author | unc0rr |
Fri, 30 Oct 2009 19:28:44 +0000 | |
changeset 2594 | 0047e16dbacb |
parent 2515 | 51d3f4b6293a |
child 2599 | c7153d2348f3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1654 | 3 |
* Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uSound; |
|
20 |
interface |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
21 |
uses SDLh, uConsts; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
||
1654 | 24 |
type PVoicepack = ^TVoicepack; |
25 |
TVoicepack = record |
|
26 |
name: shortstring; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
27 |
chunks: array [TSound] of PMixChunk; |
1654 | 28 |
end; |
29 |
||
4 | 30 |
procedure InitSound; |
31 |
procedure ReleaseSound; |
|
32 |
procedure SoundLoad; |
|
1669 | 33 |
procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
4 | 34 |
procedure PlayMusic; |
1712 | 35 |
procedure PauseMusic; |
36 |
procedure ResumeMusic; |
|
282 | 37 |
procedure StopSound(snd: TSound); |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
38 |
function ChangeVolume(voldelta: LongInt): LongInt; |
2494 | 39 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
40 |
function AskForVoicepack(name: shortstring): Pointer; |
4 | 41 |
|
1097 | 42 |
var MusicFN: shortstring = ''; |
43 |
||
4 | 44 |
implementation |
2230
d6963f72d21a
once again, trying to restore windows compatibility from nemo's experiments
koda
parents:
2222
diff
changeset
|
45 |
uses uMisc, uConsole; |
564 | 46 |
|
13 | 47 |
const chanTPU = 12; |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
48 |
var Volume: LongInt; |
2327 | 49 |
lastChan: array [TSound] of LongInt; |
1654 | 50 |
voicepacks: array[0..cMaxTeams] of TVoicepack; |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
51 |
defVoicepack: PVoicepack; |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
52 |
Mus: PMixMusic = nil; |
1654 | 53 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
54 |
function AskForVoicepack(name: shortstring): Pointer; |
1654 | 55 |
var i: Longword; |
56 |
begin |
|
57 |
i:= 0; |
|
58 |
while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do |
|
59 |
begin |
|
60 |
inc(i); |
|
61 |
TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true) |
|
62 |
end; |
|
63 |
||
64 |
voicepacks[i].name:= name; |
|
65 |
AskForVoicepack:= @voicepacks[i] |
|
66 |
end; |
|
4 | 67 |
|
68 |
procedure InitSound; |
|
69 |
begin |
|
70 |
if not isSoundEnabled then exit; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
71 |
WriteToConsole('Init sound...'); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
72 |
isSoundEnabled:= SDL_Init(SDL_INIT_AUDIO) >= 0; |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
73 |
if isSoundEnabled then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
74 |
isSoundEnabled:= Mix_OpenAudio(44100, $8010, 2, 1024) = 0; |
4 | 75 |
if isSoundEnabled then WriteLnToConsole(msgOK) |
76 |
else WriteLnToConsole(msgFailed); |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
77 |
Mix_AllocateChannels(Succ(chanTPU)); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
78 |
if isMusicEnabled then Mix_VolumeMusic(50); |
2327 | 79 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
80 |
Volume:= 0; |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
81 |
ChangeVolume(cInitVolume) |
4 | 82 |
end; |
83 |
||
84 |
procedure ReleaseSound; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
85 |
var i: TSound; |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
86 |
t: Longword; |
4 | 87 |
begin |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
88 |
for t:= 0 to cMaxTeams do |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
89 |
if voicepacks[t].name <> '' then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
90 |
for i:= Low(TSound) to High(TSound) do |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
91 |
if voicepacks[t].chunks[i] <> nil then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
92 |
Mix_FreeChunk(voicepacks[t].chunks[i]); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
93 |
|
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
94 |
Mix_FreeMusic(Mus); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
95 |
Mix_CloseAudio |
4 | 96 |
end; |
97 |
||
98 |
procedure SoundLoad; |
|
99 |
var i: TSound; |
|
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
100 |
s: shortstring; |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
101 |
t: Longword; |
4 | 102 |
begin |
103 |
if not isSoundEnabled then exit; |
|
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
104 |
|
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
105 |
defVoicepack:= AskForVoicepack('Default'); |
1654 | 106 |
|
4 | 107 |
for i:= Low(TSound) to High(TSound) do |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
108 |
if Soundz[i].Path <> ptVoices then |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
109 |
begin |
1657
dde8f60d3e07
Fix small bug in voicepacks support in engine. It's complete and tested now.
unc0rr
parents:
1656
diff
changeset
|
110 |
s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
111 |
WriteToConsole(msgLoading + s + ' '); |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
112 |
defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
113 |
TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true); |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
114 |
WriteLnToConsole(msgOK); |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
115 |
end; |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
116 |
|
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
117 |
for t:= 0 to cMaxTeams do |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
118 |
if voicepacks[t].name <> '' then |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
119 |
for i:= Low(TSound) to High(TSound) do |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
120 |
if Soundz[i].Path = ptVoices then |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
121 |
begin |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
122 |
s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName; |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
123 |
WriteToConsole(msgLoading + s + ' '); |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
124 |
// {$IFNDEF IPHONEOS} |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
125 |
//broken for unknown reasons (most likely poor SDL_Mixer) |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
126 |
voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
127 |
// {$ENDIF} |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
128 |
if voicepacks[t].chunks[i] = nil then |
1656
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
129 |
WriteLnToConsole(msgFailed) |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
130 |
else |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
131 |
WriteLnToConsole(msgOK) |
209cf0e2fc36
Finish voicepacks support in engine (not tested though)
unc0rr
parents:
1654
diff
changeset
|
132 |
end; |
4 | 133 |
end; |
134 |
||
1669 | 135 |
procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
136 |
var loops: LongInt; |
4 | 137 |
begin |
1562
c0eea030347b
Don't play sounds when quick replaying in spectate mode
unc0rr
parents:
1225
diff
changeset
|
138 |
if (not isSoundEnabled) or fastUntilLag then exit; |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
139 |
if infinite then loops:= -1 else loops:= 0; |
2443
fececcbc2189
Smaxx patch for fixing all sound related issues on any system
koda
parents:
2418
diff
changeset
|
140 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
141 |
if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
142 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], loops, -1) |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
143 |
else |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
144 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], loops, -1) |
4 | 145 |
end; |
146 |
||
282 | 147 |
procedure StopSound(snd: TSound); |
4 | 148 |
begin |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
149 |
if not isSoundEnabled then exit; |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
150 |
if Mix_Playing(lastChan[snd]) <> 0 then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
151 |
Mix_HaltChannel(lastChan[snd]) |
4 | 152 |
end; |
153 |
||
154 |
procedure PlayMusic; |
|
564 | 155 |
var s: string; |
4 | 156 |
begin |
1097 | 157 |
if (not isSoundEnabled) |
1128 | 158 |
or (MusicFN = '') |
1712 | 159 |
or (not isMusicEnabled) then exit; |
565 | 160 |
|
1097 | 161 |
s:= PathPrefix + '/Music/' + MusicFN; |
564 | 162 |
WriteToConsole(msgLoading + s + ' '); |
565 | 163 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
164 |
Mus:= Mix_LoadMUS(Str2PChar(s)); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
165 |
TryDo(Mus <> nil, msgFailed, false); |
564 | 166 |
WriteLnToConsole(msgOK); |
167 |
||
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
168 |
SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false) |
4 | 169 |
end; |
170 |
||
371 | 171 |
function ChangeVolume(voldelta: LongInt): LongInt; |
174 | 172 |
begin |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
173 |
if not isSoundEnabled then |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
174 |
exit(0); |
2327 | 175 |
|
176 |
inc(Volume, voldelta); |
|
177 |
if Volume < 0 then Volume:= 0; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
178 |
Mix_Volume(-1, Volume); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
179 |
Volume:= Mix_Volume(-1, -1); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
180 |
if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8); |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
181 |
ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME |
174 | 182 |
end; |
183 |
||
1712 | 184 |
procedure PauseMusic; |
185 |
begin |
|
186 |
if (MusicFN = '') or (not isMusicEnabled) then exit; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
187 |
|
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
188 |
Mix_PauseMusic(Mus); |
1712 | 189 |
end; |
190 |
||
191 |
procedure ResumeMusic; |
|
192 |
begin |
|
193 |
if (MusicFN = '') or (not isMusicEnabled) then exit; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
194 |
|
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
195 |
Mix_ResumeMusic(Mus); |
1712 | 196 |
end; |
197 |
||
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
198 |
end. |
2192
4763a778c033
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents:
2191
diff
changeset
|
199 |