# HG changeset patch # User Wuzzy # Date 1543883487 0 # Node ID ff0512443f7535d59b85d08dd4d5efdf9f40c55d # Parent c1a5d8894bd077464b8809d1004945ca8c0ec034 LuaLibraryUtils: missing space added diff -r c1a5d8894bd0 -r ff0512443f75 LuaLibraryUtils.wiki --- a/LuaLibraryUtils.wiki Tue Dec 04 00:31:14 2018 +0000 +++ b/LuaLibraryUtils.wiki Tue Dec 04 00:31:27 2018 +0000 @@ -22,7 +22,7 @@ == Standardized land tint colors == There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: -* `U_LAND_TINT_NORMAL`: Normal land -* `U_LAND_TINT_ICE`: Icy land -* `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land -* `U_LAND_TINT_BOUNCY`: Bouncy land \ No newline at end of file + * `U_LAND_TINT_NORMAL`: Normal land + * `U_LAND_TINT_ICE`: Icy land + * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land + * `U_LAND_TINT_BOUNCY`: Bouncy land \ No newline at end of file