# HG changeset patch # User Wuzzy # Date 1453035044 0 # Node ID db0eeafa0cdf8c15378e4d432f57931a529d5ae8 # Parent 2051f403ddac26935bbca6ff74b496602c75c387 SVGImport: Add title diff -r 2051f403ddac -r db0eeafa0cdf SVGImport.wiki --- a/SVGImport.wiki Sun Jan 17 12:50:15 2016 +0000 +++ b/SVGImport.wiki Sun Jan 17 12:50:44 2016 +0000 @@ -1,11 +1,12 @@ #summary Importing an SVG into Hedgewars -= Introduction = += Importing from SVG files = +== Introduction == This is a quick and dirty description of converting an SVG into hedgewars HWMAP format. It is not at all pretty. Hopefully someone will make a prettier process. It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour. It looks best in 0.9.18+ which makes use of the variable brush size (the examples below use the second smallest size, 16px wide) -= Details = +== Details == Open Inkscape. Go to File->Inkscape Preferences and make sure that