RandomNotes: How to converts a `.hwmap` file to Lua
authorWuzzy
Fri, 23 Feb 2018 19:06:12 +0000
changeset 1238 11ecdec25bf3
parent 1237 c4a843642c21
child 1239 b028249e74c9
RandomNotes: How to converts a `.hwmap` file to Lua
RandomNotes.wiki
--- a/RandomNotes.wiki	Fri Feb 23 19:03:39 2018 +0000
+++ b/RandomNotes.wiki	Fri Feb 23 19:06:12 2018 +0000
@@ -10,6 +10,14 @@
  * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
  * `PageOptions::PageOptions(QWidget* parent) :  AbstractPage(parent)` is where you would add your widget
 
+= How to converts a `.hwmap` file to a Lua string =
+
+Run this in a shell:
+
+<code>IN="map.hwmap";OUT="temp.lua";base64 -d $IN | tail -c +7 | head -c -4 > foo;echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > bar;cat bar foo | gunzip > baz;C=0;echo -n "local map = { " >> $OUT;od -w240 -t u1 baz | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;do C=$((C+1));if ((C!=1));then echo "," >> $OUT;fi;echo -n $f | sed "s/^......./'/;s/  */\\\\/g;s/$/'/" >> $OUT;done;echo "}" >> $OUT</code>
+
+Input file: `map.hwmap`
+Output file: `temp.lua`
 
 = Syntax test =