TODO: Teaching AI new weapons is not an "easy hack"
authorWuzzy
Wed, 28 Jun 2023 06:03:32 +0000
changeset 2253 1bd9936f6b01
parent 2252 70ab0d6cfa85
child 2254 6f6f15fb33d5
TODO: Teaching AI new weapons is not an "easy hack"
TODO.wiki
--- a/TODO.wiki	Wed Jun 21 15:56:12 2023 +0000
+++ b/TODO.wiki	Wed Jun 28 06:03:32 2023 +0000
@@ -16,7 +16,6 @@
 Just want to get your hands dirty? Pick one of your choice!
 
   * Perform some code cleanup, engine and frontend really need some! `Grep` for TODO and FIXME and you'll find plenty of examples. File loading, image flag handling and various little improvements just wait for you.
-  * Make our AI use any weapon of your choice. Check out the `uAI*.pas` files and see how the current weapons are handled.
   * Write a simple shell script (`bash`, `ruby`, `perl`, `python`, `awk`...) to update the localization strings for iOS and propagate the diff to all the localized files. This task doesn't require coding or having an i-Device, just basic shell scripting.
   * Make a cross-platform tool (for instance a script) that identifies new phrases in our mission, training and gameplay scripts and adds them (marked untranslated) into our `Lua` localization files.
   * Run `Valgrind` on engine, report the  most used functions and optimize them so that performance increases.