BuildingOnWindows: Use backslash for Windows paths
authorWuzzy
Wed, 21 Aug 2019 23:34:29 +0100
changeset 1958 6c8b92bd9511
parent 1957 166ed9944600
child 1959 74dd219b6f7a
BuildingOnWindows: Use backslash for Windows paths
BuildingOnWindows.wiki
--- a/BuildingOnWindows.wiki	Wed Aug 21 23:28:33 2019 +0100
+++ b/BuildingOnWindows.wiki	Wed Aug 21 23:34:29 2019 +0100
@@ -49,11 +49,11 @@
   * For 32-bit builds: `./vcpkg.exe install sdl2 sdl2-image sdl2-ttf sdl2-mixer sdl2-mixer[libvorbis] physfs openssl qt5-base qt5-tools ffmpeg`
   * For 64-bit builds: `./vcpkg.exe install sdl2:x64-windows sdl2-image:x64-windows sdl2-ttf:x64-windows sdl2-mixer:x64-windows sdl2-mixer[libvorbis]:x64-windows physfs:x64-windows openssl:x64-windows qt5-base:x64-windows qt5-tool:x64-windows ffmpeg:x64-windows`
  # Build Hedgewars
-  * Run the Developer Command Prompt for VS 2019 (or other installed version) from the Start menu (if you want Hedgewars to install to the default location in *C:/Program Files (x86)*, run it as administrator).
+  * Run the Developer Command Prompt for VS 2019 (or other installed version) from the Start menu (if you want Hedgewars to install to the default location in `C:\Program Files (x86)`, run it as administrator).
   * For 64-bit builds, in the dev command prompt run the following command (not necessary for 32-bit builds): `VC\Auxiliary\Build\vcvarsall.bat amd64`
-  * Navigate to `<hedgewars_root>/tools` where `<hedgewars_root>` is the directory where you cloned the repository source to.
+  * Navigate to `<hedgewars_root>\tools` where `<hedgewars_root>` is the directory where you cloned the repository source to.
   * Run `build_vcpkg.bat` script
- # After building, you can run Hedgewars from the installed location (default is `C:/Program Files (x86)/hedgewars/hedgewars.exe`)
+ # After building, you can run Hedgewars from the installed location (default is `C:\Program Files (x86)\hedgewars\hedgewars.exe`)
 
 == Caveats ==
- # The linker from 64-bit FPC included in the Lazarus IDE might occasionally fail, producing `hwengine.exe` filled with zeroes. If this happens, just delete it and re-run `tools/build_vcpkg.bat` again (or run `nmake hedgewars` in the root directory to only rebuild the engine)
+ # The linker from 64-bit FPC included in the Lazarus IDE might occasionally fail, producing `hwengine.exe` filled with zeroes. If this happens, just delete it and re-run `tools\build_vcpkg.bat` again (or run `nmake hedgewars` in the root directory to only rebuild the engine)