LuaGameplay: fix EndTurn call
authorWuzzy
Wed, 17 Apr 2019 15:52:42 +0100
changeset 1819 529bf5849f75
parent 1818 e2abec72de43
child 1820 8dd93fe308aa
LuaGameplay: fix EndTurn call
LuaGameplay.wiki
--- a/LuaGameplay.wiki	Wed Apr 17 15:52:20 2019 +0100
+++ b/LuaGameplay.wiki	Wed Apr 17 15:52:42 2019 +0100
@@ -24,7 +24,7 @@
 === <tt>SkipTurn()</tt> (0.9.24) ===
 Forces the current hedgehog to skip its turn.
 
-=== <tt>EndTurn([!noTaunts])</tt> (0.9.23) ===
+=== `EndTurn([noTaunts])` (0.9.23) ===
 Ends the current turn immediately.
 
 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.