update some link URLs
authorsheepluva
Sun, 06 Sep 2015 06:45:48 +0200
changeset 592 2a5ecd20bf16
parent 591 5274fd9df321
child 593 80a91556e950
update some link URLs
BuildingForAndroid.wiki
BuildingOnLinux.wiki
BuildingOnWindows.wiki
EngineProtocol.wiki
GearMessages.wiki
HedgeroidGuide.wiki
KnownBugs.wiki
LuaGuide.wiki
PresetMaps.wiki
TODO.wiki
Translations.wiki
--- a/BuildingForAndroid.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/BuildingForAndroid.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -9,7 +9,7 @@
 
 We need to download these packages:
 
-* [http://code.google.com/p/hedgewars/ Hedgewars Source]<br>
+* [http://hg.hedgewars.org/hedgewars/ Hedgewars Source]<br>
 * [http://developer.android.com/sdk/index.html Android SDK] (Latest version will do)<br>
 * [http://developer.android.com/sdk/ndk/index.html Android NDK] (current version is r5b but anything up will probably work)<br>
 * ~~[http://freepascal.org/down/source/sources.var FreePascal] (Latest (stable) version will do)~~<br>
@@ -23,7 +23,7 @@
 
 Using mercurial you can pull the hedgeroid branch using
 {{{
-hg clone https://hedgewars.googlecode.com/hg/ hedgewars
+hg clone http://hg.hedgewars.org/hedgewars/ hedgewars
 }}}
 
 ==Android SDK==
--- a/BuildingOnLinux.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/BuildingOnLinux.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -49,7 +49,7 @@
 {{{
 mkdir -p ~/games ~/hg/hedgewars/
 cd ~/hg/hedgewars
-hg clone -v https://hedgewars.googlecode.com/hg/ trunk
+hg clone -v http://hg.hedgewars.org/hedgewars/ trunk
 }}}
 
 The initial clone of the repository will take a while, is about 628 MiB or so, due to all the multimedia revisions.
--- a/BuildingOnWindows.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/BuildingOnWindows.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -32,7 +32,7 @@
   # Using TortoiseHg
    * Right-click in any folder on your computer
    * Select Tortoise HG -> Clone.
-   * In the _Source_ textbox enter: https://hedgewars.googlecode.com/hg/
+   * In the _Source_ textbox enter: http://hg.hedgewars.org/hedgewars/raw-file/default/
    * Press clone
   # Using command-line Mercurial
    * If you have Windows 7 skip the next 3 steps, and instead, SHIFT + Right click in the folder where you want to download the source.
@@ -44,7 +44,7 @@
    * Navigate to where you want to download the source
    * Type and execute ( The initial clone of the repository will take a while, is about 550MiB or so... ):
 {{{
-hg clone https://hedgewars.googlecode.com/hg/ trunk
+hg clone http://hg.hedgewars.org/hedgewars/ trunk
 }}}
  # Navigate to the where you cloned the repository source to.
  # Go to the "tools/build_windows.bat" file, and modify the following:
--- a/EngineProtocol.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/EngineProtocol.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -75,4 +75,4 @@
 = In-Game =
 
 This doc needs more fleshing out, but in the interest of contributing, submitting an image I'd made after reading a GCI task.
-[http://hedgewars.googlecode.com/hg/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game.  BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why).
\ No newline at end of file
+[http://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game.  BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why).
\ No newline at end of file
--- a/GearMessages.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/GearMessages.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -21,4 +21,4 @@
 || `gmDelete` || ??? ||
 || `gmAllStoppable` || Bitwise OR of `gmLeft`, `gmRight`, `gmUp`, `gmDown` `gmAttack` and `gmPrecise` ||
 
-See https://code.google.com/p/hedgewars/source/browse/hedgewars/uConsts.pas#l235 for a current list.
\ No newline at end of file
+See http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l235 for a current list.
\ No newline at end of file
--- a/HedgeroidGuide.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/HedgeroidGuide.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -14,7 +14,7 @@
 
 We need to download these packages:
 
-* [http://code.google.com/p/hedgewars/ Hedgewars Source]<br>
+* [http://hg.hedgewars.org/hedgewars/ Hedgewars Source]<br>
 * [http://developer.android.com/sdk/index.html Android SDK] (Latest version will do)<br>
 * [http://developer.android.com/sdk/ndk/index.html Android NDK] (current version is r5b but anything up will probably work)<br>
 * ~~[http://freepascal.org/down/source/sources.var FreePascal] (Latest (stable) version will do)~~<br>
@@ -28,7 +28,7 @@
 
 Using mercurial you can pull the hedgeroid branch using
 {{{
-hg clone https://hedgewars.googlecode.com/hg/ hedgewars
+hg clone http://hg.hedgewars.org/hedgewars/ hedgewars
 }}}
 
 ==Android SDK==
--- a/KnownBugs.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/KnownBugs.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -9,7 +9,7 @@
 == Rubberband shows/places pixels in unexpected locations ==
 || Preconditions || The Rubberband is placed/selected in strictly vertical or in rising diagonal (low left end, high right end) orientation. ||
 || Details || In Rubberband's above mentioned orientations (= sprite frames) edge pixels of other orientations are visible/placed. ||
-|| Workaround || If you do *NOT* play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the [https://hedgewars.googlecode.com/hg-history/076aa3b2587dc539033a3eb60305e01e763e1bef/share/hedgewars/Data/Graphics/amRubber.png fixed version]. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information ||
+|| Workaround || If you do *NOT* play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the [http://hg.hedgewars.org/hedgewars/raw-file/076aa3b2587dc539033a3eb60305e01e763e1bef/share/hedgewars/Data/Graphics/amRubber.png]. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information ||
 || See also || [http://hedgewars.org/files/rubberpixglitch.png screenshot (by Wuzzy)] issue 903 [http://hg.hedgewars.org/hedgewars/rev/076aa3b2587dc539033a3eb60305e01e763e1bef fix 076aa3b2587dc539033a3eb60305e01e763e1bef] ||
 
 == List of known bugs on the bug tracker (usually more complete) ==
@@ -98,4 +98,4 @@
 || See also || issue 481 ||
 
 == List of known bugs on the bug tracker (usually more complete) ==
-Also [http://code.google.com/p/hedgewars/issues/list?can=1&q=ReleaseBug%3D0.9.18 see the list of bugs of the 0.9.18 release on the issue tracker]
\ No newline at end of file
+Also [http://code.google.com/p/hedgewars/issues/list?can=1&q=ReleaseBug%3D0.9.18 see the list of bugs of the 0.9.18 release on the issue tracker]
--- a/LuaGuide.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/LuaGuide.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -45,7 +45,7 @@
 
 The two most important event handlers are onGameInit and onAmmoStoreInit. They are used instead of loading a game scheme and weapon scheme and in Campaign or Missions onGameInit is also used to add teams and hogs.
 
-First we have onGameInit. On this event we should add all game modifiers and team setup. If you are making a Mission you only need to specify the things you want to change on this event, everything not changed will be set to default. The available game modifiers can be found here: http://code.google.com/p/hedgewars/wiki/LuaAPI#onGameInit()
+First we have onGameInit. On this event we should add all game modifiers and team setup. If you are making a Mission you only need to specify the things you want to change on this event, everything not changed will be set to default. The available game modifiers can be found here: [LuaAPI#onGameInit()]
 
 An example of setting up barrel mayhem in a mission:
 {{{
@@ -66,7 +66,7 @@
 }}}
 To be able to play you must add another team and hog that should have another team color (this team has 14483456) or if you only want one team add the game flag gfOneClanMode. Look in the LuaAPI to see what the other parameters of !AddTeam and !AddHog is.
 
-In onAmmoStoreInit you set what weapons is available in the game. For every weapon run [http://code.google.com/p/hedgewars/wiki/LuaAPI#SetAmmo_(ammoType,_count,_probability,_delay,_numberInCrate) SetAmmo].
+In onAmmoStoreInit you set what weapons is available in the game. For every weapon run [LuaAPI#SetAmmo_(ammoType,_count,_probability,_delay,_numberInCrate) SetAmmo].
 This is used to set both starting weapons and weapons found in crates.
 
 Here is an example of initiation of a Training map:
--- a/PresetMaps.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/PresetMaps.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -87,7 +87,7 @@
 It is recommended that your file _only_ consists of pixels which have one of the values above. This ensures that the masks works properly for your map and avoids unexpected behaviour. Also, it makes your file significantly smaller. [http://www.hedgewars.org/node/3339 Here] is a simple guide describing how you can ensure that.
 
 *Examples:*
-  * [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/portal/mask.png Mask] of [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/portal/map.png Portal Map]
+  * [http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/mask.png Mask] of [http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Maps/portal/map.png Portal Map]
 (Transparent areas may not be recognizeable as such in your browser/image preview program, so open e.g. in [http://www.gimp.org/ Gimp])
 
 
--- a/TODO.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/TODO.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -108,18 +108,18 @@
 
 Here is the list of English files that contain a translation; be sure to check whether some work has been done, either by reading the file or by checking the same file with your language code instead of the English one:
 
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Locale/hedgewars_en.ts
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Locale/en.txt
-  * http://hedgewars.googlecode.com/hg/misc/hedgewars.desktop
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Locale/missions_en.txt
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/misc/hedgewars-mimeinfo.xml
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/misc/hwengine.desktop.in
-  * http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Locale/stub.lua
-  * http://hedgewars.googlecode.com/hg/project_files/HedgewarsMobile/Locale/English.lproj/About.strings
-  * http://hedgewars.googlecode.com/hg/project_files/HedgewarsMobile/Locale/English.lproj/About.strings
-  * http://hedgewars.googlecode.com/hg/project_files/HedgewarsMobile/Locale/English.lproj/Localizable.strings
-  * http://hedgewars.googlecode.com/hg/project_files/HedgewarsMobile/Locale/English.lproj/Scheme.strings
-  * http://hedgewars.googlecode.com/hg/project_files/HedgewarsMobile/Locale/hw-desc_en.txt
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Locale/hedgewars_en.ts
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Locale/en.txt
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/misc/hedgewars.desktop
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Locale/missions_en.txt
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/misc/hedgewars-mimeinfo.xml
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/misc/hwengine.desktop.in
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Locale/stub.lua
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/project_files/HedgewarsMobile/Locale/English.lproj/About.strings
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/project_files/HedgewarsMobile/Locale/English.lproj/About.strings
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/project_files/HedgewarsMobile/Locale/English.lproj/Localizable.strings
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/project_files/HedgewarsMobile/Locale/English.lproj/Scheme.strings
+  * http://hg.hedgewars.org/hedgewars/raw-file/default/project_files/HedgewarsMobile/Locale/hw-desc_en.txt
 
 
 = Contact =
--- a/Translations.wiki	Sun Sep 06 06:33:12 2015 +0200
+++ b/Translations.wiki	Sun Sep 06 06:45:48 2015 +0200
@@ -24,7 +24,7 @@
 The *C* is probably the fastest way and the more convenient for the translator.
 However, it has the limitation that one can only translate the most recent Hedgewars release (the one currently installed) and not the version that is going to be released.
 
-The *D* way is to download the desired files from [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Locale/ here].
+The *D* way is to download the desired files from [http://hg.hedgewars.org/hedgewars/raw-file/default/share/hedgewars/Data/Locale/ here].
 
 Above I am going to discuss the *C* way (Find the localization files in your current Hedgewars installation).