# HG changeset patch # User Wuzzy # Date 1561155871 -3600 # Node ID e1b83a39bbbcba00c083654d859f31d6d615eae2 # Parent 55255a1feba70acdd4588fa764f9ab4f87c4ac12 LuaGameplay: Fix version of some funcs diff -r 55255a1feba7 -r e1b83a39bbbc LuaGameplay.wiki --- a/LuaGameplay.wiki Fri Jun 21 23:23:16 2019 +0100 +++ b/LuaGameplay.wiki Fri Jun 21 23:24:31 2019 +0100 @@ -45,10 +45,10 @@ === !SetReadyTimeLeft(newReadyTimeLeft) (0.9.25) === Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`. -=== !SetTurnTimePaused(isPaused) (0.9.25) === +=== !SetTurnTimePaused(isPaused) (1.0.0) === Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`. -=== !GetTurnTimePaused() (0.9.25) === +=== !GetTurnTimePaused() (1.0.0) === Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`. === !EndGame() ===