LuaGears: heResurrectable fail
authorWuzzy
Fri, 20 Sep 2019 01:11:08 +0100
changeset 1979 ee5aa6812f52
parent 1978 8aa416c2647a
child 1980 c46ebe308440
LuaGears: heResurrectable fail
LuaGears.wiki
--- a/LuaGears.wiki	Wed Sep 18 00:36:39 2019 +0100
+++ b/LuaGears.wiki	Fri Sep 20 01:11:08 2019 +0100
@@ -510,7 +510,7 @@
 || *`effect`* || *Description* || *`effectState`* ||
 || `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. ||
 || `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. ||
-|| `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
+|| `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random safe location on death. Resurrection may fail and the hedgehog can still die when there is no or very, very little land left. `0` disables this. ||
 || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
 || `heArtillery` || If enabled, the hedgehog can't walk (since 0.9.24). || `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||