fixed e$maze_size (thanks prg)
authorvittorio.giovara@gmail.com
Mon, 28 Jun 2010 20:51:17 +0000
changeset 7 a50f628f1564
parent 6 1744484ba5c0
child 8 55340ce0339a
fixed e$maze_size (thanks prg)
EngineProtocol.wiki
--- a/EngineProtocol.wiki	Wed Jun 23 17:36:18 2010 +0000
+++ b/EngineProtocol.wiki	Mon Jun 28 20:51:17 2010 +0000
@@ -21,7 +21,7 @@
 || UUID            ||                   || {{{eseed { ... }}}}       ||
 || Template Filter ||                   || {{{e$template_filter N}}} ||
 || Map Type        ||                   || {{{e$mapgen N}}}          ||
-|| Maze Value      ||                   || {{{e$maze N}}}            ||
+|| Maze Value      ||                   || {{{e$maze_size N}}}       ||
 ||                 || 128x32 byte array || {{{0YSD3 ... FSAD0}}}     ||
 
 == Message Format ==
@@ -63,7 +63,7 @@
 || 4       || Medium Floating Islands ||
 || 5       || Large Floating Islands  ||
 
-Example: _e$mazesize 4_
+Example: _e$maze_size 4_
 
 === Image Array ===
 The reply from engine is a 128x32 bytes array which contains the preview image in pixel-dot notation: every bit represents a pixel of the image, 1 is black, 0 i white. Clearly it can only contain a monochromatic image, but it can be colored by the rendering engine of the frontend.