LuaLibraryAnimate: Say what happens after animation ends
authorWuzzy
Wed, 21 Jun 2023 12:50:32 +0000
changeset 2242 031a5b86e533
parent 2241 20ed85eb3d29
child 2243 e58371e25834
LuaLibraryAnimate: Say what happens after animation ends
LuaLibraryAnimate.wiki
--- a/LuaLibraryAnimate.wiki	Wed Jun 21 12:39:03 2023 +0000
+++ b/LuaLibraryAnimate.wiki	Wed Jun 21 12:50:32 2023 +0000
@@ -72,6 +72,8 @@
 
 There is also an internal wait time. It starts at 0 and a few cinematic functions as well as `AnimWait` can increase this time. The wait time counts down to 0, during which the script waits to execute the next animation step. Adding to the wait time is important to time your animation correctly.
 
+Once all animations in the animation list have been played, the game returns to the *Not Animating* state and behaves normally again.
+
 == Function reference ==
 === Cinematic handling ===