# HG changeset patch # User Wuzzy # Date 1461712793 -3600 # Node ID edb64d05684ea4340132ed8b12a5b5743affcb46 # Parent b82b228bd0f1812cdf8ef717cef282ba1db5740d GearTypes: Fix some spelling mistakes diff -r b82b228bd0f1 -r edb64d05684e GearTypes.wiki --- a/GearTypes.wiki Wed Apr 27 00:17:03 2016 +0100 +++ b/GearTypes.wiki Wed Apr 27 00:19:53 2016 +0100 @@ -106,7 +106,7 @@ This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. ==== `gtCase` ==== -An ammo, utility or health crate. +An ammo, utility, health or even a fake crate. If the crate has just been collected, the gear state flag `gmDestroy` will be set before `onGearDelete` is called. @@ -123,7 +123,7 @@ || `0x2` || Health crate || || `0x4` || Utility crate || || `0x8` || Fake crate, looks like a normal crate but does not actually contain health or ammo || -|| `0x10` || Cate has a booby trap, when the player collects this crate it will explode || +|| `0x10` || Booby trap: When the player collects this crate it will explode || || `0x20` || Poison trap: When the player collects this crate the player will be poisoned || All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will.