# HG changeset patch # User Wuzzy # Date 1685019845 0 # Node ID f00c578955f7e4cfc525e567811118a4ee0f400a # Parent 61645d84f13e0070f7e7452b2995ec6c3e265a91 LuaEvents: remove version numbers diff -r 61645d84f13e -r f00c578955f7 LuaEvents.wiki --- a/LuaEvents.wiki Fri May 12 20:53:35 2023 +0000 +++ b/LuaEvents.wiki Thu May 25 13:04:05 2023 +0000 @@ -83,7 +83,7 @@ === onSkipTurn() === This function calls when a hog skips its turn. -=== onCaseDrop(gear) (1.0.0) === +=== onCaseDrop(gear) === This function calls between two turns right after the moment at which the game *might* drop a crate according to the game scheme settings. It does not matter if it actually wants to drop a crate. If a crate was dropped, `gear` is the crate gear that was dropped, if no crate was dropped, `gear` is `nil`. @@ -93,7 +93,7 @@ === onSuddenDeath() === This function is called on the start of Sudden Death. -=== onGameResult(winningClan) (1.0.0) === +=== onGameResult(winningClan) === This function calls when the game ends with a winner or in a draw. If a clan wins, `winningClan` is the clan ID of the winning clan. If the game ends in a draw, `winningClan` is set to -1. === onAchievementsDeclaration() === @@ -104,7 +104,7 @@ Note: If you want to detect when a turn was skipped, use `onSkipTurn()`. There is no guarantee that `onHogAttack(amSkip)` is called in such an event. -=== onHogSwitch(oldHog) (1.0.0) === +=== onHogSwitch(oldHog) === Called when hogs have been switched using the “switch hedgehog” utility. `oldHog` is the gear ID of the previous hedgehog and the current hedgehog gear ID is stored in `CurrentHedgehog`. Note: If you want to detect when a turn was skipped, use `onSkipTurn()`. There is no guarantee that `onHogAttack(amSkip)` is called in such an event.