Edited wiki page SVGImport through web user interface.
authorkyberneticist@gmail.com
Mon, 25 Jun 2012 13:17:01 +0000
changeset 233 1f18b0e7a80f
parent 232 a0ce457b93f2
child 234 88f4f75b381c
Edited wiki page SVGImport through web user interface.
SVGImport.wiki
--- a/SVGImport.wiki	Mon Jun 25 13:03:47 2012 +0000
+++ b/SVGImport.wiki	Mon Jun 25 13:17:01 2012 +0000
@@ -16,7 +16,7 @@
 
 1) Select all in the image and choose ungroup, then combine all paths in the drawing (select them, then choose Path->Combine). 
 Note. I had some difficulty doing that with some images even after repeated use of ungroup. I ended up just going into the SVG file and deleting all the groups.  This usually happens if there are filters in place. Removing all the <g> tags in the SVG is faster than cleaning up the filters in inkscape.
-Also, some paths might be worth eliminating altogether.  In order to get a better idea of what it'll look like, try: View->Display Mode->Outline
+Also, some paths might be worth eliminating altogether.  In order to get a better idea of what it'll look like, try: View->Display Mode->Outline.  To simulate occluding, you can try combining individual paths first, and using union to combine into larger groups. This takes a bit more work.
 
 2) Click on the path, and choose dimensions for W and H that would look good in the game (no more than 4096 for W and 2048 for H).  The Lock button may be helpful here