LuaGameplay: Fix Default_qau render
authorWuzzy
Wed, 17 Jul 2019 13:14:02 +0100
changeset 1950 f06aa24697b7
parent 1949 36b81d9d8a65
child 1951 aaee22e79dd3
LuaGameplay: Fix Default_qau render
LuaGameplay.wiki
--- a/LuaGameplay.wiki	Tue Jul 16 21:15:01 2019 +0100
+++ b/LuaGameplay.wiki	Wed Jul 17 13:14:02 2019 +0100
@@ -363,7 +363,7 @@
  * `color`: Team color, usually a number from -9 to -1 (see below)
  * `grave`: The name of the team’s grave (equals file name without the suffix)
  * `fort`: The name of the team’s fort (equals file name without the suffix and without the letter “L” or “R” before that suffix)
- * `voicepack`: The name of the team’s voice pack (equals the directory name). Since version 1.0.0, you can append “_qau” so Hedgewars will automatically pick the appropriate language version of the voicepack (e.g. instead of “Default”, use “Default_qau”). This is preferred.
+ * `voicepack`: The name of the team’s voice pack (equals the directory name). Since version 1.0.0, you can append “_qau” so Hedgewars will automatically pick the appropriate language version of the voicepack (e.g. instead of “Default”, use “Default\_qau”). This is preferred.
  * `flag`: Optional argument for the name of the team’s flag (equals the file name case-sensitively without the suffix). If set to `nil` or the flag can not be found on the local computer, the flag “hedgewars” is used.
 
 Since version 1.0.0, the team name might be force-changed in case of a naming collision. Since version 1.0.0, this function returns two values: `<real team name>, <team index>`. For functions that need the team name as input (lke `DismissTeam`), you must use this returned `<real team name>`.
@@ -388,13 +388,13 @@
 ==== Voicepack language ====
 [Voicepacks] can be localized. A localized voicepack has the language code in its name after an underscore, e.g. “Default_pl” is the Polish version of “Default”. If you specify the exact name in `voicepack`, Hedgewars uses this exact language version. But if you replace the language suffix with `_qau`, Hedgewars will try to pick the appropriate localized version of that voicepack, depending on the user's language, if a localized version exists. If not, Hedgewars will pick the version of the voicepack without a language suffix (which is English, normally).
 
-For example, if `voicepack` is set to “Default_qau”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English).
+For example, if `voicepack` is set to “Default\_qau”, Hedgewars will pick “Default_pl” if the user language is Polish. If the user language is set to a language for which there is no localize version of the Default voicepack, Hedgewars will pick the “Default” voicepack (which is in English).
 
 We strongly recommend to always use the “_qau” suffix from version 1.0.0 on, unless you really want to force a particular language.
 
 ==== Example ====
 
-<code language="lua">AddTeam("team 1", -1, "Simple", "Tank", "Default_qau", "hedgewars")
+<code language="lua">AddTeam("team 1", -1, "Simple", "Tank", "Default\_qau", "hedgewars")
 --[[ Adds a new team with name “team 1”, the first default color (usually red), the grave “Simple”,
 the fort “Tank” the voicepack “Default” (in the appropriate language version) and the flag “hedgewars”. ]]</code>