project_files/frontlib/iniparser/dictionary.c
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Mar 2018 21:15:16 +0100
changeset 13226 02bf6902eeb0
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove Qt SVG and Qt OpenGL as hard dependencies Qt SVG is not used in the frontend (no SVGs are rendered). Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
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/*-------------------------------------------------------------------------*/
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/**
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   @file    dictionary.c
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   @author  N. Devillard
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   @brief   Implements a dictionary for string variables.
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   This module implements a simple dictionary object, i.e. a list
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   of string/string associations. This object is useful to store e.g.
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   informations retrieved from a configuration file (ini files).
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*/
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/*--------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------
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                                Includes
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 ---------------------------------------------------------------------------*/
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#include "dictionary.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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/** Maximum value size for integers and doubles. */
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#define MAXVALSZ    1024
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/** Minimal allocated number of entries in a dictionary */
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#define DICTMINSZ   128
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/** Invalid key token */
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#define DICT_INVALID_KEY    ((char*)-1)
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/*---------------------------------------------------------------------------
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                            Private functions
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 ---------------------------------------------------------------------------*/
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/* Doubles the allocated size associated to a pointer */
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/* 'size' is the current allocated size. */
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static void * mem_double(void * ptr, int size)
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{
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    void * newptr ;
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    newptr = calloc(2*size, 1);
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    if (newptr==NULL) {
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        return NULL ;
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    }
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    memcpy(newptr, ptr, size);
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    free(ptr);
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    return newptr ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Duplicate a string
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  @param    s String to duplicate
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  @return   Pointer to a newly allocated string, to be freed with free()
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  This is a replacement for strdup(). This implementation is provided
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  for systems that do not have it.
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 */
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/*--------------------------------------------------------------------------*/
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static char * xstrdup(const char * s)
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{
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    char * t ;
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    if (!s)
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        return NULL ;
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    t = (char*)malloc(strlen(s)+1) ;
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    if (t) {
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        strcpy(t,s);
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    }
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    return t ;
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}
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/*---------------------------------------------------------------------------
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                            Function codes
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 ---------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Compute the hash key for a string.
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  @param    key     Character string to use for key.
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  @return   1 unsigned int on at least 32 bits.
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  This hash function has been taken from an Article in Dr Dobbs Journal.
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  This is normally a collision-free function, distributing keys evenly.
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  The key is stored anyway in the struct so that collision can be avoided
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  by comparing the key itself in last resort.
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 */
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/*--------------------------------------------------------------------------*/
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unsigned dictionary_hash(const char * key)
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{
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    int         len ;
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    unsigned    hash ;
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    int         i ;
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    len = strlen(key);
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    for (hash=0, i=0 ; i<len ; i++) {
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        hash += (unsigned)key[i] ;
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        hash += (hash<<10);
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        hash ^= (hash>>6) ;
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    }
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    hash += (hash <<3);
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    hash ^= (hash >>11);
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    hash += (hash <<15);
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    return hash ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Create a new dictionary object.
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  @param    size    Optional initial size of the dictionary.
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  @return   1 newly allocated dictionary objet.
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  This function allocates a new dictionary object of given size and returns
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  it. If you do not know in advance (roughly) the number of entries in the
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  dictionary, give size=0.
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 */
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/*--------------------------------------------------------------------------*/
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dictionary * dictionary_new(int size)
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{
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    dictionary  *   d ;
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    /* If no size was specified, allocate space for DICTMINSZ */
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    if (size<DICTMINSZ) size=DICTMINSZ ;
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    if (!(d = (dictionary *)calloc(1, sizeof(dictionary)))) {
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        return NULL;
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    }
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    d->size = size ;
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    d->val  = (char **)calloc(size, sizeof(char*));
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    d->key  = (char **)calloc(size, sizeof(char*));
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    d->hash = (unsigned int *)calloc(size, sizeof(unsigned));
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    return d ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Delete a dictionary object
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  @param    d   dictionary object to deallocate.
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  @return   void
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  Deallocate a dictionary object and all memory associated to it.
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 */
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/*--------------------------------------------------------------------------*/
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void dictionary_del(dictionary * d)
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{
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    int     i ;
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    if (d==NULL) return ;
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    for (i=0 ; i<d->size ; i++) {
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        if (d->key[i]!=NULL)
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            free(d->key[i]);
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        if (d->val[i]!=NULL)
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            free(d->val[i]);
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    }
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    free(d->val);
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    free(d->key);
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    free(d->hash);
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    free(d);
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    return ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Get a value from a dictionary.
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  @param    d       dictionary object to search.
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  @param    key     Key to look for in the dictionary.
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  @param    def     Default value to return if key not found.
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  @return   1 pointer to internally allocated character string.
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  This function locates a key in a dictionary and returns a pointer to its
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  value, or the passed 'def' pointer if no such key can be found in
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  dictionary. The returned character pointer points to data internal to the
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  dictionary object, you should not try to free it or modify it.
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 */
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/*--------------------------------------------------------------------------*/
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char * dictionary_get(dictionary * d, const char * key, char * def)
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{
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    unsigned    hash ;
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    int         i ;
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    hash = dictionary_hash(key);
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    for (i=0 ; i<d->size ; i++) {
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        if (d->key[i]==NULL)
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            continue ;
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        /* Compare hash */
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        if (hash==d->hash[i]) {
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            /* Compare string, to avoid hash collisions */
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            if (!strcmp(key, d->key[i])) {
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                return d->val[i] ;
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            }
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        }
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    }
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    return def ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Set a value in a dictionary.
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  @param    d       dictionary object to modify.
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  @param    key     Key to modify or add.
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  @param    val     Value to add.
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  @return   int     0 if Ok, anything else otherwise
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  If the given key is found in the dictionary, the associated value is
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  replaced by the provided one. If the key cannot be found in the
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  dictionary, it is added to it.
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  It is Ok to provide a NULL value for val, but NULL values for the dictionary
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  or the key are considered as errors: the function will return immediately
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  in such a case.
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  Notice that if you dictionary_set a variable to NULL, a call to
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  dictionary_get will return a NULL value: the variable will be found, and
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  its value (NULL) is returned. In other words, setting the variable
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  content to NULL is equivalent to deleting the variable from the
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  dictionary. It is not possible (in this implementation) to have a key in
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  the dictionary without value.
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  This function returns non-zero in case of failure.
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 */
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/*--------------------------------------------------------------------------*/
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int dictionary_set(dictionary * d, const char * key, const char * val)
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{
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    int         i ;
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    unsigned    hash ;
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    if (d==NULL || key==NULL) return -1 ;
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7175
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    /* Compute hash for this key */
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    hash = dictionary_hash(key) ;
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    /* Find if value is already in dictionary */
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    if (d->n>0) {
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        for (i=0 ; i<d->size ; i++) {
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            if (d->key[i]==NULL)
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                continue ;
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            if (hash==d->hash[i]) { /* Same hash value */
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                if (!strcmp(key, d->key[i])) {   /* Same key */
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                    /* Found a value: modify and return */
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                    if (d->val[i]!=NULL)
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                        free(d->val[i]);
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                    d->val[i] = val ? xstrdup(val) : NULL ;
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                    /* Value has been modified: return */
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                    return 0 ;
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                }
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            }
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        }
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    }
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    /* Add a new value */
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    /* See if dictionary needs to grow */
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    if (d->n==d->size) {
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        /* Reached maximum size: reallocate dictionary */
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        d->val  = (char **)mem_double(d->val,  d->size * sizeof(char*)) ;
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        d->key  = (char **)mem_double(d->key,  d->size * sizeof(char*)) ;
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        d->hash = (unsigned int *)mem_double(d->hash, d->size * sizeof(unsigned)) ;
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        if ((d->val==NULL) || (d->key==NULL) || (d->hash==NULL)) {
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            /* Cannot grow dictionary */
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            return -1 ;
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        }
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        /* Double size */
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        d->size *= 2 ;
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    }
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    /* Insert key in the first empty slot. Start at d->n and wrap at
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       d->size. Because d->n < d->size this will necessarily
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       terminate. */
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    for (i=d->n ; d->key[i] ; ) {
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        if(++i == d->size) i = 0;
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    }
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    /* Copy key */
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    d->key[i]  = xstrdup(key);
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    d->val[i]  = val ? xstrdup(val) : NULL ;
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    d->hash[i] = hash;
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    d->n ++ ;
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    return 0 ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Delete a key in a dictionary
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  @param    d       dictionary object to modify.
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  @param    key     Key to remove.
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  @return   void
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  This function deletes a key in a dictionary. Nothing is done if the
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  key cannot be found.
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 */
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/*--------------------------------------------------------------------------*/
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void dictionary_unset(dictionary * d, const char * key)
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{
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    unsigned    hash ;
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    int         i ;
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    if (key == NULL) {
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        return;
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    }
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    hash = dictionary_hash(key);
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    for (i=0 ; i<d->size ; i++) {
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        if (d->key[i]==NULL)
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            continue ;
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        /* Compare hash */
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        if (hash==d->hash[i]) {
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            /* Compare string, to avoid hash collisions */
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            if (!strcmp(key, d->key[i])) {
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                /* Found key */
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                break ;
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            }
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        }
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    }
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    if (i>=d->size)
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        /* Key not found */
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        return ;
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    free(d->key[i]);
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    d->key[i] = NULL ;
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    if (d->val[i]!=NULL) {
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        free(d->val[i]);
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        d->val[i] = NULL ;
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    }
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    d->hash[i] = 0 ;
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    d->n -- ;
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    return ;
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}
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/*-------------------------------------------------------------------------*/
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/**
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  @brief    Dump a dictionary to an opened file pointer.
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  @param    d   Dictionary to dump
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  @param    f   Opened file pointer.
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  @return   void
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  Dumps a dictionary onto an opened file pointer. Key pairs are printed out
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  as @c [Key]=[Value], one per line. It is Ok to provide stdout or stderr as
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  output file pointers.
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 */
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/*--------------------------------------------------------------------------*/
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void dictionary_dump(dictionary * d, FILE * out)
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{
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    int     i ;
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    if (d==NULL || out==NULL) return ;
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    if (d->n<1) {
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        fprintf(out, "empty dictionary\n");
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        return ;
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    }
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    for (i=0 ; i<d->size ; i++) {
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        if (d->key[i]) {
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            fprintf(out, "%20s\t[%s]\n",
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                    d->key[i],
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                    d->val[i] ? d->val[i] : "UNDEF");
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        }
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    }
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   353
    return ;
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}
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/* Test code */
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#ifdef TESTDIC
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   359
#define NVALS 20000
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int main(int argc, char *argv[])
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{
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   362
    dictionary  *   d ;
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   363
    char    *   val ;
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   364
    int         i ;
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   365
    char        cval[90] ;
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   366
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   367
    /* Allocate dictionary */
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   368
    printf("allocating...\n");
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   369
    d = dictionary_new(0);
10017
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koda
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   370
7175
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   371
    /* Set values in dictionary */
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   372
    printf("setting %d values...\n", NVALS);
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   373
    for (i=0 ; i<NVALS ; i++) {
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   374
        sprintf(cval, "%04d", i);
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   375
        dictionary_set(d, cval, "salut");
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   376
    }
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   377
    printf("getting %d values...\n", NVALS);
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   378
    for (i=0 ; i<NVALS ; i++) {
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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   379
        sprintf(cval, "%04d", i);
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   380
        val = dictionary_get(d, cval, DICT_INVALID_KEY);
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   381
        if (val==DICT_INVALID_KEY) {
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   382
            printf("cannot get value for key [%s]\n", cval);
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diff changeset
   383
        }
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   384
    }
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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   385
    printf("unsetting %d values...\n", NVALS);
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   386
    for (i=0 ; i<NVALS ; i++) {
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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   387
        sprintf(cval, "%04d", i);
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   388
        dictionary_unset(d, cval);
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diff changeset
   389
    }
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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parents:
diff changeset
   390
    if (d->n != 0) {
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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parents:
diff changeset
   391
        printf("error deleting values\n");
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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parents:
diff changeset
   392
    }
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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diff changeset
   393
    printf("deallocating...\n");
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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diff changeset
   394
    dictionary_del(d);
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diff changeset
   395
    return 0 ;
038e3415100a Added ini reading/writing for game schemes to the frontend lib
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diff changeset
   396
}
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   397
#endif
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/* vim: set ts=4 et sw=4 tw=75 */