# HG changeset patch
# User almikes@aol.com
# Date 1438100367 0
# Node ID dd27ba1f54a625869d28813cdfcff4953f1ec048
# Parent 76d662d0494790cf6bdcac098b788eb8d7400fc9
Add GetAwayTime
diff -r 76d662d04947 -r dd27ba1f54a6 LuaAPI.wiki
--- a/LuaAPI.wiki Tue Jul 28 15:09:59 2015 +0000
+++ b/LuaAPI.wiki Tue Jul 28 16:19:27 2015 +0000
@@ -133,6 +133,9 @@
This function is called before the game loads its resources. One can modify various game variables here:
* Seed = 0 - sets the seed of the random number generator
* !EnableGameFlags(gfSolidLand, gfArtillery) - sets the !GameFlags (just 2 of them in this example), see above for the available flags/
+ * Ready = 5000 - the ready timer at the start of the round (in milliseconds)
+ * Delay = 0 - delay between each round in ms
+ * !GetAwayTime = 100 set the retreat time in percent
* !TurnTime = 60000 - set the turn time in ms
* !CaseFreq = 0 - frequency of crate drops
* !HealthCaseProb = 35 - chance of receiving a health crate
@@ -142,13 +145,11 @@
* !MinesTime = 3000 - time for a mine to explode from activated (in milliseconds), -1000 for random
* !MineDudPercent = 0 - chance of mine being a dud
* Explosives = 0 - number of explosives being placed
- * Delay = 0 - delay between each round
* !SuddenDeathTurns = 30 - turns until sudden death begins
* !WaterRise = 47 - height of water rise at sudden death in pixels
* !HealthDecrease = 5 - amount of health decreased on sudden death
* Map = "Bamboo" - the map being played
* Theme = "Bamboo" - the theme to be used
- * Ready = 5000 - the ready timer at the start of the round (in milliseconds)
* !MapGen - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`.
* !TemplateFilter
* Goals = "Jumping is disabled" - if you want to add info to the game mode dialog, use "|" to separate lines