Small formatting fixes.
authoralmikes@aol.com
Wed, 03 Dec 2014 03:57:51 +0000
changeset 410 c0367902bea7
parent 409 600e83a51609
child 411 dbb7937903a4
Small formatting fixes.
LuaAPI.wiki
--- a/LuaAPI.wiki	Wed Dec 03 03:43:22 2014 +0000
+++ b/LuaAPI.wiki	Wed Dec 03 03:57:51 2014 +0000
@@ -67,7 +67,7 @@
 <blockquote>This function is called before the game loads its resources. One can modify various game variables here:
 </blockquote>
  * <tt>Seed = 0</tt> - sets the seed of the random number generator
- * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags
+ * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags/
  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
  * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
@@ -638,7 +638,7 @@
   SetWeapon(amBazooka) -- select the Bazooka.</code>
 </blockquote>
 
-==== <tt>!SetNextWeapon()</tt> (0.9.21) ====
+=== <tt>!SetNextWeapon()</tt> (0.9.21) ===
 This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
 
 
@@ -783,8 +783,6 @@
 
 Returns the current input mask of the player.
 
-====
-
 === Randomness ===
 ==== <tt>!GetRandom(number)</tt> ====
 
@@ -846,13 +844,13 @@
 </blockquote>
 
 === <tt>!PlaySound(soundId, gearUid)</tt> ===
-
+/
 <blockquote>Plays the specified sound for the chosen hedgehog's team.
 </blockquote>
 
 
 == File system functions ==
-=== <tt>HedgewarsScriptLoad(scriptPath)</tt> ===
+=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
 Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
 
 Example: