GameStyles: Indent
authorWuzzy
Sat, 12 Oct 2019 16:19:54 +0100
changeset 2027 97859a2b6c39
parent 2026 d345ec330d2a
child 2028 50a64e4112d8
GameStyles: Indent
GameStyles.wiki
--- a/GameStyles.wiki	Sat Oct 12 16:19:39 2019 +0100
+++ b/GameStyles.wiki	Sat Oct 12 16:19:54 2019 +0100
@@ -11,9 +11,9 @@
 
 Here's the full list of supported files:
 
-* `<name>.lua`: Mandatory. The script code. See below.
-* `<name>.cfg`: Optional. Config file to specify the default schemes to use. See below.
-* `<name>.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style.
+ * `<name>.lua`: Mandatory. The script code. See below.
+ * `<name>.cfg`: Optional. Config file to specify the default schemes to use. See below.
+ * `<name>.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style.
 
 == How it works ==
 In the multiplayer menu, the player will select a style in the drop-down menu.
@@ -32,13 +32,13 @@
 
 The config file is a text file with 2 lines:
 
-* Line 1: Name of the game scheme to select by default
-* Line 2: Name of the weapon scheme to select by default
+ * Line 1: Name of the game scheme to select by default
+ * Line 2: Name of the weapon scheme to select by default
 
 Both lines can use a special value: 
 
-* `locked`: This scheme is locked and cannot be changed by the player
-* `*`: Don't select a default for this scheme
+ * `locked`: This scheme is locked and cannot be changed by the player
+ * `*`: Don't select a default for this scheme
 
 By default, the schemes are locked. If you use a locked scheme, the style will be initialized with the settings of the “Default” scheme, but you can always overwrite that in your script code.