LuaGlobals: Fix more wikilinks
authorWuzzy
Wed, 17 Apr 2019 13:18:38 +0100
changeset 1772 73305d96e954
parent 1771 695712d731b3
child 1773 ea37b1f499dd
LuaGlobals: Fix more wikilinks
LuaGlobals.wiki
--- a/LuaGlobals.wiki	Wed Apr 17 13:17:22 2019 +0100
+++ b/LuaGlobals.wiki	Wed Apr 17 13:18:38 2019 +0100
@@ -34,7 +34,7 @@
 
 == !GameFlags ==
 The !GameFlags are used to store simple boolean settings of the game.
-You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
+You can read/modify them using the [LuaGameplay#GameFlags_functions GameFlags functions].
 
 || *Identifier* || *Description (active state)* ||
 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
@@ -78,7 +78,7 @@
 || `TemplateFilter` || `0` || _unknown meaning_ ||
 || `TemplateNumber` || `0` || _unknown meaning_ ||
 || `MapFeatureSize` || `50` (`12` in 1.0.0) || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
-|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
+|| `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaGameplay#GameFlags_functions GameFlags functions] instead ||
 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
 || `Delay` || `100` || Time the current hedgehog needs to be inactive before gear stuff gets updated in infinite attack mode, like applying hog damage and deaths. This is quite an obscure variable, only change it if you know what you're doing ||
 || `TurnTime` || `45000` || Turn time in milliseconds ||
@@ -125,6 +125,6 @@
 || `0` || Normal destroyable terrain. Note that this is the case when no other land flag is set. ||
 
 == More globals ==
-More globals are at at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types].
+More globals are at at [GearTypes Gear Types], [VisualGearTypes Visual Gear Types], [AmmoTypes Ammo Types], [Sounds], [States], [Sprites].
 
 Note: Some globals are specific to a few functions only and are not mentioned explicitly here; they are instead documented at the corresponding function (example: effect types for the `SetEffect` function).
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