# HG changeset patch
# User Wuzzy
# Date 1510894132 0
# Node ID e6d120deeae94be28f52c7103524bb9e4cbf1f6d
# Parent  0a7925ca59e3b5446a4226495682a513dcb95e24
ThemeCfg: rising flakes

diff -r 0a7925ca59e3 -r e6d120deeae9 ThemeCfg.wiki
--- a/ThemeCfg.wiki	Fri Nov 17 04:47:19 2017 +0000
+++ b/ThemeCfg.wiki	Fri Nov 17 04:48:52 2017 +0000
@@ -138,11 +138,9 @@
 
  * `number`: Number of visible flakes.
  * `frames`: Number of frames used in `Flake.png`
- * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond).
-Since 0.9.21: A value of 0 indicates that each flake should keep displaying the exact frame that was selected randomly when the flake was created.
-*Tip*: If you want to have multiple static flakes in 0.9.20 or earlier, you can set the animation length to a ridiculous high value. Sometimes, a flake will still change the displayed frame, but it will rarely happen.
+ * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond). A value of 0 indicates that each flake should keep displaying the exact frame that was selected randomly when the flake was created.
  * `speed`: Rotation speed of flake
- * `fall speed`: Falling speed of flake. Since 0.9.23, this can be negative for rising flakes
+ * `fall speed`: Falling speed of flake. This can also be negative for rising flakes
 
 <code>Values: number, frames, frame ticks, speed, fall speed</code>