# HG changeset patch # User Wuzzy # Date 1544098405 0 # Node ID ddb114c302d2753a112cfac3a01fe9bdc029c452 # Parent 6f6de1fdc5261e613aba3472129b2bb4dff891af Taunts: remove hardcoded version diff -r 6f6de1fdc526 -r ddb114c302d2 Taunts.wiki --- a/Taunts.wiki Tue Dec 04 16:52:52 2018 +0000 +++ b/Taunts.wiki Thu Dec 06 12:13:25 2018 +0000 @@ -4,7 +4,7 @@ All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems. -Here is an overview of all taunts available in Hedgewars, as of version 0.9.24. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation. +Here is an overview of all taunts available in Hedgewars. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation. When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.