--- a/LuaAPI.wiki Fri Nov 17 04:16:37 2017 +0000
+++ b/LuaAPI.wiki Fri Nov 17 04:20:19 2017 +0000
@@ -87,9 +87,11 @@
|| `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) ||
|| `TeamsCount` || Number of teams in the game ||
|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
+|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
|| `GameTime` || Number of total game ticks ||
|| `TotalRounds` || Number of rounds that have passed ||
|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
+|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
=== !GameFlags ===
The !GameFlags are used to store simple boolean settings of the game.
@@ -215,7 +217,7 @@
This function is called every 20 game ticks, which equals 50 times a second. It reduces Lua overhead for simple monitoring that doesn’t need to happen every single tick.
=== <tt>onNewTurn()</tt> ===
-This function calls at the start of every turn.
+This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`)
=== <tt>onSuddenDeath()</tt> (0.9.22) ===
This function is called on the start of Sudden Death.