ThemeCfg: update buried rects
authorWuzzy
Fri, 17 Nov 2017 04:47:19 +0000
changeset 1121 0a7925ca59e3
parent 1120 fe273393afd1
child 1122 e6d120deeae9
ThemeCfg: update buried rects
ThemeCfg.wiki
--- a/ThemeCfg.wiki	Fri Nov 17 04:43:12 2017 +0000
+++ b/ThemeCfg.wiki	Fri Nov 17 04:47:19 2017 +0000
@@ -165,16 +165,16 @@
 
  * `filename`: The object’s filename (without the “.png”). Case-sensitive.
  * `max`: The maximum number of this object that may be generated in a map (must by between 1 and 32
- * `buriedrects_num`: (optional): Number of rectangles that must be buried in the terrain. If this value is ommitted, a value of 1 is assumed. Only available in version 0.9.23 or later
- * `buriedrects`: A rectangle that must be buried in the terrain (`left, top, width, height`). In version 0.9.23, if all 4 values are 0, the object will be placed on top of the water
+ * `buriedrects_num`: (optional): Number of rectangles that must be buried in the terrain. If this value is ommitted, a value of 1 is assumed
+ * `buriedrects`: A rectangle that must be buried in the terrain (`left, top, width, height`). If all 4 values are 0, the object will be placed on top of the water
  * `minvisible`: The minimum amount of rectangles that must be visible
  * `visiblerects`: List of the rectangles for being visible (`left, top, width, height`)
 
-Syntax for version 0.9.22, or when you only need 1 buried rectangle:
+Syntax when you only need 1 buried rectangle:
 
 <code>Values: filename, max, buriedrec, minvisible, visiblerec</code>
 
-Syntax when using multiple buried rectangles in 0.9.23:
+Syntax when you want to use multiple buried rectangles:
 
 <code>Values: filename, max, buriedrects_num, buriedrects, minvisible, visiblerects</code>