author | Wuzzy |
Sat, 26 Nov 2016 20:46:33 +0000 | |
changeset 935 | 97361ff66b78 |
parent 934 | dd382ad56f7e |
child 936 | 14d3c48a8913 |
LuaLibraries.wiki | file | annotate | diff | comparison | revisions |
--- a/LuaLibraries.wiki Thu Nov 24 20:34:43 2016 +0000 +++ b/LuaLibraries.wiki Sat Nov 26 20:46:33 2016 +0000 @@ -162,6 +162,8 @@ Also, `AnimInit()` needs to be called in `onGameInit()`. Each of these functions will be explained below. +Note: The Animate library will direclty overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. + === Cinematic handling === ==== `ShowAnimation()` ====