--- a/LuaAPI.wiki Tue Oct 10 16:18:31 2017 +0100
+++ b/LuaAPI.wiki Tue Oct 10 16:34:11 2017 +0100
@@ -78,9 +78,9 @@
|| *Identifier* || *Description* ||
|| `LAND_WIDTH` || The width of the landscape in pixels ||
|| `LAND_HEIGHT` || The height of the landscape in pixels ||
-|| `LeftX` || X coordinate of the leftmost point of the landsacpe ||
-|| `RightX` || X coordinate of the rightmost point of the landsacpe ||
-|| `TopY` || Y coordinate of the topmost point of the landsacpe ||
+|| `LeftX` || X coordinate of the leftmost point of the landscape ||
+|| `RightX` || X coordinate of the rightmost point of the landscape ||
+|| `TopY` || Y coordinate of the topmost point of the landscape ||
|| `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
|| `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
|| `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
@@ -1364,8 +1364,8 @@
There are many available commands, but only a few of them are useful for scripting. These are commands used in official scripts in 0.9.22:
-* `"skip"`: Current hedgehog skips its turn
-* `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat]
+ * `"skip"`: Current hedgehog skips its turn
+ * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat]
Moreover, the control action names as listed in [ConfigurationFiles] (under “Binds”) can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts.