LuaAPI: Explain which GameFlags are set initially
authorWuzzy
Wed, 07 Mar 2018 23:20:49 +0000
changeset 1252 0d49f34fb077
parent 1251 6afb77fb97bc
child 1253 ea75236aa30c
LuaAPI: Explain which GameFlags are set initially
LuaAPI.wiki
--- a/LuaAPI.wiki	Wed Mar 07 23:19:40 2018 +0000
+++ b/LuaAPI.wiki	Wed Mar 07 23:20:49 2018 +0000
@@ -960,7 +960,7 @@
 Disables the listed !GameFlags, without changing the status of other !GameFlags.
 
 ==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
-Enables the listed !GameFlags, without changing the status of other !GameFlags.
+Enables the listed !GameFlags, without changing the status of other !GameFlags. Initially, no !GameFlags are set.
 
 ==== <tt>!GetGameFlag(gameflag)</tt> ====
 Returns `true` if the specified gameflag is enabled, otherwise `false`.