# HG changeset patch
# User Wuzzy
# Date 1561155871 -3600
# Node ID e1b83a39bbbcba00c083654d859f31d6d615eae2
# Parent 55255a1feba70acdd4588fa764f9ab4f87c4ac12
LuaGameplay: Fix version of some funcs
diff -r 55255a1feba7 -r e1b83a39bbbc LuaGameplay.wiki
--- a/LuaGameplay.wiki Fri Jun 21 23:23:16 2019 +0100
+++ b/LuaGameplay.wiki Fri Jun 21 23:24:31 2019 +0100
@@ -45,10 +45,10 @@
=== !SetReadyTimeLeft(newReadyTimeLeft) (0.9.25) ===
Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`.
-=== !SetTurnTimePaused(isPaused) (0.9.25) ===
+=== !SetTurnTimePaused(isPaused) (1.0.0) ===
Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`.
-=== !GetTurnTimePaused() (0.9.25) ===
+=== !GetTurnTimePaused() (1.0.0) ===
Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`.
=== !EndGame() ===