--- a/Taunts.wiki Sat Dec 08 22:53:36 2018 +0000
+++ b/Taunts.wiki Sun Dec 09 00:03:08 2018 +0000
@@ -4,13 +4,13 @@
All files have to be in the Ogg Vorbis format. Make sure the file names you use match the case as used on this page to ensure your voicepacks also work on case-sensitive systems.
-Here is an overview of all taunts available in Hedgewars. There is also a brief description when these taunts are _usually_ (!) played in normal mode, but note that this is only a guideline. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
-
-When creating a voicepack, you generally should try to cover all files listed here, but try to have at least the core taunts to avoid awkward silence.
+Here is an overview of all taunts available in Hedgewars. There is also a brief description when these taunts are played in Normal mode. Lastly, there is a transscription of the taunt for the Default voicepack for better orientation.
When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
-Some taunts have fallbacks. This means, if that particular file is missing, Hedgewars will try to use the fallback option (or one of the fallback options) instead. If the sound file is missing and there is no fallback, the hedgehog stays silent.
+When creating a voicepack, you _should_ try to cover all the files listed here. To avoid awkward silence, try to have at least the core taunts.
+
+Some taunts have fallbacks. This means, if a particular voice file is missing, Hedgewars will try to use the fallback option (or one of the fallback options) instead. If the sound file is missing and there is no fallback, the hedgehog stays silent.
== List of core taunts ==
These taunts are taunts which every voicepack _should_ have to have a decent quality and to avoid awkward silence.
@@ -70,8 +70,8 @@
The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof.
-== List of optional taunts ==
-You should generally support these taunts as well, if you can. But if you don't it's not a big deal.
+== List of extra taunts ==
+You should generally support these taunts as well, if you can. But if you don't it's not a big deal, since there are sane fallbacks or the silence is not awkwards.
|| *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voice* ||
|| `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || `sndEnemyDown` || “Amazing!” ||
@@ -92,7 +92,7 @@
|| `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Tell my mum I love her!” ||
|| `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || `sndReinforce` || “This one is mine!” ||
|| `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || — || “Watch this!” ||
-|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || `sndNooo` || “What the …?” ||
+|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0s || `sndNooo` || “What the …?” ||
== List of *unused* taunt files ==
There are a couple of taunt files found in the repository which *aren't used in the game yet*. You don't have to support these. Adding these files to your voice pack won't have any effect at the moment.