolean || If hogs gain life equal to 80 percent of the damage they deal || -|| 1\karma=false || Bolean || If hogs lose life equal to the damage they deal || -|| 1\artillery=false || Bolean || If hogs are unable to move || -|| 1\randomorder=true || Bolean || If turn order is generated randomly || -|| 1\king=false || Bolean || If a chess-like king is used || -|| 1\placehog=false || Bolean || If players take turns placing their hogs before the start of a game || -|| 1\sharedammo=false || Bolean || If ammo is shared between all teams of the same color || -|| 1\disablegirders=false || Bolean || If girders are removed from randomly-generated maps || -|| 1\disablelandobjects=false || Bolean || If land objects are removed from randomly-generated maps || -|| 1\aisurvival=false || Bolean || If AI hogs respawn on death || -|| 1\infattack=false || Bolean || If hogs can attack an unlimited number of times each turn || -|| 1\resetweps=false || Bolean || If weapons are reset at end of each turn || -|| 1\perhogammo=false || Bolean || If each hog has seperate ammo || -|| 1\disablewind=false || Bolean || If wind is disabled || -|| 1\morewind=false || Bolean || If wind is much stronger then usually || -|| 1\tagteam=false || Bolean || If players in a team share time on each turn || -|| 1\bottomborder=false || Bolean || If an indestructible border is added at the bottom of the map || +|| 1\fortsmode=false || Boolean || If forts are enabled || +|| 1\divteams=false || Boolean || If teams start at the opposite side of the terrain || +|| 1\solidland=false || Boolean || If land is indestructible || +|| 1\border=false || Boolean || If an insestructible border is added around the map || +|| 1\lowgrav=false || Boolean || If gravity is lowered || +|| 1\laser=false || Boolean || If aiming is assisted with laser sights || +|| 1\invulnerability=false || Boolean || If hogs have a personal forcefield || +|| 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round || +|| 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal || +|| 1\karma=false || Boolean || If hogs lose life equal to the damage they deal || +|| 1\artillery=false || Boolean || If hogs are unable to move || +|| 1\randomorder=true || Boolean || If turn order is generated randomly || +|| 1\king=false || Boolean || If a chess-like king is used || +|| 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game || +|| 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color || +|| 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps || +|| 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps || +|| 1\aisurvival=false || Boolean || If AI hogs respawn on death || +|| 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn || +|| 1\resetweps=false || Boolean || If weapons are reset at end of each turn || +|| 1\perhogammo=false || Boolean || If each hog has seperate ammo || +|| 1\disablewind=false || Boolean || If wind is disabled || +|| 1\morewind=false || Boolean || If wind is much stronger then usually || +|| 1\tagteam=false || Boolean || If players in a team share time on each turn || +|| 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map || || 1\damagefactor=100 || Integer || Percentage of damage dealt || || 1\turntime=45 || Integer || Maximum time in seconds of each turn || || 1\health=100 || Integer || The initial health of the hogs || @@ -113,9 +113,9 @@ || 1\minesnum=4 || Integer || Number of mines on a level || || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud || || 1\explosives=2 || Integer || Number of explosives on a level || -|| 1\healthprobability=35 || Integer || Percentage chance of each create being a health crate || +|| 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate || || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate || || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode || || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode || -|| 1\ropepct=100 || Integer || Maximum length of robe as a percentage || +|| 1\ropepct=100 || Integer || Maximum length of rope as a percentage || || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || \ No newline at end of file