Removed old examples, mentioned presence of internal commands
authorvittorio.giovara@gmail.com
Tue, 29 Jan 2013 23:14:29 +0000
changeset 291 a40772f88335
parent 290 b681434f3ef9
child 292 27c4a3aec2a0
Removed old examples, mentioned presence of internal commands
CommandLineOptions.wiki
--- a/CommandLineOptions.wiki	Tue Jan 29 23:07:40 2013 +0000
+++ b/CommandLineOptions.wiki	Tue Jan 29 23:14:29 2013 +0000
@@ -46,17 +46,17 @@
   * {{{--help}}} - Shows this list of command line options
 
 === More Advanced use ===
-Generally you don't need such options but here they are for full documentation:
+Generally you don't need to set these options but here they are for full documentation:
 
-  * {{{--frame-interval [interval]}}} - Sets minimum timer interval between each frame in milliseconds. Ex: 40 would make the game run at most 25 fps
+  * {{{--frame-interval [interval]}}} - Sets minimum interval (in ms) between each frame. Eg, 40 would make the game run at most 25 fps
   * {{{--raw-quality [flags]}}} - (For advanced users only). Manually specifies the reduced quality flags, see below. 
-  * {{{--stats-only}}} - Outputs the round information without launching the game
+  * {{{--stats-only}}} - Outputs the round information without launching the game, useful for statistics only
   * {{{--fullscreen-width [size]}}} - Starts the game with the given width (in pixels) when fullscreen
   * {{{--fullscreen-height [size]}}} - Starts the game with the given height (in pixels) when fullscreen
 
 Note: any modification to the command line arguments should be reflected in the autostart .desktop file, game.cpp, GameInterfaceBridge.m.
 
---prefix location is usually hardcoded at compile time, but should you changed the installation directory you can use this flag to override it; alternatively you can just specify --user-prefix.
+--prefix location is usually hardcoded at compile time, but should you changed the installation directory, then you can use this flag to override it; alternatively you can just specify --user-prefix.
 
 Personal game data is by default contained in the following directory:
 
@@ -64,8 +64,7 @@
   * _Linux_: {{{~/.hedgewars}}}
   * _Mac OS X_: {{{~/Library/Application Support/Hedgewars}}}
 
---raw-quality value is determined by combining the values of the flags you wish to enable.
-Up to date variables (in hex) are online. [http://code.google.com/p/hedgewars/source/browse/hedgewars/uConsts.pas#62 uConsts.pas]
+--raw-quality value is determined by combining the values of the flags you wish to enable. Up to date variables (in hex) are online. [http://code.google.com/p/hedgewars/source/browse/hedgewars/uConsts.pas#62 uConsts.pas]
 
   * {{{qLowRes        = 1}}}
   * {{{rqBlurryLand   = 2}}}
@@ -82,14 +81,7 @@
 
 Ex: to have blurry land and simple rope, you would use the number 10 (2+8)
 
-If you want to get your hands dirty and see how the engine interprets commands, you can check out the source code.
-[http://code.google.com/p/hedgewars/source/browse/hedgewars/ArgParsers.inc ArgParsers.inc]
-
-== Some examples ==
-let's see some *GOOD* examples
+There are some internal commands, such as --internal, --port [int], that are not meant for command line usage.
 
-{{{
-$ hwengine installpath/hedgewars/Data anywhere/replay.hwd
-$ hwengine pathtohedgewars/ installpath/hedgewars/Data anywhere/replay.hwd --width 1024 --height 768
-$ hwengine installpath/hedgewars/Data anywhere/replay.hwd --nosound
-}}}
\ No newline at end of file
+If you want to get your hands dirty and see how the engine interprets commands, you can check out the source code.
+[http://code.google.com/p/hedgewars/source/browse/hedgewars/ArgParsers.inc ArgParsers.inc]
\ No newline at end of file