# HG changeset patch # User Wuzzy # Date 1510894132 0 # Node ID e6d120deeae94be28f52c7103524bb9e4cbf1f6d # Parent 0a7925ca59e3b5446a4226495682a513dcb95e24 ThemeCfg: rising flakes diff -r 0a7925ca59e3 -r e6d120deeae9 ThemeCfg.wiki --- a/ThemeCfg.wiki Fri Nov 17 04:47:19 2017 +0000 +++ b/ThemeCfg.wiki Fri Nov 17 04:48:52 2017 +0000 @@ -138,11 +138,9 @@ * `number`: Number of visible flakes. * `frames`: Number of frames used in `Flake.png` - * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond). -Since 0.9.21: A value of 0 indicates that each flake should keep displaying the exact frame that was selected randomly when the flake was created. -*Tip*: If you want to have multiple static flakes in 0.9.20 or earlier, you can set the animation length to a ridiculous high value. Sometimes, a flake will still change the displayed frame, but it will rarely happen. + * `frame ticks`: Number of ticks a frame is shown, after that the next frame is shown (a tick currently equals 1 millisecond). A value of 0 indicates that each flake should keep displaying the exact frame that was selected randomly when the flake was created. * `speed`: Rotation speed of flake - * `fall speed`: Falling speed of flake. Since 0.9.23, this can be negative for rising flakes + * `fall speed`: Falling speed of flake. This can also be negative for rising flakes Values: number, frames, frame ticks, speed, fall speed