hedgewars/uGearsList.pas
author nemo
Sat, 17 Jan 2015 10:07:12 -0500
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parent 10789 acbf69e2e5cf
child 10794 ace862eda192
permissions -rw-r--r--
tweak a few params. still something wtf going on when on rope
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes, SDLh;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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(*        gtAirMine *) , amAirMine
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if (Gear <> GearsList) and (Gear <> nil) and (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
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   148
    begin
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   149
    AddFileLog('Attempted to remove Gear #'+inttostr(Gear^.uid)+' from the list twice.');
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   150
    exit
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   151
    end;
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   152
TryDo((Gear = nil) or (curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
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   153
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nemo
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   154
if Gear^.NextGear <> nil then
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nemo
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   155
    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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nemo
parents: 6580
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   156
if Gear^.PrevGear <> nil then
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parents: 6580
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   157
    Gear^.PrevGear^.NextGear:= Gear^.NextGear
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   158
else 
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   159
    GearsList:= Gear^.NextGear;
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   160
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   161
Gear^.NextGear:= nil;
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
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   162
Gear^.PrevGear:= nil
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   163
end;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
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   164
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
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   165
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   166
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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nemo
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   167
var gear: PGear;
10518
dbbe2f6c0a96 make gear ability to speak somewhat less ironic
sheepluva
parents: 10495
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   168
    //c: byte;
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   169
begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
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   170
inc(GCounter);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
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   171
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koda
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   172
AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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   173
8330
aaefa587e277 update branch with default
koda
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   174
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   175
New(gear);
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   176
FillChar(gear^, sizeof(TGear), 0);
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   177
gear^.X:= int2hwFloat(X);
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   178
gear^.Y:= int2hwFloat(Y);
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   179
gear^.Target.X:= NoPointX;
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   180
gear^.Kind := Kind;
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   181
gear^.State:= State;
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   182
gear^.Active:= true;
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   183
gear^.dX:= dX;
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   184
gear^.dY:= dY;
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   185
gear^.doStep:= doStepHandlers[Kind];
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   186
gear^.CollisionIndex:= -1;
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   187
gear^.Timer:= Timer;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
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   188
gear^.uid:= GCounter;
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   189
gear^.SoundChannel:= -1;
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   190
gear^.ImpactSound:= sndNone;
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   191
gear^.Density:= _1;
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   192
// Define ammo association, if any.
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   193
gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
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   194
gear^.CollisionMask:= $FFFF;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
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   195
gear^.Tint:= $FFFFFFFF;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
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   196
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
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   197
if CurrentHedgehog <> nil then
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
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   198
    begin
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
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   199
    gear^.Hedgehog:= CurrentHedgehog;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
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   200
    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
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   201
        gear^.CollisionMask:= lfNotCurrentMask
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7726
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   202
    end;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   203
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
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   204
if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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   205
    gear^.Z:= cHHZ+1
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parents: 6580
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   206
else gear^.Z:= cUsualZ;
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   207
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   208
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   209
case Kind of
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   210
     gtGrenade,
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   211
     gtClusterBomb,
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   212
     gtGasBomb: begin
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   213
                gear^.ImpactSound:= sndGrenadeImpact;
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   214
                gear^.nImpactSounds:= 1;
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   215
                gear^.AdvBounce:= 1;
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   216
                gear^.Radius:= 5;
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   217
                gear^.Elasticity:= _0_8;
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   218
                gear^.Friction:= _0_8;
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   219
                gear^.Density:= _1_5;
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   220
                gear^.RenderTimer:= true;
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parents: 6580
diff changeset
   221
                if gear^.Timer = 0 then
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   222
                    gear^.Timer:= 3000
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   223
                end;
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   224
  gtWatermelon: begin
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   225
                gear^.ImpactSound:= sndMelonImpact;
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nemo
parents: 6580
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   226
                gear^.nImpactSounds:= 1;
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   227
                gear^.AdvBounce:= 1;
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   228
                gear^.Radius:= 6;
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   229
                gear^.Elasticity:= _0_8;
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   230
                gear^.Friction:= _0_995;
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   231
                gear^.Density:= _2;
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   232
                gear^.RenderTimer:= true;
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parents: 6580
diff changeset
   233
                if gear^.Timer = 0 then
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diff changeset
   234
                    gear^.Timer:= 3000
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parents: 6580
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   235
                end;
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parents: 6580
diff changeset
   236
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   237
                gear^.AdvBounce:= 1;
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   238
                gear^.Density:= _2
6581
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diff changeset
   239
                end;
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   240
    gtHedgehog: begin
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   241
                gear^.AdvBounce:= 1;
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   242
                gear^.Radius:= cHHRadius;
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nemo
parents: 6580
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   243
                gear^.Elasticity:= _0_35;
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   244
                gear^.Friction:= _0_999;
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nemo
parents: 6580
diff changeset
   245
                gear^.Angle:= cMaxAngle div 2;
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nemo
parents: 6580
diff changeset
   246
                gear^.Density:= _3;
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nemo
parents: 6580
diff changeset
   247
                gear^.Z:= cHHZ;
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nemo
parents: 6580
diff changeset
   248
                if (GameFlags and gfAISurvival) <> 0 then
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nemo
parents: 6580
diff changeset
   249
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
diff changeset
   250
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   251
                // this would presumably be set in the frontend
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   252
                // if we weren't going to do that yet, would need to reinit GetRandom
10040
koda
parents: 10015 10032
diff changeset
   253
                // oh, and, randomising slightly R and B might be nice too.
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   254
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   255
                //gear^.Tint:= $faa4efff
10040
koda
parents: 10015 10032
diff changeset
   256
                //gear^.Tint:= (($e0+random(32)) shl 24) or
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   257
                //             ((random(80)+128) shl 16) or
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   258
                //             (($d5+random(32)) shl 8) or $ff
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   259
                {c:= GetRandom(32);
10040
koda
parents: 10015 10032
diff changeset
   260
                gear^.Tint:= (($e0+c) shl 24) or
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   261
                             ((GetRandom(90)+128) shl 16) or
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   262
                             (($d5+c) shl 8) or $ff}
6581
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nemo
parents: 6580
diff changeset
   263
                end;
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parents: 6580
diff changeset
   264
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   265
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   266
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
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   267
                gear^.Radius:= 4;
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   268
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   269
                gear^.AdvBounce:= 1;
6581
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diff changeset
   270
                end;
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parents: 6580
diff changeset
   271
       gtSnowball: begin
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parents: 6580
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   272
                gear^.ImpactSound:= sndMudballImpact;
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nemo
parents: 6580
diff changeset
   273
                gear^.nImpactSounds:= 1;
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parents: 6580
diff changeset
   274
                gear^.Radius:= 4;
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parents: 6580
diff changeset
   275
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   276
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   277
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   278
                gear^.Friction:= _0_8;
6581
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diff changeset
   279
                end;
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nemo
parents: 6580
diff changeset
   280
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nemo
parents: 6580
diff changeset
   281
     gtFlake: begin
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nemo
parents: 6580
diff changeset
   282
                with Gear^ do
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nemo
parents: 6580
diff changeset
   283
                    begin
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nemo
parents: 6580
diff changeset
   284
                    Pos:= 0;
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nemo
parents: 6580
diff changeset
   285
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   286
                    DirAngle:= random(360);
6581
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nemo
parents: 6580
diff changeset
   287
                    if State and gstTmpFlag = 0 then
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nemo
parents: 6580
diff changeset
   288
                        begin
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nemo
parents: 6580
diff changeset
   289
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   290
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
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nemo
parents: 6580
diff changeset
   291
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   292
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
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nemo
parents: 6580
diff changeset
   293
                        if GetRandom(2) = 0 then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   294
                            dx := -dx;
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   295
                        Tint:= $FFFFFFFF
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   296
                        end
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   297
                    else
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   298
                        Tint:= (ExplosionBorderColor shr RShift and $FF shl 24) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   299
                               (ExplosionBorderColor shr GShift and $FF shl 16) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   300
                               (ExplosionBorderColor shr BShift and $FF shl 8) or $FF;
6581
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nemo
parents: 6580
diff changeset
   301
                    State:= State or gstInvisible;
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   302
                    // use health field to store current frameticks
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   303
                    if vobFrameTicks > 0 then
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   304
                        Health:= random(vobFrameTicks)
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   305
                    else
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   306
                        Health:= 0;
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   307
                    // use timer to store currently displayed frame index
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   308
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   309
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   310
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
                end;
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nemo
parents: 6580
diff changeset
   312
       gtGrave: begin
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nemo
parents: 6580
diff changeset
   313
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   315
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   316
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   317
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
         gtBee: begin
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nemo
parents: 6580
diff changeset
   319
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   320
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   322
                gear^.Elasticity:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   324
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
   gtSeduction: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                gear^.Radius:= 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   330
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
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nemo
parents: 6580
diff changeset
   331
                gear^.Radius:= 2
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nemo
parents: 6580
diff changeset
   332
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
  gtPickHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   335
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   338
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   339
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                end;
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nemo
parents: 6580
diff changeset
   341
        gtRope: begin
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nemo
parents: 6580
diff changeset
   342
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   343
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
parents: 6580
diff changeset
   344
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   345
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
        gtMine: begin
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nemo
parents: 6580
diff changeset
   347
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   349
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   352
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   354
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   355
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   356
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   357
                    if cMinesTime < 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   358
                        gear^.Timer:= getrandom(51)*100
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   359
                    else
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   360
                        gear^.Timer:= cMinesTime
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   361
                    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   363
     gtAirMine: begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   364
                gear^.ImpactSound:= sndDenied;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   365
                gear^.nImpactSounds:= 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   366
                gear^.Health:= 30;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   367
                gear^.State:= gear^.State or gstMoving or gstNoGravity;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   368
                gear^.Radius:= 3;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   369
                gear^.Elasticity:= _0_55;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   370
                gear^.Friction:= _0_995;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   371
                gear^.Density:= _1;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   372
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   373
                gear^.Power:= cGravity.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   374
                gear^.Pos:= 134217; // air friction. slows it down when not hitting stuff
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   375
                gear^.Karma:= 30; // damage
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   376
                gear^.Timer:= 500;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   377
                gear^.WDTimer:= 500;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   378
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   385
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   386
                gear^.AdvBounce:= 1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   387
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   389
       gtKnife: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   390
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   391
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   392
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   393
                gear^.Density:= _4;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8161
diff changeset
   394
                gear^.Radius:= 7
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   395
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   400
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   401
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   404
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   427
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   430
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   431
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   432
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
      gtShover: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.Density:= _1;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10518
diff changeset
   443
                gear^.FlightTime:= 9999999; // determines whether in-air flames do damage. disabled by default
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   446
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   447
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   451
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   455
   gtAirAttack: begin
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   456
                gear^.Z:= cHHZ+2;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   457
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   458
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
     gtAirBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   465
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   481
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                gear^.Z:= cOnHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
                    gear^.Angle:= 3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   513
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   516
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   517
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   518
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   532
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   538
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   541
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   543
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   544
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   548
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   549
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   552
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
                gear^.Radius:= 6;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   554
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                gear^.Health := 2000;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   559
                gear^.FlightTime := 2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   562
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   590
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   596
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   601
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   603
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
                gear^.Radius := 100;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   607
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   608
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   614
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   615
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   616
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   620
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   631
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   632
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   633
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   634
                gear^.Radius:= 8;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   635
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   636
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   637
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   638
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   639
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   640
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   641
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   642
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   646
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   651
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   661
FreeAndNilTexture(Gear^.Tex);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   666
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   667
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   668
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
        begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   682
        if ((CurrentHedgehog = nil) or (Gear <> CurrentHedgehog^.Gear)) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   683
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
10663
9bbb29d2bd68 remove a not that somehow magically appeared in a prior commit.
nemo
parents: 10646
diff changeset
   684
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
            begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   686
            t:= max(Gear^.Damage, Gear^.Health);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   687
            Gear^.Damage:= t;
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   688
            if (((not SuddenDeathDmg) and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   689
                spawnHealthTagForHH(Gear, t);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   692
        team:= Gear^.Hedgehog^.Team;
10636
aba9ae27ead0 meh. will persevere. DeleteGear can't call that much stuff...
nemo
parents: 10634
diff changeset
   693
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear = Gear) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
        Gear^.Hedgehog^.Gear:= nil;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   703
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
            end;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   718
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   719
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   720
        // same stand for CheckHHDamage
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   721
        if (Gear^.LastDamage <> nil) and (CurrentHedgehog <> nil) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   722
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   723
        else if CurrentHedgehog <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   724
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   725
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   726
        inc(KilledHHs);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   727
        RecountTeamHealth(team);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   728
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   729
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   730
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   731
            with CurrentHedgehog^ do
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   732
                begin
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   733
                inc(Team^.stats.AIKills);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   734
                FreeAndNilTexture(Team^.AIKillsTex);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   735
                Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   736
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   739
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   741
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   742
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
    lastGearByUID := nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   749
if (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.GearHidden <> Gear) then // hidden hedgehogs shouldn't be in the list
10639
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   750
     RemoveGearFromList(Gear)
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   751
else Gear^.Hedgehog^.GearHidden:= nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   752
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
end.