# HG changeset patch # User Wuzzy # Date 1563365742 -3600 # Node ID da4ee30e45f1aff78a1f9a0b3131b5d6f2ff5c7f # Parent aaee22e79dd376b94dff299d34702f5248c8faa9 LuaGameplay: Remove a pointless backslash diff -r aaee22e79dd3 -r da4ee30e45f1 LuaGameplay.wiki --- a/LuaGameplay.wiki Wed Jul 17 13:15:00 2019 +0100 +++ b/LuaGameplay.wiki Wed Jul 17 13:15:42 2019 +0100 @@ -388,7 +388,7 @@ ==== Voicepack language ==== [Voicepacks] can be localized. A localized voicepack has the language code in its name after an underscore, e.g. “Default_pl” is the Polish version of “Default”. If you specify the exact name in `voicepack`, Hedgewars uses this exact language version. But if you replace the language suffix with `_qau`, Hedgewars will try to pick the appropriate localized version of that voicepack, depending on the user's language, if a localized version exists. If not, Hedgewars will pick the version of the voicepack without a language suffix (which is English, normally). -For example, if `voicepack` is set to “Default\_qau”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English). +For example, if `voicepack` is set to “`Default_qau`”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English). We strongly recommend to always use the “`_qau`” suffix from version 1.0.0 on, unless you really want to force a particular language.