GearTypes: Add gtDuck
authorWuzzy
Thu, 27 Apr 2017 15:54:28 +0100
changeset 998 f6ed8749f20b
parent 997 97eba4395dfd
child 999 b5c384def059
GearTypes: Add gtDuck
GearTypes.wiki
--- a/GearTypes.wiki	Wed Apr 26 15:19:42 2017 +0100
+++ b/GearTypes.wiki	Thu Apr 27 15:54:28 2017 +0100
@@ -50,6 +50,7 @@
 || [GearTypes#gtCake `gtCake`] || A cake ||
 || [GearTypes#gtDEagleShot `gtDEagleShot`] || A shot from a Desert Eagle ||
 || [GearTypes#gtDrill `gtDrill`] || Drill rocket ||
+|| [GearTypes#gtDuck `gtDuck`] || Rubber duck ||
 || [GearTypes#gtDynamite `gtDynamite`] || A dynamite ||
 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken ||
 || [GearTypes#gtFlamethrower `gtFlamethrower`] || A flamethrower ||
@@ -328,6 +329,26 @@
  * `Timer`: Detonation timer (in ms)
  * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike
 
+==== `gtDuck` (0.9.23) ====
+A rubber duck. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees.
+
+ * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater
+  * `0`: In air
+  * `1`: Swimming on the bottom water
+  * `2`: Swimming on the bottom water (mirrored)
+  * `3`: Swimming on the left Sea edge
+  * `4`: Swimming on the right Sea edge
+  * `5`: Underwater in the bottom water
+  * `6`: Underwater in the bottom water (mirrored)
+  * `7`: Underwater in the left Sea edge
+  * `8`: Underwater in the right Sea edge
+ * `Tag`: Facing direction. `1` for right, `-1` for left.
+ * `Timer`: Detonation timer (in ms), starts after hitting water. Default: 15000
+ * `Boom`: Explosion size and damage. Default: 40
+ * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500
+ * `Karma`: Distance from water when swimming. Default: 24
+ * `Radius`: Collision radius. Default: 9
+
 ==== `gtDynamite` ====
 A dynamite.
 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround.