hedgewars/uGearsHandlersMess.pas
author unc0rr
Fri, 28 Feb 2014 13:55:16 +0400
changeset 10164 0570d4b22187
parent 10145 67b255f839db
child 10174 710ffaae7d59
permissions -rw-r--r--
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWork(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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procedure doStepStructure(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture, uCommands
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    , uStore, uAI, uStats;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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                        end;
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                    if d > r div 2 then
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                        PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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   235
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procedure HideHog(HH: PHedgehog);
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begin
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    ScriptCall('onHogHide', HH^.Gear^.Uid);
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    DeleteCI(HH^.Gear);
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    if FollowGear = HH^.Gear then
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        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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        lastGearByUID := nil;
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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    with HH^.Gear^ do
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        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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        Message := Message and (not gmAttack);
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   253
    end;
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    HH^.GearHidden:= HH^.Gear;
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    HH^.Gear:= nil
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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    begin
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    AllInactive := false;
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    Gear^.Y := Gear^.Y + cDrownSpeed;
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   264
    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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   265
    // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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   266
    if ((not SuddenDeathDmg and (WaterOpacity < $FF))
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   267
    or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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   268
        if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
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5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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            AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
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    else if Random(12) = 0 then
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5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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   271
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
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    if (not SuddenDeathDmg and (WaterOpacity > $FE))
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    or (SuddenDeathDmg and (SDWaterOpacity > $FE))
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    or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
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        DeleteGear(Gear);
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    end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFallingGear(Gear: PGear);
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var
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    isFalling: boolean;
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9b443edb8dd1 use cWaterLine for steam, splashes and droplets
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    //tmp: QWord;
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2fd51591b260 make wrapping nicer when there's collision
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   283
    tX, tdX, tdY: hwFloat;
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   284
    collV, collH, gX, gY: LongInt;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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   285
    land, xland: word;
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   286
    boing: PVisualGear;
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begin
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   288
    tX:= Gear^.X;
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   289
    gX:= hwRound(Gear^.X);
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diff changeset
   290
    gY:= hwRound(Gear^.Y);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9539
diff changeset
   291
    if (Gear^.Kind <> gtGenericFaller) and WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.AdvBounce <> 0) and
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   292
      ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   293
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   294
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   295
        Gear^.dX.isNegative:= (gX > LongInt(leftX) + Gear^.Radius*2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   296
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   297
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   298
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   299
    if Gear^.dX.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   300
        Gear^.dX.QWordValue:= 8589934592;
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   301
    if Gear^.dY.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   302
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   303
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   304
    if (Gear^.State and gstSubmersible <> 0) and (gY > cWaterLine) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   305
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   306
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   307
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   308
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   309
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   310
    Gear^.State := Gear^.State and (not gstCollision);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   311
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   312
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   313
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   314
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   315
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   316
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   317
    if (gX < min(LAND_WIDTH div -2, -2048))
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   318
    or (gX > max(LAND_WIDTH * 3 div 2, 6144)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   319
        Gear^.State := Gear^.State or gstCollision;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   320
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   321
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   322
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   323
        land:= TestCollisionYwithGear(Gear, -1);
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   324
        isFalling := land = 0;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   325
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   326
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   327
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   328
            if land and lfIce <> 0 then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   329
                 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   330
            else Gear^.dX := Gear^.dX * Gear^.Friction;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   331
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   332
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   333
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   334
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   335
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   336
            else Gear^.dY := - Gear^.dY * cElastic
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   337
            end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   338
        else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   339
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   340
            land:= TestCollisionYwithGear(Gear, 1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   341
            if land <> 0 then collV := 1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   342
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   343
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   344
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   345
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   346
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   347
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   348
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   349
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   350
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   351
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   352
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   353
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   354
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   355
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   356
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   357
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   358
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   359
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   360
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   361
            else Gear^.dY := - Gear^.dY * cElastic
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   362
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   363
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   364
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   365
            isFalling := true;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   366
            if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   367
                begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   368
                land:= TestCollisionYwithGear(Gear, -1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   369
                if land <> 0 then collV := -1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   370
                end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   371
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   372
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   373
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   374
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   375
    xland:= TestCollisionXwithGear(Gear, hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   376
    if xland <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   377
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   378
        collH := hwSign(Gear^.dX);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   379
        if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   380
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   381
            Gear^.dX := - Gear^.dX * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   382
            Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   383
            Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   384
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   385
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   386
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   387
            Gear^.dX := - Gear^.dX * cElastic;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   388
            Gear^.dY :=   Gear^.dY * cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   389
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   390
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   391
    else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   392
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   393
        xland:= TestCollisionXwithGear(Gear, -hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   394
        if xland <> 0 then collH := -hwSign(Gear^.dX)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   395
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   396
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   397
    if (collV <> 0) and (collH <> 0) and
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   398
       (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   399
 //or ((xland or land) and lfBouncy <> 0)) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   400
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   401
        if (xland or land) and lfBouncy = 0 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   402
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   403
            Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
9767
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   404
            Gear^.dY := tdX*Gear^.Elasticity;
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   405
            Gear^.State := Gear^.State or gstCollision
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   406
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   407
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   408
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   409
            Gear^.dX := tdY*cElastic*Gear^.Friction;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   410
            Gear^.dY := tdX*cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   411
            end;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   412
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   413
        Gear^.dY.isNegative := not tdY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   414
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   415
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   416
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   417
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   418
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   419
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   420
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   421
    if isFalling then
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   422
        begin
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   423
        Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   424
        if (GameFlags and gfMoreWind) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   425
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   426
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   427
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   428
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   429
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   430
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   431
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   432
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   433
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   434
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   435
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   436
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   437
    if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   438
        Gear^.State := Gear^.State or gstCollision;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   439
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   440
    if ((xland or land) and lfBouncy <> 0) and (Gear^.Radius >= 3) and
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   441
       ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   442
        begin
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   443
        boing:= AddVisualGear(gX, gY, vgtStraightShot, 0, false, 1);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   444
        if boing <> nil then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   445
            with boing^ do
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   446
                begin
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   447
                Angle:= random(360);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   448
                dx:= 0;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   449
                dy:= 0;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   450
                FrameTicks:= 200;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   451
                tX:= _0;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   452
                tX.QWordValue:= Gear^.dY.QWordValue + Gear^.dX.QWordValue;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   453
                Scale:= hwFloat2Float(Gear^.Density * tX) / 1.5;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   454
                State:= ord(sprBoing)
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   455
                end;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   456
        PlaySound(sndMelonImpact, true)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   457
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   458
    else if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   459
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   460
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   461
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   462
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   463
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   464
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   467
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   468
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   469
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   470
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   471
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   472
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   474
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   475
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   476
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   477
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   478
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   479
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   480
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   481
            gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   482
            gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   483
            gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   484
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   485
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   486
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   487
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   488
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   489
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   490
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   491
        if (Gear^.State and gstCollision) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   492
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   493
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   494
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   495
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   496
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   497
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   498
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   499
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   500
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   501
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   502
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   503
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   504
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   505
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   506
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   507
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   508
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   509
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   510
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   511
                gdX:= Gear^.dX;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   512
                doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   513
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   514
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   515
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   516
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   517
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   518
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   519
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   520
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   521
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   522
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   523
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   524
                gdX:= Gear^.dX;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   525
                doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   526
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   527
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   528
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   529
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   530
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   531
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   532
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   533
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   534
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   535
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   536
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   537
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   538
                doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   539
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   540
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   541
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   542
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   543
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   544
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   545
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   546
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   547
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   548
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   549
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   550
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   551
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   552
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   553
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   554
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   555
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   556
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   557
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   558
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   559
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   560
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   561
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   562
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   563
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   564
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   565
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   566
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   567
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   568
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   569
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   570
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   571
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   572
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   573
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   574
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   575
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   576
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   577
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   578
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   579
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   580
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   581
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   582
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   583
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   584
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   585
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   587
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   588
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   589
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   590
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   591
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   592
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   593
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   594
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   595
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   596
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   597
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   598
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   599
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   600
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   601
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   602
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   603
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   604
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   605
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   606
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   607
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   608
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   609
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   610
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   611
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   612
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   613
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   614
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   615
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   616
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   617
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   618
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   619
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   620
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   621
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   622
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   623
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   624
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   625
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   626
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   627
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   628
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   629
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   630
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   631
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   632
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   633
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   634
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   635
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   636
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   637
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   638
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   639
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   640
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   641
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   642
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   643
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   644
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   645
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   646
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   647
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   648
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   649
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   650
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   651
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   652
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   653
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   654
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   655
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   656
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   657
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   658
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   659
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   660
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   661
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   662
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   663
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   664
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   665
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   666
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   667
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   668
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   669
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   670
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   671
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   672
    if (Gear^.Kind = gtMelonPiece)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   673
    or (Gear^.Kind = gtBall) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   674
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   675
    else if (GameTicks and $1F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   676
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   677
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   678
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   679
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   680
        end
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   681
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   682
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   683
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   684
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   685
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   686
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   687
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   688
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   689
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   690
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   691
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   692
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   693
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   694
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   695
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   696
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   697
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   698
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   699
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   700
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   701
        end
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   702
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   703
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   704
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   705
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   706
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   707
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   708
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   709
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   710
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   711
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   712
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   713
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   714
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   715
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   716
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   717
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   718
        begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   719
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * _20);
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   720
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   721
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   722
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   723
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   724
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   725
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   726
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   727
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   728
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   729
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   730
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   731
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   732
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   733
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   734
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   735
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   736
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   737
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   738
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   739
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   740
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   741
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   742
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   743
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   744
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   745
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   746
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   747
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   748
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   749
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   750
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   751
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   752
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   753
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   754
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   755
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   756
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   757
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   758
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   759
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   760
    yy:= hwRound(Gear^.Y);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   761
    if draw and (WorldEdge = weWrap) and ((xx < LongInt(leftX) + 3) or (xx > LongInt(rightX) - 3)) then
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
   762
        begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   763
        if xx < LongInt(leftX) + 3 then
9563
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   764
             xx:= rightX-3
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   765
        else xx:= leftX+3;
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   766
        Gear^.X:= int2hwFloat(xx)
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   767
        end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   768
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   769
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   770
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   771
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   772
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   773
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   774
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   775
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   776
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   777
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   778
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   779
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   780
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   781
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   782
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   783
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   784
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   785
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   786
(*
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   787
We aren't using frametick right now, so just a waste of cycles.
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   788
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   789
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   790
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   791
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   792
            inc(Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   793
            if Timer = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   794
                Timer:= 0
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   795
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   796
*)
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   797
    // move back to cloud layer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   798
        if yy > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   799
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   800
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   801
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   802
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   803
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   804
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   805
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   806
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   807
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   808
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   809
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   810
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   811
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   812
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   813
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   814
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   815
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   816
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   817
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   818
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   819
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   820
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   821
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   822
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   823
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   824
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   825
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   826
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   827
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   828
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   829
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   830
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   831
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   832
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   833
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   834
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   835
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   836
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   837
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   838
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   839
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   840
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   841
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   842
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   843
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   844
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   845
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   846
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   847
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   848
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   849
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   850
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   851
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   852
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   853
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   854
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   855
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   856
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   857
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   858
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   859
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   860
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   861
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   862
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   863
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   864
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   865
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   866
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   867
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   868
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   869
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   870
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   871
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   872
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   873
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   874
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   875
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   876
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   877
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   878
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   879
                        if gun then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
   880
                            LandPixels[ry, rx]:= (ExplosionBorderColor and (not AMask)) or (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   881
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   882
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   883
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   884
                    end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10125
diff changeset
   885
                p:= PLongWordArray(@(p^[s^.pitch shr 2]))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   886
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   887
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   888
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   889
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   890
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   891
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   892
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   893
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   894
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   895
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   896
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   897
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   898
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   899
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   900
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   901
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   902
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   903
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   904
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   905
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   906
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   907
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   908
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   909
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   910
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   911
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   912
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   913
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   914
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7992
diff changeset
   915
    Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1325);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   916
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   917
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   918
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   919
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   920
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   921
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   922
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   923
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   924
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   925
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   926
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   927
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   928
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   929
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   930
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   931
    if Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   932
        if TestCollisionY(Gear, -1) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   933
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   934
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   935
    if not Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   936
        if TestCollisionY(Gear, 1) <> 0 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   937
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   938
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   939
            if Gear^.dY > - _1div1024 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   940
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   941
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   942
                exit
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   943
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   944
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   945
                PlaySound(Gear^.ImpactSound)
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   946
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   947
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   948
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   949
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   950
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   951
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   952
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   953
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   954
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   955
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   956
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   957
    gX,gY,i: LongInt;
6251
sheepluva
parents: 6156
diff changeset
   958
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   959
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   960
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   961
begin
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   962
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   963
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   964
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   965
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
   966
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
sheepluva
parents: 6156
diff changeset
   967
    nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now?
sheepluva
parents: 6156
diff changeset
   968
sheepluva
parents: 6156
diff changeset
   969
    // if water entered or left
sheepluva
parents: 6156
diff changeset
   970
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   971
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   972
        AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   973
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   974
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   975
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   976
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   977
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   978
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   979
            begin
6251
sheepluva
parents: 6156
diff changeset
   980
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
   981
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
   982
        end
sheepluva
parents: 6156
diff changeset
   983
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   984
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   985
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
   986
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   987
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   988
        end;
6251
sheepluva
parents: 6156
diff changeset
   989
sheepluva
parents: 6156
diff changeset
   990
sheepluva
parents: 6156
diff changeset
   991
    if Gear^.Timer = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   992
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   993
        // no "fuel"? just fall
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   994
        doStepFallingGear(Gear);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   995
        // if drowning, stop bee sound
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   996
        if (Gear^.State and gstDrowning) <> 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   997
            StopSoundChan(Gear^.SoundChannel);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
   998
        end
6251
sheepluva
parents: 6156
diff changeset
   999
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1000
        begin
6251
sheepluva
parents: 6156
diff changeset
  1001
        if (GameTicks and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1002
            begin
6251
sheepluva
parents: 6156
diff changeset
  1003
            if (GameTicks and $30) = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1004
                begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1005
                if nuw then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1006
                    AddVisualGear(gX, gY, vgtBubble)
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1007
                else
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1008
                    AddVisualGear(gX, gY, vgtBeeTrace);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1009
                end;
6251
sheepluva
parents: 6156
diff changeset
  1010
            Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX));
sheepluva
parents: 6156
diff changeset
  1011
            Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY));
sheepluva
parents: 6156
diff changeset
  1012
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
  1013
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
  1014
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
  1015
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1016
            end;
6251
sheepluva
parents: 6156
diff changeset
  1017
sheepluva
parents: 6156
diff changeset
  1018
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
  1019
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
  1020
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1021
        end;
3591
sheepluva
parents: 3588
diff changeset
  1022
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1023
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1024
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
  1025
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1026
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1027
        StopSoundChan(Gear^.SoundChannel);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1028
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1029
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1030
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1031
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1032
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1033
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1034
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1035
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1036
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1037
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1038
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1039
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1040
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1041
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1042
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1043
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1044
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1045
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1046
        DeleteGear(Gear);
10135
8fd3e38bd4f2 Fix read of freed memory found with valgrind
unc0rr
parents: 10131
diff changeset
  1047
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1048
    end;
6251
sheepluva
parents: 6156
diff changeset
  1049
sheepluva
parents: 6156
diff changeset
  1050
    if (Gear^.Timer > 0) then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1051
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1052
        dec(Gear^.Timer);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1053
        if Gear^.Timer = 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1054
            begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1055
            // no need to display remaining time anymore
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1056
            Gear^.RenderTimer:= false;
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1057
            // bee can drown when timer reached 0
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1058
            Gear^.State:= Gear^.State and (not gstSubmersible);
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1059
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1060
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1061
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1062
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1063
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1064
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1065
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1066
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1067
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1068
    Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1069
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1070
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1071
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1072
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1073
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1074
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1075
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1076
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1077
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1078
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1079
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1080
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1081
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1082
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1083
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1084
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1085
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1086
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1087
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1088
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1089
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1090
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1091
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1092
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1093
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1094
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1095
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1096
    if Gear^.Timer > 75 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1097
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1098
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1099
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1100
        end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1101
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1102
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1103
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1104
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1105
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1106
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1107
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1108
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1109
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1110
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1111
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1114
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1115
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1116
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1117
            if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1118
                begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1119
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1120
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
                shell^.Frame := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1122
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1123
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1124
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1125
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1126
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1127
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1128
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1129
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1130
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1131
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1132
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1133
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1134
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1135
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1136
        i := 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1137
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1138
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1139
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1140
        WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1141
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1142
        if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1143
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1144
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1145
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1146
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1147
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1148
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1149
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1150
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1151
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1152
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1153
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1154
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1155
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1156
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1157
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1158
    until i = 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1159
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1160
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1161
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1162
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1163
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1164
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1165
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1166
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1167
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1168
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1169
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1170
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1171
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1172
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1173
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1174
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1175
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1176
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1177
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1178
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1179
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1180
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1181
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1182
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1183
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1184
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1185
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1186
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1187
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1188
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1189
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1190
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1191
            or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1192
                    // only extend if not under water
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1193
                    if hwRound(Bullet^.Y) < cWaterLine then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1194
                        begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1195
                        VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1196
                        VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1197
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1198
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1199
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1200
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1201
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1202
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1203
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1204
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1205
    i, x, y: LongWord;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1206
    oX, oY, tX, tY, cX, cY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1207
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1208
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1209
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1210
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1211
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1212
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1213
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1214
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1215
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1216
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1217
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1218
        tY:= Gear^.Y;
9565
7f786eb439aa avoid infinite loop
nemo
parents: 9563
diff changeset
  1219
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1220
            begin
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1221
            cX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1222
            cY:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1223
            Gear^.X:= tX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1224
            Gear^.Y:= tY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1225
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1226
            Gear^.X:= cX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1227
            Gear^.Y:= cY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1228
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1229
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1230
            Gear^.Friction:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1231
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1232
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1233
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1234
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1235
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1236
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1237
            inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1238
        // let's interrupt before a collision to give portals a chance to catch the bullet
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1239
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (not CheckLandValue(x, y, lfLandMask)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1240
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1241
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1242
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1243
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1244
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1245
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1246
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1247
            end
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1248
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1249
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1250
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1251
        if Gear^.Damage > 5 then
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1252
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1253
            if Gear^.AmmoType = amDEagle then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1254
                AmmoShove(Gear, 7, 20)
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1255
            else
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1256
                AmmoShove(Gear, Gear^.Timer, 20);
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1257
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1258
        CheckGearDrowning(Gear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1259
        dec(i)
7204
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1260
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1261
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
    if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1263
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1264
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1265
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1266
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1267
        end;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1268
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1269
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1270
        for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1271
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1272
            if Random(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1273
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1274
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1275
            Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1276
            end;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1277
        end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1278
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1279
    if (Gear^.Health <= 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1280
        or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1281
        or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1282
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1283
            if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1284
                cLaserSighting := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1285
            if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and ((GameFlags and gfArtillery) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1286
                cArtillery := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1287
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1288
        // Bullet Hit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1289
            if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1290
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1291
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1292
                if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1293
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1294
                    VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1295
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1296
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1297
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1298
            spawnBulletTrail(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1299
            Gear^.doStep := @doStepShotIdle
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1300
            end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1301
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1302
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1303
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1304
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1305
    PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1306
    // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1307
    Gear^.X := Gear^.X + Gear^.dX * 3;
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1308
    Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1309
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1310
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1311
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1312
procedure doStepSniperRifleShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1313
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1314
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1315
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1316
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1317
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1318
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1319
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1320
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1321
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1322
        // game does not have default laser sight. turn it on and give them a chance to aim
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1323
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1324
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1325
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1326
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1327
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1328
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1329
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1330
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1331
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1332
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1333
        if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1334
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1335
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1336
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1337
            shell^.Frame := 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1338
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1339
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1340
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1341
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1342
        PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1343
        // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1344
        Gear^.X := Gear^.X + Gear^.dX * 3;
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1345
        Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1346
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1347
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1348
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1349
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1350
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1351
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1352
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1353
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1354
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1355
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1356
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1357
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1358
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1359
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1360
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1361
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1362
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1363
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1364
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1365
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1366
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1367
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1368
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1369
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1370
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1371
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1372
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1373
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1374
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1375
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1376
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1377
            begin
5354
e121d0d6823b Fix formatting a bit
unc0rr
parents: 5348
diff changeset
  1378
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1379
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1380
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1381
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1382
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1383
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1384
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1385
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1386
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1387
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1388
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1389
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1390
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1391
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1392
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1393
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1394
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1395
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1396
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1397
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1398
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1399
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1400
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1401
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1402
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1403
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1404
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1405
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1406
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1407
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1408
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1409
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1410
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1411
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1412
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1413
        dec(TurnTimeLeft);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1414
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1415
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1416
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1417
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1418
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1419
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1420
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1421
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1422
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1423
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1424
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1425
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1426
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1427
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1428
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1429
        HHGear^.State := HHGear^.State or gstNoDamage;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1430
        doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1431
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1432
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1433
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1434
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1435
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1436
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1437
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1438
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1439
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1440
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1441
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1442
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1443
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1444
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1445
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1446
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1447
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1448
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1449
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1450
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1451
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1452
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1453
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1454
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1455
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1456
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1457
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1458
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1459
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1460
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1461
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1462
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1463
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1464
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1465
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1466
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1467
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1468
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1469
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1470
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1471
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1472
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1473
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1474
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1475
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1476
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1477
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1478
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1479
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1480
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1481
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1482
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1483
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1484
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1485
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1486
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1487
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1488
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1489
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1490
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1491
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1492
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1493
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1494
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1495
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1496
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1497
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1498
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1499
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1500
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1501
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1502
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1503
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1504
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1505
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1506
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1507
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1508
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1509
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1510
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1511
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1512
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1513
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1514
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1515
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1516
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1517
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1518
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1519
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1520
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1521
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1522
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1523
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1524
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1525
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1526
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1527
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1528
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1529
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1530
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1531
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1532
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1533
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1534
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1535
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1536
        dec(TurnTimeLeft);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1537
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1538
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1539
        begin
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1540
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1541
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1542
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1543
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1544
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1545
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1546
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1547
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1548
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1549
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1550
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1551
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1552
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1553
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1554
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1555
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1556
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1557
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1558
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1559
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1560
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1561
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1562
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1563
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1564
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1565
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1566
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1567
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1568
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1569
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1570
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1571
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1572
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1573
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1574
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1575
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1576
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1577
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1578
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1579
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1580
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1581
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1582
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1583
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1584
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1585
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1586
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1587
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1588
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1589
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1590
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1591
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1592
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1593
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1594
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1595
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1596
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1597
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1598
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1599
            HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1600
            AmmoShove(Gear, 2, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1601
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1602
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1603
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1604
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1605
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1606
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1607
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1608
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1609
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1610
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1611
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1612
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1613
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1614
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1615
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1616
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1617
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1618
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1619
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1620
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1621
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1622
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1623
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1624
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1625
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1626
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1627
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1628
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1629
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1630
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1631
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1632
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1633
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1634
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1635
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1636
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1637
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1638
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1639
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1640
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1641
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1642
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1643
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1644
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1645
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1646
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1647
    dxdy: hwFloat;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1648
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1649
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1650
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1651
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1652
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1653
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1654
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1655
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1656
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1657
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1658
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1659
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1660
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1661
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1662
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1663
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1664
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1665
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1666
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1667
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1668
            inc(Gear^.Damage, hwRound(dxdy * _50));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1669
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1670
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1671
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1672
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1673
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1674
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1675
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1676
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1677
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1678
            begin
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1679
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1680
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1681
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1682
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1683
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1684
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1685
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1686
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1687
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1688
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1689
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1690
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1691
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1692
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1693
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1694
            AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1695
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1696
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1697
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1698
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1699
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1700
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1701
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1702
                    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1703
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1704
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1705
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1706
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1707
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1708
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1709
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1710
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1711
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1712
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1713
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1714
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1715
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1716
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1717
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1718
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1719
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1720
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1721
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1722
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1723
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1724
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1725
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  1726
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1727
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1728
procedure doStepSMine(Gear: PGear);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1729
    var land: Word;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1730
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1731
    // TODO: do real calculation?
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1732
    land:= TestCollisionXwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1733
    if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1734
    if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1735
    if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  1736
    if (land <> 0) and (land and lfBouncy = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1737
        begin
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7621
diff changeset
  1738
        if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1739
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1740
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1741
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1742
            Gear^.dY:= _0;
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  1743
            Gear^.State:= Gear^.State and (not gstMoving);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1744
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1745
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1746
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1747
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1748
        begin
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  1749
        Gear^.State:= Gear^.State or gstMoving;
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1750
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1751
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1752
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1753
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1754
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1755
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1756
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1757
        begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1758
        if ((Gear^.State and gstAttacking) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1759
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1760
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1761
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1762
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1763
            end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1764
        else // gstAttacking <> 0
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1765
            begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1766
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1767
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1768
                begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1769
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1770
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1771
                exit
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1772
                end
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1773
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1774
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1775
                    PlaySound(sndMineTick);
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1776
                dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1777
                end
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1778
            end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1779
    else // gsttmpFlag = 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  1780
        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  1781
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1782
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1783
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1784
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1785
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1786
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1787
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1788
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1789
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1790
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1791
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1792
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1793
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1794
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1795
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1796
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1797
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1798
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1799
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1800
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1801
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1802
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1803
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1804
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1805
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1806
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1807
    i: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1808
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1809
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1810
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1811
    if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1812
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1813
    Gear^.State := Gear^.State or gstAnimation;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1814
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1815
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1816
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1817
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1818
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1819
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1820
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1821
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1822
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1823
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1824
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1825
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1826
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1827
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1828
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1829
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1830
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1831
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1832
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1833
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1834
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1835
            inc(Gear^.Damage, hwRound(dxdy * _50))
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1836
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1837
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1838
        //CheckGearDrowning(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1839
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1840
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1841
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1842
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1843
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1844
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1845
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1846
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1847
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1848
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1849
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1850
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1851
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1852
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1853
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1854
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1855
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1856
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1857
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1858
            end;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1859
    if Gear^.dX.QWordValue = 0 then AddCI(Gear)
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1860
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1861
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1862
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1863
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1864
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1865
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  1867
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1868
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1869
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1870
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1871
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1872
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1873
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1874
    if Gear^.Health <= 0 then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1875
        doStepCase(Gear);
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1876
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1877
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1878
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1879
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1880
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1881
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1882
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1883
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1884
    sparkles: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1885
    gi: PGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1886
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1887
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1888
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1889
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1890
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1891
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1892
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1893
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1894
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1895
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1896
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1897
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1898
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1899
        end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1900
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1901
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  1902
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1903
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1904
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1905
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1906
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1907
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1908
        DeleteGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1909
        // <-- delete gear!
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1910
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1911
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1912
            begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1913
            doMakeExplosion(x, y, 25, hog, EXPLAutoSound);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1914
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1915
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1916
            end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1917
        else if k = gtExplosives then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1918
                begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1919
                doMakeExplosion(x, y, 75, hog, EXPLAutoSound);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1920
                for i:= 0 to 31 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1921
                    begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1922
                    dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1923
                    dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1924
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1925
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1926
                    end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1927
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1928
            exit
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1929
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1930
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1931
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1932
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1933
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1934
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1935
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1936
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1937
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1938
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1939
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1940
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1941
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1942
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1943
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1944
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1945
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1946
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1947
        Gear^.Damage := 0;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1948
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1949
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1950
        begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  1951
        if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1952
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1953
            gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1954
            while gi <> nil do
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1955
                begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1956
                if gi^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1957
                    begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1958
                    gi^.Active:= true;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1959
                    gi^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1960
                    gi^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1961
                    gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1962
                    gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1963
                    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1964
                gi := gi^.NextGear
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1965
                end
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1966
            end;
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1967
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1968
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1969
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1970
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1971
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1972
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1973
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1974
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1975
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1976
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1977
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1978
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1979
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1980
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1981
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1982
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1983
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1984
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1985
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1986
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1987
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1988
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1989
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1990
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1991
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1992
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  1993
            begin
nemo
parents: 7281
diff changeset
  1994
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  1995
            exit
nemo
parents: 7281
diff changeset
  1996
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1997
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  1998
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1999
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2000
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2001
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2002
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2003
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2004
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2005
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2006
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2007
        if ((not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0)) or
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2008
           (Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0)) then
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2009
             Gear^.dY := _0
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2010
        else Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2011
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2012
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  2013
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2014
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2015
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2016
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2017
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2018
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2019
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2020
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2021
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2022
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2023
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2024
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2025
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2026
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2027
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2028
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2029
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2030
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2031
        CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2032
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2033
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2034
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2035
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2036
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2037
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2038
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2039
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2040
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2041
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2042
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2043
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2044
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2045
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2046
        PlaySound(sndWarp);
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2047
        // workaround: save spawn Y for doStepCase (which is a mess atm)
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2048
        Gear^.Angle:= hwRound(Gear^.Y);
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2049
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2050
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2051
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2052
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2053
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2054
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2055
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2056
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2057
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2058
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2059
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2060
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2061
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2062
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2063
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2064
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2065
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2066
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2067
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2068
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2069
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2070
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2071
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2072
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2073
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2074
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2075
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2076
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2077
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2078
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2079
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2080
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2081
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2082
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2083
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2084
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2085
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2086
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2087
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2088
    AmmoShove(Gear, 30, 115);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2089
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2090
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2091
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2092
    Gear^.doStep := @doStepIdle
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2093
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2094
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2095
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2096
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2097
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2098
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2099
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2100
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2101
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2102
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2103
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2104
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2105
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2106
        begin
9723
31d10d684e90 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva
parents: 9721
diff changeset
  2107
        AddVisualGear(hwRound(Gear^.X) + hwSign(Gear^.dX) * (10 + 6 * i), hwRound(Gear^.Y) + 12 + Random(6), vgtDust);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2108
        AmmoShove(Gear, 30, 25);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2109
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2110
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2111
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2112
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2113
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2114
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2115
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2116
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2117
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2118
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2119
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2120
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2121
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2122
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2123
    vgt: PVisualGear;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2124
    tdX,tdY: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2125
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2126
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  2127
    WorldWrap(Gear);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2128
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2129
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2130
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2131
    landPixel:= TestCollisionYwithGear(Gear, 1);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2132
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2133
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2134
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2135
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2136
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2137
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2138
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2139
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2140
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2141
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2142
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2143
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2144
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2145
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2146
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2147
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2148
        if Gear^.dX.QWordValue > _0_01.QWordValue then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2149
            Gear^.dX := Gear^.dX * _0_995;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2150
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2151
        Gear^.dY := Gear^.dY + cGravity;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2152
        // if sticky then Gear^.dY := Gear^.dY + cGravity;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2153
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2154
        if Gear^.dY.QWordValue > _0_2.QWordValue then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2155
            Gear^.dY := Gear^.dY * _0_995;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2156
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2157
        //if sticky then Gear^.X := Gear^.X + Gear^.dX else
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2158
        Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2159
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2160
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2161
        if (hwRound(Gear^.Y) > cWaterLine) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2162
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2163
            gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2164
            for i:= 0 to 3 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2165
                AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2166
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2167
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2168
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2169
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2170
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2171
    else
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2172
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2173
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2174
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2175
            Gear^.Y:= Gear^.Y+_6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2176
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2177
                begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2178
                gX := hwRound(Gear^.X);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2179
                gY := hwRound(Gear^.Y)-6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2180
                DrawExplosion(gX, gY, 4);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2181
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2182
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2183
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2184
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2185
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2186
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2187
            end;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2188
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2189
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2190
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2191
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2192
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2193
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2194
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2195
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2196
            Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2197
            AmmoShove(Gear, 2, 125);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2198
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2199
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2200
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2201
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2202
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2203
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2204
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2205
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2206
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2207
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2208
            begin
3462
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2209
            gX := hwRound(Gear^.X);
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2210
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2211
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2212
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2213
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2214
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2215
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2216
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2217
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2218
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2219
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2220
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2221
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2222
                    Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2223
                    AmmoShove(Gear, 6, 100);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2224
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2225
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2226
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2227
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2228
                else if ((GameTicks and $3) = 3) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2229
                    doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2230
                //DrawExplosion(gX, gY, 4);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2231
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2232
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2233
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2234
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2235
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2236
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2237
                    dec(Gear^.Health);
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2238
                Gear^.Timer := 450 - Gear^.Tag * 8 + LongInt(GetRandom(2))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2239
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2240
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2241
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2242
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2243
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2244
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  2245
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2246
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2247
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2248
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2249
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2250
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2251
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2252
                Gear^.Timer := 100 - Gear^.Tag * 3 + LongInt(GetRandom(2));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2253
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2254
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2255
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2256
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2257
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2258
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2259
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2260
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2261
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2262
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2263
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2264
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2265
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2266
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2267
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2268
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2269
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2270
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2271
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2272
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2273
        end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2274
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2275
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2276
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2277
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2278
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2279
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2280
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2281
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2282
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2283
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2284
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2285
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2286
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2287
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2288
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2289
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2290
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2291
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2292
        Gear^.Tag := hwRound(HHGear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2293
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2294
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2295
        Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2296
        AmmoShove(Gear, 30, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2297
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2298
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2299
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2300
    HHGear^.dY := HHGear^.dY + cGravity;
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2301
    if Gear^.Timer > 0 then dec(Gear^.Timer);
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2302
    if not (HHGear^.dY.isNegative) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2303
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2304
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2305
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2306
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2307
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2308
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2309
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2310
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2311
        lfIndestructible) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2312
            HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2313
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2314
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2315
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2316
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2317
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2318
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2319
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2320
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2321
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2322
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2323
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2324
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2325
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2326
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2327
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2328
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2329
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2330
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2331
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2332
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2333
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2334
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2335
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2336
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2337
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2338
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2339
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2340
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2341
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2342
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2343
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2344
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2345
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2346
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2347
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2348
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2349
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2350
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2351
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2352
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2353
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2354
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2355
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2356
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2357
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2358
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2359
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2360
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2361
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2362
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2363
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2364
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2365
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2366
    if (Gear^.Message and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2367
        HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2368
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2369
    else if (Gear^.Message and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2370
        HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2371
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2372
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2373
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2374
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2375
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2376
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2377
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2378
    // don't drift into obstacles
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  2379
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0 then
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2380
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2381
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2382
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2383
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2384
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2385
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2386
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2387
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2388
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2389
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2390
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2391
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2392
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2393
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2394
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2395
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2396
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2397
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2398
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2399
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2400
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2401
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2402
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2403
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2404
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2405
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2406
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2407
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2408
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2409
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2410
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2411
    if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2412
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2413
        dec(Gear^.Health);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2414
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2415
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2416
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2417
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2418
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2419
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2420
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2421
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2422
        Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2423
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2424
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2425
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2426
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2427
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2428
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2429
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2430
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2431
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2432
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2433
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2434
        end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2435
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2436
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2437
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2438
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2439
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2440
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2441
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2442
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2443
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2444
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2445
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2446
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2447
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2448
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2449
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2450
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2451
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2452
    Gear^.Y := int2hwFloat(topY-300);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2453
    Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2454
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2455
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2456
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2457
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2458
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2459
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2460
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2461
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2462
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2463
    Gear^.Health := 6;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2464
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2465
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2466
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2467
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2468
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2469
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2470
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2471
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2472
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2473
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2474
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2475
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2476
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2477
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2478
        DeleteGear(Gear);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2479
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2480
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2481
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2482
                performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2483
        {$ENDIF}
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2484
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2485
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2486
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2487
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2488
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2489
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2490
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2491
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2492
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2493
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2494
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2495
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2496
    rx: LongInt;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2497
    LandFlags: Word;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2498
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2499
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2500
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2501
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2502
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2503
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2504
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2505
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2506
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2507
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2508
    LandFlags:= 0;
9811
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  2509
    if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  2510
    else if cIce then LandFlags:= lfIce;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2511
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2512
    if ((Distance(tx - x, ty - y) > _256) and ((WorldEdge <> weWrap) or
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2513
            (
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2514
            (Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y) > _256) and
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2515
            (Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y) > _256)
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2516
            )))
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  2517
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State, true, false, LandFlags)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2518
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2519
        PlaySound(sndDenied);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2520
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2521
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2522
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2523
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2524
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2525
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2526
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2527
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2528
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2529
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2530
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2531
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  2532
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2533
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2534
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2535
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2536
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2537
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2538
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2539
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2540
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2541
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2542
    HHGear := Gear^.Hedgehog^.Gear;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2543
    doStepHedgehogMoving(HHGear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2544
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2545
    if ((GameFlags and gfInfAttack) <> 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2546
    or ((HHGear^.State and gstMoving) = 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2547
    or (Gear^.Hedgehog^.Gear^.Damage > 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2548
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2549
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2550
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2551
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2552
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2553
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2554
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2555
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2556
begin
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2557
    if (Gear^.Hedgehog^.Gear^.Damage > 0) then
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2558
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2559
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2560
        AfterAttack;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2561
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2562
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2563
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2564
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2565
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2566
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2567
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2568
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2569
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2570
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2571
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2572
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2573
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2574
    HHGear: PGear;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2575
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2576
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2577
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2578
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2579
    if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2580
        Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2,
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2581
        sprHHTelepMask, 0, false, false) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2582
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2583
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2584
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2585
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2586
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2587
        isCursorVisible := true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2588
        PlaySound(sndDenied)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2589
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2590
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2591
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2592
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2593
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2594
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2595
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2596
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2597
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2598
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2599
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2600
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2601
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2602
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2603
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2604
        HHGear^.State := HHGear^.State or gstMoving;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2605
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2606
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2607
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2608
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2609
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2610
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2611
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2612
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2613
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2614
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2615
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2616
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  2617
    State: Longword;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2618
    switchDir: LongInt;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2619
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2620
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2621
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2622
    if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2623
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2624
        hedgehog := Gear^.Hedgehog;
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2625
        //Msg := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2626
        DeleteGear(Gear);
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2627
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2628
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2629
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2630
        ApplyAmmoChanges(HHGear^.Hedgehog^);
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2631
        //HHGear^.Message := Msg;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2632
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2633
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2634
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2635
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2636
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2637
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2638
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2639
        Gear^.Message := Gear^.Message and (not gmSwitch);
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2640
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2641
        // switching in reverse direction
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2642
        if (Gear^.Message and gmPrecise) <> 0 then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2643
            begin
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2644
            HHGear^.Message := HHGear^.Message and (not gmPrecise);
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2645
            switchDir:= CurrentTeam^.HedgehogsNumber - 1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2646
            end
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2647
        else
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2648
            switchDir:=  1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2649
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2650
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2651
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2652
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2653
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2654
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2655
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2656
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2657
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2658
        repeat
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2659
            CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod (CurrentTeam^.HedgehogsNumber);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2660
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2661
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  2662
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2663
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  2664
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2665
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2666
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2667
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2668
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2669
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2670
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2671
        HHGear^.Z := cCurrHHZ;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2672
        // restore precise key
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2673
        if (switchDir <> 1) then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  2674
            HHGear^.Message:= HHGear^.Message or gmPrecise;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2675
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2676
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2677
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2678
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2679
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2680
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2681
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2682
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2683
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2684
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2685
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2686
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2687
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  2688
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2689
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2690
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2691
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2692
        Message := Message and (not gmAttack)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2693
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2694
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2695
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2696
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2697
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2698
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  2699
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2700
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2701
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2702
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2703
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2704
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2705
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2706
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2707
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2708
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2709
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2710
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2711
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2712
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2713
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2714
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2715
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2716
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2717
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2718
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2719
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2720
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  2721
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2722
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2723
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2724
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  2725
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2726
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2727
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2728
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2729
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2730
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2731
        end
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2732
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2733
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2734
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2735
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2736
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2737
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2738
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2739
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2740
    hasWishes: boolean;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2741
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2742
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2743
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2744
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2745
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2746
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2747
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2748
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2749
        begin
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2750
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2751
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2752
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2753
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2754
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2755
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2756
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2757
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2758
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2759
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2760
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2761
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2762
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2763
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2764
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2765
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2766
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2767
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2768
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2769
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2770
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2771
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2772
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2773
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2774
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2775
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2776
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2777
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2778
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2779
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2780
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2781
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2782
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2783
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2784
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2785
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2786
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2787
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2788
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2789
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2790
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2791
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2792
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2793
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2794
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2795
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2796
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2797
        AmmoShove(Gear, 30, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2798
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2799
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2800
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2801
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2802
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2803
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  2804
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2805
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2806
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2807
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2808
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2809
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2810
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2811
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2812
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2813
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2814
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2815
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2816
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2817
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2818
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2819
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2820
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2821
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2822
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2823
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2824
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2825
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2826
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2827
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2828
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2829
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2830
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  2831
        HHGear^.Message:= HHGear^.Message or gmDestroy;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2832
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2833
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2834
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2835
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2836
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2837
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2838
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2839
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2840
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2841
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2842
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2843
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2844
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2845
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2846
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2847
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2848
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2849
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2850
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2851
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2852
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2853
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2854
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2855
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2856
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2857
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2858
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2859
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2860
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2861
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2862
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2863
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2864
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2865
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2866
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2867
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2868
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2869
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2870
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2871
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2872
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2873
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2874
const cakeh =   27;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2875
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2876
    CakePoints: array[0..Pred(cakeh)] of record
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2877
        x, y: hwFloat;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2878
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2879
    CakeI: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2880
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2881
procedure doStepCakeExpl(Gear: PGear);
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2882
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2883
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2884
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2885
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2886
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2887
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2888
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2889
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2890
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2891
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2892
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2893
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2894
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2895
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2896
    gi: PGear;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2897
    dmg, dmgBase: LongInt;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2898
    fX, fY, tdX, tdY: hwFloat;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2899
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2900
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2902
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2903
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2904
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2905
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2906
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2907
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2908
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2909
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2910
        //fX:= Gear^.X;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2911
        //fY:= Gear^.Y;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2912
        //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2913
        //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2914
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2915
        fY:= int2hwFloat(hwRound(Gear^.Y));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2916
        dmgBase:= cakeDmg shl 1 + cHHRadius div 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2917
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2918
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2919
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2920
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2921
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2922
                dmg:= 0;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2923
                tdX:= gi^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2924
                tdY:= gi^.Y-fY;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2925
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2926
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2927
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, cakeDmg), gi);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2928
                if (dmg > 1) then
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  2929
                    if (CurrentHedgehog^.Gear = gi) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) then
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2930
                        gi^.State := gi^.State or gstLoser
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2931
                    else
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2932
                        gi^.State := gi^.State or gstWinner;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2933
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2934
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2935
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2936
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2937
        Gear^.doStep := @doStepCakeExpl;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2938
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2939
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2940
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2941
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2942
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2943
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2944
procedure doStepCakeWork(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  2945
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2946
    tdx, tdy: hwFloat;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2947
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2948
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2949
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2951
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2952
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2953
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2954
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2955
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2956
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2957
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2958
    // This is not seconds, but at least it is *some* feedback
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2959
    if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2960
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2961
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2962
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2963
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2964
        exit
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2965
        end;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2966
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9967
diff changeset
  2967
    if not cakeStep(Gear) then Gear^.doStep:= @doStepCakeFall;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2968
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2969
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2970
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2971
        CakeI := (CakeI + 1) mod cakeh;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2972
        tdx := CakePoints[CakeI].x - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2973
        tdy := - CakePoints[CakeI].y + Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2974
        CakePoints[CakeI].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2975
        CakePoints[CakeI].y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2976
        Gear^.DirAngle := DxDy2Angle(tdx, tdy);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2977
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2978
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2979
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2980
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2981
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2982
    i: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2983
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2984
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2985
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2986
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2987
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2988
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2989
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2990
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2991
    if Gear^.Pos = 6 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2992
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2993
        for i:= 0 to Pred(cakeh) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2994
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2995
            CakePoints[i].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2996
            CakePoints[i].y := Gear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2997
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2998
        CakeI := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2999
        Gear^.doStep := @doStepCakeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3000
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3001
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3002
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3003
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3004
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3005
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3006
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3007
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3008
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3009
    Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3010
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3011
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3012
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3013
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3014
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3015
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3016
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3017
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3018
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3019
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3020
procedure doStepCake(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3021
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3022
    HHGear: PGear;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3023
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3024
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3025
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3026
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3027
    HHGear^.Message := HHGear^.Message and (not gmAttack);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3028
    Gear^.CollisionMask:= lfNotCurrentMask;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3029
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3030
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3031
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3032
    Gear^.dY:= cMaxWindSpeed * 100;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3033
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3034
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3035
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3036
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3037
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3038
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3039
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3040
    hogs: PGearArrayS;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3041
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3042
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3043
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3044
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3045
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3046
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3047
            with hogs.ar^[i]^ do
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3048
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3049
                if hogs.ar^[i] <> CurrentHedgehog^.Gear then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3050
                    begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3051
                    dX:= _50 * cGravity * (Gear^.X - X) / _25;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3052
                    dY:= -_450 * cGravity;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3053
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3054
                    end
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  3055
                end;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3056
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3057
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3058
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3059
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3060
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3061
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3062
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3063
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3064
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3065
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3066
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3067
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3068
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3069
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3070
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3071
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3072
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3073
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3074
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3075
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3076
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3077
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3078
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3079
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3080
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3081
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3082
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3083
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3084
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3085
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3086
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3087
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3088
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3089
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3090
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3091
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3092
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3093
        if Gear^.Pos = 5 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3094
            PlaySoundV(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3095
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3096
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3097
    if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3098
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3099
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3100
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3101
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3102
                begin
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3103
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3104
                dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3105
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3106
                    dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3107
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3108
                    dy := -dy;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3109
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3110
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3111
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3112
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3113
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3114
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3115
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3116
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3117
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3118
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3119
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3120
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3121
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3122
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3123
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3124
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3125
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3126
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3127
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3128
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3129
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3130
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3131
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3132
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3133
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3134
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3135
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3136
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3137
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3138
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3140
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3141
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3142
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3143
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3144
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3145
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3146
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3148
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3149
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3150
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3151
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3152
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3153
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3154
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3155
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3156
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3157
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3158
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3159
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3160
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3161
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3162
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3163
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3164
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3165
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3166
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3167
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3168
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3169
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3170
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3171
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3172
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3173
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3174
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3175
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3176
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3177
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3178
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3179
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3180
    tempColl:= Gear^.CollisionMask;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3181
    Gear^.CollisionMask:= $007F;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3182
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3183
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3184
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3185
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3186
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3187
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3188
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3189
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  3190
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3191
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3192
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3193
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3194
        StopSoundChan(Gear^.SoundChannel);
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3195
        if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3196
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3197
        else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3198
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3199
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3200
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3201
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3202
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  3203
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3204
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3205
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3206
        Gear^.Tag := 1;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3207
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3208
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3209
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3210
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3211
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3212
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3213
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3214
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3215
    t: PGearArray;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3216
    oldX, oldY, oldDx, oldDy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3217
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3218
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3219
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3220
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3221
    if (Gear^.State and gsttmpFlag) = 0 then
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3222
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3223
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3224
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3225
    oldDy := Gear^.dY;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3226
    oldX := Gear^.X;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3227
    oldY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3228
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3229
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3230
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3231
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3232
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3233
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3234
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3235
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3236
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3237
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3238
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3239
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3240
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3241
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3242
        Gear^.dY := oldDy;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3243
        Gear^.X := oldX;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3244
        Gear^.Y := oldY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3245
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3246
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3247
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3248
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3249
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3250
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3251
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3252
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3253
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3254
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3255
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3256
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3257
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3258
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3259
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3260
            //explode right on contact with HH
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3261
            if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3262
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3263
            else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3264
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3265
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3266
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3267
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3268
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3269
        Gear^.X:= Gear^.X+Gear^.dX*4;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  3270
        Gear^.Y:= Gear^.Y+Gear^.dY*4;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3271
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3272
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3273
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3274
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3275
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3276
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3277
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3278
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3279
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3280
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3281
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3282
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3283
            begin
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3284
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3285
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3286
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3287
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3288
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3289
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3290
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3291
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3292
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3293
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3294
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3295
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3296
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3297
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3298
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3299
    HHGear := Gear^.Hedgehog^.Gear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3300
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3301
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3302
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3303
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3304
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3305
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3306
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3307
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3308
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3309
        ball^.CollisionMask:= lfNotCurrentMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3310
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3311
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3312
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3313
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  3314
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3315
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3316
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3317
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3318
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3319
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3320
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3321
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3322
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3323
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3324
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3325
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3326
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3327
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3328
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3329
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3330
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3331
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3332
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3333
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3334
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3335
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3336
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3337
    i: LongInt;
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3338
    dX, dY : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3339
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3340
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3341
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3342
begin
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3343
    if WorldWrap(Gear) then
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  3344
        begin
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3345
        if (WorldEdge = weBounce) then // mirror
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3346
            Gear^.Angle:= 4096 - Gear^.Angle
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3347
        else if (WorldEdge = weSea) then // rotate 90 degree
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3348
            begin
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3349
            // sea-wrapped gears move upwards, so let's mirror angle if needed
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3350
            if Gear^.Angle < 2048 then
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3351
                Gear^.Angle:= 4096 - Gear^.Angle;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3352
            Gear^.Angle:= (Gear^.Angle + 1024) mod 4096;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  3353
            end;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3354
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3355
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3356
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3357
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3358
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3359
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3360
    if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3361
        dec(Gear^.Timer);
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3362
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3363
    fChanged := false;
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3364
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3365
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3366
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3367
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3368
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3369
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3370
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3371
        else fChanged := false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3372
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3373
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3374
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3375
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3376
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3377
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3378
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3379
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3380
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3381
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3382
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3383
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3384
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3385
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3386
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3387
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3388
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3389
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3390
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3391
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3392
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3393
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3394
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3395
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3396
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3397
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3398
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3399
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3400
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3401
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3402
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3403
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3404
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3405
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3406
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3407
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3408
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3409
    if (HHGear <> nil) and ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3410
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3411
        HHGear^.Message := HHGear^.Message and (not gmAttack);
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3412
        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3413
        _0_5, 0);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3414
        dec(Gear^.Health)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3415
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3416
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  3417
    if (HHGear <> nil) and ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3418
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3419
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3420
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3421
        playSound(sndRideOfTheValkyries);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3422
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3423
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3424
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3425
    t := CheckGearNear(Gear, gtCase, 36, 36);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3426
    if t <> nil then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3427
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3428
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3429
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3430
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3431
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3432
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3433
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3434
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3435
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3436
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3437
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3438
            begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3439
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  3440
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3441
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3442
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3443
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3444
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3445
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3446
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3447
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3448
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  3449
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3450
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3451
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3452
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3453
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3454
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3455
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3456
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3457
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3458
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3459
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3460
        HHGear^.Message := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3461
        ParseCommand('/taunt ' + #1, true)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3462
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3463
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3464
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3465
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3466
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3467
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3468
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3469
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3471
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3472
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3473
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3474
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3475
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3476
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3477
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  3478
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3479
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  3480
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3481
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3482
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3483
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3484
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3485
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3486
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3487
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3488
begin
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3489
    isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3490
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3491
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3492
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3493
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3494
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3495
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3496
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3497
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3498
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3499
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3500
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3501
    end;*)
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3502
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3503
        HedgehogChAngle(HHGear)
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3504
    else if Gear^.Health > 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3505
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3506
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3507
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3508
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3509
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3510
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3511
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3512
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3513
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3514
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3515
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3516
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3517
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3518
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3519
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3520
                else HHGear^.dY := HHGear^.dY - move;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3521
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3522
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3523
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3524
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3525
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3526
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3527
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3528
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3529
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3530
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3531
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3532
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3533
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3534
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3535
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3536
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3537
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3538
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3539
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3540
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  3541
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3542
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3543
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3544
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3545
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3546
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3547
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3548
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3549
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3550
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3551
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3552
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3553
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3554
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3555
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3556
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3557
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3558
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3559
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3560
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3561
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3562
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3563
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3564
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3565
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3566
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3567
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3568
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  3569
        FreeTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  3570
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) + '%'), cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3571
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3572
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3573
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3574
       (HHGear^.Message and gmPrecise = 0) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3575
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3576
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3577
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3578
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3579
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3580
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3581
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3582
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3583
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3584
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3585
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3586
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3587
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3588
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3589
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3590
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3591
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3592
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3593
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3594
        //or CheckGearDrowning(HHGear)
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  3595
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3596
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3597
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3598
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3599
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3600
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3601
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3602
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3603
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3604
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3605
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3606
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3607
            DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3608
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3609
            ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3610
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3611
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  3612
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3613
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3614
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3615
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3616
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3617
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3618
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3619
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3620
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3621
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3622
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3623
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3624
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3625
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3626
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  3627
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3628
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3629
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3630
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3631
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3632
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3633
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3634
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3635
            Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3636
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3637
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3638
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3639
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3640
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3641
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3642
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3643
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3644
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3645
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3646
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3647
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3648
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3649
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3650
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3651
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3652
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3653
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3654
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3655
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3656
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  3657
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3658
    move: hwFloat;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3659
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3660
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3661
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3662
        begin
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3663
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3664
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3665
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3666
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3667
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3668
        isCursorVisible := false;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3669
        AfterAttack;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3670
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3671
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3672
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3673
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3674
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3675
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3676
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3677
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3678
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3679
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3680
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3681
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3682
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3683
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3684
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3685
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3686
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3687
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3688
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3689
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3690
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3691
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3692
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3693
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3694
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3695
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3696
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3697
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3698
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3699
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3700
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3701
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3702
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3703
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3704
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3705
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3706
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3707
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3708
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3709
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3710
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3711
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3712
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3713
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3714
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3715
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3716
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  3717
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3718
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3719
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3720
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3721
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3722
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3723
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3724
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3725
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3726
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3727
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3728
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3729
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3730
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3731
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3732
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3733
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3734
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3735
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3736
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3737
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3738
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3739
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3740
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3741
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3742
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3743
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3744
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3745
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3746
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3747
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3748
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3749
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3750
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3751
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3752
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3753
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3754
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3755
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3756
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3757
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3758
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3759
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3760
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3761
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3762
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3763
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3764
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3765
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3766
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3767
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3768
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3769
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3770
    if Gear^.Timer > 0 then
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3771
        dec(Gear^.Timer, 1);
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3772
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3773
    HHGear := Gear^.Hedgehog^.Gear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3774
    if HHGear = nil then
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3775
        begin
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3776
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3777
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3778
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3779
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3780
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3781
        isCursorVisible := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3782
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3783
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3784
        end;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  3785
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3786
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3787
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3788
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3789
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3790
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3791
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3792
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3793
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3794
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3795
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3796
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3797
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3798
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3799
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3800
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3801
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3802
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3803
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3804
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3805
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3806
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3807
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3808
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3809
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3810
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3811
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3812
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3813
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3814
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3815
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3816
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3817
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3818
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3819
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3820
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3821
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3822
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3823
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3824
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3825
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3826
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3827
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3828
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3829
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3830
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3831
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3832
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3833
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3834
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3835
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3836
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3837
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3838
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3839
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3840
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3841
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3842
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3843
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3844
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3845
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3846
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3847
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3848
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3849
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3850
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3851
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3852
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3853
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3854
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3855
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3856
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3857
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3858
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3859
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3860
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3861
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3862
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3863
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3864
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3865
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3866
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3867
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3868
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3869
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3870
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3871
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3872
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3873
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3874
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3875
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3876
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  3877
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3878
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3879
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3880
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3881
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3882
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3883
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3884
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3885
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3886
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  3887
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3888
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3889
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3890
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3891
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3892
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3893
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3894
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3895
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3896
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3897
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3898
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3899
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3900
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3901
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3902
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3903
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3904
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3905
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3906
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3907
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3908
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3909
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3910
    or (hwRound(Gear^.Y) > cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3911
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3912
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3913
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3914
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3915
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3916
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3917
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3918
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3919
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3920
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3921
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3922
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3923
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3924
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3925
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3926
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3927
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3928
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3929
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3930
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3931
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3932
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3933
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3934
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3935
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3936
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3937
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3938
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3939
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3940
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3941
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3942
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3943
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3944
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3945
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3946
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  3947
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3948
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3949
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3950
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3951
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3952
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3953
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3954
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3955
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3956
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3957
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3958
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3959
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3960
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3961
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3962
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3963
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3964
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3965
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3966
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3967
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  3968
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3969
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State or gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3970
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3971
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3972
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3973
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3974
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3975
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3976
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3977
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3978
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3979
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3980
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3981
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3982
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3983
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3984
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3985
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3986
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3987
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3988
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3989
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3990
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  3991
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3992
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3993
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3994
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3995
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3996
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3997
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3998
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3999
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4000
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4001
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4002
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4003
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4004
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4005
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4006
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4007
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4008
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4009
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  4010
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  4011
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4012
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4013
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4014
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4015
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4016
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4017
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4018
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4019
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4020
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4021
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4022
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4023
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4024
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4025
        // draw bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4026
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4027
            spawnBulletTrail(iterator);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4028
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4029
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4030
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4031
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4032
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4033
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4034
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4035
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4036
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4037
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4038
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4039
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4040
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4041
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4042
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4043
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4044
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4045
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4046
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4047
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4048
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4049
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4050
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4051
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4052
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4053
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4054
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4055
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4056
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4057
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4058
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4059
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4060
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4061
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4062
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4063
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4064
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4065
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4066
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4067
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4068
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4069
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4070
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4071
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4072
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4073
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4074
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4075
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4076
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4077
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4078
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4079
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4080
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4081
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4082
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4083
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4084
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4085
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4086
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4087
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4088
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4089
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4090
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4091
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4092
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4093
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4094
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4095
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4096
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4097
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4098
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4099
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4100
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4101
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4102
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4103
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4104
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4105
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4106
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4107
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4108
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4109
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4110
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4111
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4112
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4113
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4114
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4115
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4116
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4117
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4118
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4119
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4120
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4121
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4122
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4123
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4124
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4125
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4126
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4127
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4128
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4129
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4130
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4131
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4132
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4133
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4134
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4135
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4136
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4137
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4138
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4139
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4140
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4141
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4142
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4143
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4144
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4145
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4146
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4147
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4148
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4149
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4150
            // check front
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4151
            isCollision := (TestCollisionY(iterator, sy) <> 0) or (TestCollisionX(iterator, sx) <> 0);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4152
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4153
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4154
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4155
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4156
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4157
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4158
                rh := resetr div 4;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4159
                isCollision := (TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4160
                            or (TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false) <> 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4161
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4162
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4163
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4164
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4165
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4166
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4167
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4168
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4169
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4170
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4171
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4172
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4173
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4174
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4175
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4176
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4177
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4178
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4179
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4180
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4181
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4182
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4183
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4184
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4185
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  4186
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4187
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4188
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4189
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4190
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4191
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4192
        if iterator^.Kind = gtRCPlane then
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4193
            iterator^.Angle:= (1024 + vector2Angle(iterator^.dX, iterator^.dY) mod 4096)
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4194
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4195
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4196
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4197
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4198
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  4199
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4200
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4201
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  4202
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4203
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4204
        and (CurAmmoGear <> nil)
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4205
        and (CurAmmoGear^.Kind = gtRope)
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  4206
        and (CurAmmoGear^.Elasticity <> _0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4207
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4208
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4209
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4210
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4211
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4212
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4213
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4214
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4215
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4216
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4217
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4218
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4219
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4220
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4221
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4222
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4223
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4224
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4225
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4226
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4227
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4228
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4229
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4230
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4231
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4232
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4233
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4234
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4235
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4236
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4237
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4238
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4239
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4240
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4241
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4242
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4243
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4244
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4245
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4246
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4247
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4248
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4249
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4250
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4251
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4252
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4253
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4254
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4255
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4256
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4257
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4258
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4259
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4260
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4261
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4262
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4263
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4264
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4265
7309
nemo
parents: 7305
diff changeset
  4266
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4267
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4268
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4269
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4270
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  4271
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  4272
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4273
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4274
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4275
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4276
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4277
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4278
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4279
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4280
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4281
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4282
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4283
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4284
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4285
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4286
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4287
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4288
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4289
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4290
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4291
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4292
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4293
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4294
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4295
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4296
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4297
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4298
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4299
    else if (y > cWaterLine)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4300
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4301
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4302
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4303
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4304
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4305
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4306
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4307
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4308
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4309
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4310
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4311
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4312
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4313
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4314
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4315
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4316
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4317
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4318
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4319
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4320
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4321
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4322
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4323
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4324
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4325
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4326
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4327
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4328
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4329
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4330
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4331
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4332
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4333
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4334
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4335
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4336
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4337
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4338
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4339
            // when doing a backjump the dx is the opposite of the facing direction
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4340
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4341
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4342
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4343
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4344
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4345
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4346
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4347
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4348
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4349
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4350
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4351
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4352
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4353
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4354
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4355
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4356
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4357
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4358
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4359
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4360
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4361
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4362
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4363
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4364
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  4365
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4366
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4367
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4368
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4369
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4370
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4371
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4372
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4373
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4374
                    begin
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  4375
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4376
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4377
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4378
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4379
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4380
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4381
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4382
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4383
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4384
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4385
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4386
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4387
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4388
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4389
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4390
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4391
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4392
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4393
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4394
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4395
procedure doStepPiano(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4396
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4397
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4398
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4399
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4400
    AllInactive := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4401
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4402
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4403
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4404
                case CurrentHedgehog^.Gear^.MsgParam of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4405
                0: PlaySound(sndPiano0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4406
                1: PlaySound(sndPiano1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4407
                2: PlaySound(sndPiano2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4408
                3: PlaySound(sndPiano3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4409
                4: PlaySound(sndPiano4);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4410
                5: PlaySound(sndPiano5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4411
                6: PlaySound(sndPiano6);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4412
                7: PlaySound(sndPiano7);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4413
                else PlaySound(sndPiano8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4414
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  4415
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4416
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4417
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4418
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4419
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4420
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4421
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4422
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4423
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4424
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4425
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4426
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4427
            OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4428
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4429
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4430
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4431
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4432
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4433
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4434
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4435
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4436
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4437
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4438
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4439
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4440
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4441
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4442
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4443
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4444
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4445
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4446
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4447
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4448
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4449
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4450
        OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4451
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4452
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  4453
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4454
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4455
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4456
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4457
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4458
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4459
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4460
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4461
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4462
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4463
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4464
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  4465
        begin
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4466
        r0 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4467
        r1 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4468
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4469
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4470
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4471
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4472
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  4473
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4474
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4475
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4476
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4477
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4478
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  4479
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4480
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4481
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4482
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4483
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4484
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4485
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4486
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4487
    justCollided: boolean;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4488
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4489
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4490
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4491
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4492
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4493
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4494
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4495
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4496
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4497
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4498
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4499
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4500
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4501
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4502
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4503
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4504
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4505
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4506
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4507
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4508
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4509
    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4510
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4511
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4512
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4513
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4514
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4515
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4516
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4517
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4518
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4519
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4520
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4521
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4522
        inc(t,Gear^.Health div 313);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4523
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4524
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4525
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4526
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4527
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4528
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4529
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4530
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4531
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4532
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4533
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4534
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4535
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4536
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4537
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4538
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4539
            if (rY <= cWaterLine) or (y <= cWaterLine) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4540
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4541
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4542
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4543
                        begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4544
                        if ((GameFlags and gfSolidLand) <> 0) and (Land[y, x] > 255) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4545
                            Gear^.Damage := initHealth
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4546
                        else if justCollided then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4547
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4548
                            Gear^.Damage := initHealth;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4549
                            end
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4550
                        else
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4551
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4552
                            inc(Gear^.Damage,3);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4553
                            justCollided := true;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4554
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4555
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4556
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4557
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4558
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4559
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4560
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4561
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4562
                    begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4563
                    if ((GameFlags and gfSolidLand) = 0) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4564
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4565
                        DrawExplosion(rX,rY,Gear^.Radius);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4566
                        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4567
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4568
                    // kick nearby hogs
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4569
                    AmmoShove(Gear, 35, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4570
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4571
                    dec(Gear^.Health, Gear^.Damage);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4572
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4573
                    // explode when impacting on solid land/borders
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4574
                    if Gear^.Damage >= initHealth then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4575
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4576
                        // add some random offset to angles
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4577
                        tmp := getRandom(256);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4578
                        // spawn some flames
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4579
                        for t:= 0 to 3 do
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4580
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4581
                            if not isZero(Gear^.dX) then rX := rx - hwSign(Gear^.dX);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4582
                            if not isZero(Gear^.dY) then rY := ry - hwSign(Gear^.dY);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4583
                            lX := AngleCos(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4584
                            lY := AngleSin(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4585
                            AddGear(rX, rY, gtFlame, 0, lX,  lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4586
                            AddGear(rX, rY, gtFlame, 0, lX, -lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4587
                            end;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4588
                        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4589
                    // add some fire to the tunnel
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4590
                    else if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4591
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4592
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4593
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4594
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4595
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4596
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4597
                Gear^.Damage := 0;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4598
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4599
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4600
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4601
                end
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  4602
                else dec(Gear^.Health, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4603
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4604
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4605
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4606
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4607
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4608
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4609
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4610
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4611
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4612
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4613
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4614
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4615
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4616
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4617
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4618
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4619
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4620
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4621
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4622
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4623
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4624
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4625
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4626
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4627
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4628
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4629
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4630
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4631
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4632
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4633
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4634
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4635
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4636
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4637
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4638
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4639
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4640
    // push the shooting Hedgehog back
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4641
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4642
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4643
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4644
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4645
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4646
    AmmoShove(Gear, 0, 80);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4647
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4648
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4649
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  4650
    Gear^.doStep := @doStepSineGunShotWork;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  4651
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4652
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4653
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4654
            performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  4655
    {$ENDIF}
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4656
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4657
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4658
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4659
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4660
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4661
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4662
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4663
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4664
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4665
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4666
    HHGear := Gear^.Hedgehog^.Gear;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4667
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4668
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4669
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4670
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4671
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4672
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4673
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4674
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4675
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4676
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4677
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4678
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4679
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4680
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4681
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4682
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4683
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4684
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4685
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4686
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4687
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4688
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4689
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4690
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4691
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4692
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4693
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4694
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4695
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4696
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4697
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4698
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4699
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4700
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4701
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4702
            flame^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4703
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4704
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4705
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4706
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4707
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4708
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4709
                flame^.CollisionMask:= lfNotCurrentMask;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4710
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4711
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4712
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4713
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4714
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4715
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4716
        begin
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4717
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4718
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4719
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4720
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4721
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  4722
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4723
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4724
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  4725
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4726
            FreeTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  4727
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  4728
                         '%'), cWhiteColor, fntSmall)
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4729
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4730
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4731
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4732
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4733
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4734
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4735
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4736
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4737
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4738
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4739
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4740
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4741
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4742
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4743
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4744
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4745
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4746
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4747
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4748
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4749
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4750
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4751
    HHGear := Gear^.Hedgehog^.Gear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4752
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4753
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4754
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4755
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4756
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4757
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4758
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4759
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4760
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4761
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4762
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4763
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4764
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4765
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4766
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4767
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4768
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4769
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4770
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4771
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4772
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4773
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4774
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4775
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4776
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4777
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4778
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4779
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4780
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4781
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4782
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4783
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4784
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4785
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4786
        land^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4787
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4788
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4789
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4790
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4791
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4792
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4793
        HHGear^.Message:= HHGear^.Message and (not gmAttack);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4794
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4795
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4796
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4797
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4798
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4799
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4800
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4801
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4802
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4803
            FreeTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  4804
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(i) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  4805
                         '%'), cWhiteColor, fntSmall)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4806
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4807
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4808
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4809
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4810
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4811
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4812
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4813
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4814
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4815
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4816
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4817
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4818
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4819
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4820
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4821
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4822
begin
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
  4823
    WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4824
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4825
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4826
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4827
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4828
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4829
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4830
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4831
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  4832
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4833
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  4834
    if (GameTicks and $FF) = 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4835
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
9817
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  4836
    if Gear^.State and gstTmpFlag = 0 then
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  4837
        AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4838
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4839
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4840
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4841
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4842
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4843
         t: PGearArray;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4844
         i: LongInt;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4845
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4846
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4847
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4848
DeleteCI(HHGear);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4849
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4850
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4851
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4852
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4853
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4854
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4855
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4856
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4857
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4858
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4859
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4860
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4861
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4862
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4863
            //tmp^.State:= tmp^.State or gstFlatened;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  4864
            if (tmp^.Kind <> gtHedgehog) or (tmp^.Hedgehog^.Effects[heInvulnerable] = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4865
                ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4866
            //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4867
            tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4868
            tmp2^.LinkedGear:= tmp;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4869
            SetAllToActive
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4870
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4871
        else
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4872
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4873
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4874
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4875
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4876
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4877
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4878
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4879
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4880
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4881
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4882
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4883
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4884
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4885
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4886
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4887
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4888
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4889
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4890
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4891
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4892
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4893
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4894
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4895
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4896
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4897
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4898
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4899
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4900
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4901
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  4902
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4903
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4904
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4905
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4906
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4907
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4908
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4909
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4910
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4911
            begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4912
            //Gear^.X := Gear^.X + Gear^.dX;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4913
            Gear^.Y := Gear^.Y + _1_9
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4914
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4915
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4916
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4917
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4918
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4919
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4920
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4921
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4922
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4923
        begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4924
        //Gear^.dY := Gear^.dY + cGravity;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4925
        //Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4926
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4927
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4928
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4929
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4930
    //Gear^.X := Gear^.X + HitGear^.dX;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4931
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4932
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4933
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4934
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4935
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4936
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4937
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4938
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4939
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4940
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4941
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4942
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4943
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4944
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4945
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4946
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4947
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4948
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4949
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4950
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4951
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4952
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4953
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4954
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4955
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4956
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4957
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4958
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4959
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  4960
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4961
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4962
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4963
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4964
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4965
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4966
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4967
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4968
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4969
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4970
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4971
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4972
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4973
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4974
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4975
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  4976
unc0rr
parents: 4372
diff changeset
  4977
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  4978
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4979
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  4980
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4981
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4982
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4983
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4984
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4985
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4986
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4987
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4988
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4989
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4990
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4991
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4992
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4993
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4994
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4995
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4996
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4997
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4998
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4999
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  5000
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5001
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5002
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5003
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5004
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5005
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  5006
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5007
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5008
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5009
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5010
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  5011
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5012
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5013
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5014
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5015
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5016
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5017
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  5018
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5019
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5020
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5021
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5022
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5023
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5024
        end; -}
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5025
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5026
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5027
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5028
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5029
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5030
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5031
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5032
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0);
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5033
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5034
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5035
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5036
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  5037
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5038
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5039
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5040
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  5041
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  5042
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  5043
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5044
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5045
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5046
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  5047
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  5048
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5049
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5050
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5051
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5052
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5053
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5054
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5055
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5056
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5057
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5058
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5059
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5060
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5061
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5062
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5063
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5064
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5065
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5066
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5067
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5068
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5069
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5070
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5071
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5072
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5073
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5074
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5075
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5076
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5077
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5078
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5079
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5080
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5081
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5082
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5083
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  5084
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5085
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5086
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5087
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5088
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5089
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5090
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5091
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5092
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5093
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5094
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5095
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5096
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5097
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5098
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5099
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5100
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5101
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5102
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5103
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5104
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5105
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5106
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5107
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5108
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5109
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5110
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5111
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5112
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5113
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5114
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5115
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5116
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5117
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5118
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5119
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5120
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5121
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5122
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5123
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5124
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5125
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5126
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5127
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5128
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5129
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5130
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5131
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5132
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5133
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5134
procedure doStepStructure(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5135
var
6491
736479f3d348 Some cleanup here and there
unc0rr
parents: 6490
diff changeset
  5136
    x, y: LongInt;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5137
    HH: PHedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5138
    t: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5139
begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5140
    HH:= Gear^.Hedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5141
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5142
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5143
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5144
        AddCI(Gear);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5145
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5146
        Gear^.dY:= _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5147
        Gear^.State:= Gear^.State and (not gstMoving);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5148
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5149
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5150
    dec(Gear^.Health, Gear^.Damage);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5151
    Gear^.Damage:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5152
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5153
    if Gear^.Pos = 1 then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5154
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5155
        AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5156
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5157
        if Gear = CurAmmoGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5158
            CurAmmoGear:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5159
        if HH^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5160
            HideHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5161
        Gear^.Pos:= 2
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5162
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5163
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5164
    if Gear^.Pos = 2 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5165
        begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5166
        if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5167
            begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5168
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5169
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5170
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5171
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5172
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5173
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5174
            inc(Gear^.Timer);
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5175
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5176
        if Gear^.Tag <= TotalRounds then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5177
            Gear^.Pos:= 3;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5178
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5179
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5180
    if Gear^.Pos = 3 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5181
        if Gear^.Timer < 1000 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5182
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5183
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5184
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5185
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5186
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5187
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5188
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5189
            inc(Gear^.Timer);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5190
            end
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5191
        else
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5192
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5193
            if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5194
                RestoreHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5195
            Gear^.Pos:= 4;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5196
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5197
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5198
    if Gear^.Pos = 4 then
6473
2bed5ba1a7ea Why 'And'? (help parser)
unc0rr
parents: 6472
diff changeset
  5199
        if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5200
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5201
            t:= GearsList;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5202
            while t <> nil do
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5203
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5204
                if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9565
diff changeset
  5205
                    t^.Hedgehog^.Effects[heInvulnerable]:= 1;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5206
                t:= t^.NextGear;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5207
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5208
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5209
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5210
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5211
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5212
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5213
            RestoreHog(HH);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5214
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5215
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5216
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5217
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5218
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5219
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5220
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5221
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5222
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5223
end;
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5224
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5225
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5226
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5227
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5228
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5229
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5230
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5231
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5232
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5233
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5234
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5235
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5236
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5237
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5238
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5239
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5240
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5241
    i,j,cnt: LongWord;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5242
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5243
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5244
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5245
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5246
    StopSoundChan(Gear^.SoundChannel);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5247
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5248
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5249
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5250
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5251
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5252
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5253
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5254
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5255
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5256
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5257
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5258
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
5807
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
nemo
parents: 5806
diff changeset
  5259
            RestoreHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5260
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5261
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  5262
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5263
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5264
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5265
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5266
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5267
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5268
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5269
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5270
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5271
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5272
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5273
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5274
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5275
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5276
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5277
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5278
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5279
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5280
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5281
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5282
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5283
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5284
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5285
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5286
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5287
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5288
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5289
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5290
    StopSoundChan(Gear^.SoundChannel);
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5291
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5292
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5293
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5294
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5295
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5296
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5297
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5298
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5299
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5300
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5301
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5302
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5303
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5304
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5305
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5306
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5307
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5308
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5309
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5310
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5311
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5312
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5313
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5314
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5315
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5316
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5317
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5318
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5319
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5320
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5321
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5322
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5323
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5324
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5325
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5326
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5327
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5328
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5329
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5330
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5331
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5332
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5333
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5334
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5335
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5336
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5337
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5338
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5339
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5340
procedure doStepTardis(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5341
var i,j,cnt: LongWord;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5342
    HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5343
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5344
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5345
    Conditions for not activating.
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5346
    1. Hog is last of his clan
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5347
    2. Sudden Death is in play
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5348
    3. Hog is a king
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5349
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5350
    HH:= Gear^.Hedgehog;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5351
    if HH^.Gear <> nil then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5352
    if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5353
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5354
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5355
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5356
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5357
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5358
            end;
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5359
        PlaySound(sndDenied);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5360
        DeleteGear(gear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5361
        exit
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5362
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5363
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5364
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5365
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5366
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5367
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5368
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5369
                inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5370
    if cnt < 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5371
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5372
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5373
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5374
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5375
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5376
            end;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5377
            PlaySound(sndDenied);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5378
            DeleteGear(gear);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5379
            exit
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5380
        end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5381
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5382
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5383
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5384
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5385
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5386
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5387
(*
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5388
WIP. The ice gun will have the following effects.  It has been proposed by sheepluva that it take the appearance of a large freezer
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5389
spewing ice cubes.  The cubes will be visual gears only.  The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5390
For now we assume a "ray" like a deagle projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5391
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5392
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5393
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5394
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.  As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.  If the effect is interrupted before reaching the top, the freezing state is cleared.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5395
A frozen hog will animate differently.  To be decided, but possibly in a similar fashion to a grave when it comes to explosions.  The hog might (possibly) not be damaged by explosions.  This might make freezing potentially useful for friendlies in a bad position.  It might be better to allow damage though.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5396
A frozen hog stays frozen for a certain number of turns. Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5397
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5398
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5399
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5400
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5401
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5402
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5403
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5404
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5405
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5406
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5407
    Gear^.Damage:= t;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5408
    FreeTexture(Gear^.Tex);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5409
    Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ansistring(': ' + inttostr(t) +
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10118
diff changeset
  5410
              '%'), cWhiteColor, fntSmall)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5411
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5412
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5413
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5414
        StopSoundChan(Gear^.SoundChannel);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5415
        Gear^.SoundChannel:= -1;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5416
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5417
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5418
    else
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5419
        begin
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5420
        if Gear^.SoundChannel = -1 then
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5421
            Gear^.SoundChannel := LoopSound(sndIceBeam);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5422
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5423
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5424
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5425
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5426
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5427
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5428
//    var
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5429
//    iter:PGear;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5430
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5431
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5432
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5433
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5434
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5435
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5436
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5437
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5438
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5439
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5440
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5441
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5442
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5443
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5444
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5445
const iceCollideWithGround = 1;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5446
//const iceWaitNextTarget:Longint = 2;
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5447
//const iceCollideWithHog:Longint = 4;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5448
const iceCollideWithWater = 5;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5449
//const waterFreezingTime:Longint = 500;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5450
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  5451
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5452
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  5453
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5454
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5455
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5456
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  5457
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5458
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5459
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5460
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5461
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  5462
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5463
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5464
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5465
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5466
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5467
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5468
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5469
    updateFuel(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5470
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5471
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5472
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5473
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5474
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5475
        ndY:= -AngleCos(HHGear^.Angle) * _4;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5476
        if (ndX <> dX) or (ndY <> dY) or
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5477
           ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5478
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5479
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5480
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5481
            Timer := iceWaitCollision;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5482
            end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5483
        else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5484
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5485
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5486
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5487
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5488
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5489
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5490
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5491
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5492
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5493
                CheckCollision(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5494
                if (State and gstCollision) <> 0 then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5495
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5496
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5497
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5498
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5499
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5500
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5501
                    end
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5502
                else if (target.y >= cWaterLine) then
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5503
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5504
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5505
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5506
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5507
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5508
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5509
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5510
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5511
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5512
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5513
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5514
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5515
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5516
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5517
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5518
                    begin
9885
34e8880f1f0a missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
nemo
parents: 9881
diff changeset
  5519
                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5520
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5521
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5522
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5523
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5524
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5525
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5526
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5527
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5528
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5529
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5530
                        if (iter^.State and gstFrozen = 0) and
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5531
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  5532
                           (abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5533
                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5534
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5535
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5536
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5537
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5538
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5539
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5540
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5541
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5542
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5543
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5544
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5545
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5546
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5547
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5548
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5549
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5550
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5551
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5552
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5553
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5554
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5555
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5556
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5557
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5558
                                end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5559
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5560
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5561
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5562
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5563
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5564
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5565
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5566
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5567
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5568
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5569
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5570
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5571
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5572
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5573
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5574
                    // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5575
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5576
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5577
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5578
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5579
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5580
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5581
                    PlaySound(sndHogFreeze);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5582
                    DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5583
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5584
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5585
                    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5586
(*
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5587
 Any ideas for something that would look good here?
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5588
                if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5589
                    begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5590
                        vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5591
                        if vg <> nil then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5592
                            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5593
                            i:= random(100) + 155;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5594
                            vg^.Tint:= IceColor or $FF;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5595
                            vg^.Angle:= random(360);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5596
                            vg^.dx:= 0.001 * random(80);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5597
                            vg^.dy:= 0.001 * random(80)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5598
                            end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5599
                    end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5600
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5601
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5602
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  5603
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5604
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5605
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5606
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5607
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5608
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5609
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5610
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5611
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5612
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5613
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  5614
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5615
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5616
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5617
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5618
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5619
                end
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5620
            else if (t > 400) and ((gY > cWaterLine) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5621
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5622
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5623
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5624
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5625
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5626
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5627
                Y:= HHGear^.Y
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5628
                end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5629
            if (gX > max(LAND_WIDTH,4096)*2) or
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5630
                    (gX < -max(LAND_WIDTH,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5631
                    (gY < -max(LAND_HEIGHT,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5632
                    (gY > max(LAND_HEIGHT,4096)+512) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5633
                begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5634
                //X:= HHGear^.X;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5635
                //Y:= HHGear^.Y
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5636
                Target.X:= gX;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5637
                Target.Y:= gY;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5638
                end
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5639
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5640
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5641
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5642
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5643
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5644
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5645
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5646
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5647
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5648
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5649
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5650
    if Gear^.Pos = posCaseUtility then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5651
        a:= GetUtility(Gear^.Hedgehog)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5652
    else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5653
        a:= GetAmmo(Gear^.Hedgehog);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5654
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5655
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5656
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5657
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5658
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5659
        AddRandomness(CheckSum);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5660
        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and (not gstTmpFlag);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5661
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5662
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5663
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5664
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5665
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5666
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5667
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5668
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5669
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5670
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5671
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5672
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5673
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5674
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5675
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5676
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5677
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5678
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5679
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5680
    doStepFallingGear(Gear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5681
    if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5682
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5683
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5684
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5685
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5686
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5687
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5688
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5689
end;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5690
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5691
procedure doStepCreeper(Gear: PGear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5692
var hogs: PGearArrayS;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5693
    HHGear: PGear;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5694
    tdX: hwFloat;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5695
    dir: LongInt;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5696
begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5697
doStepFallingGear(Gear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5698
if Gear^.Timer > 0 then dec(Gear^.Timer);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5699
// creeper sleep phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5700
if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5701
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5702
if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5703
else HHGear:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5704
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5705
// creeper boom phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5706
if (Gear^.State and gstTmpFlag <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5707
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5708
    if (Gear^.Timer = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5709
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5710
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5711
        DeleteGear(Gear)
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5712
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5713
    // ssssss he essssscaped
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5714
    if (Gear^.Timer > 250) and ((HHGear = nil) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5715
            (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  180) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5716
            (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5717
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5718
        Gear^.State:= Gear^.State and (not gstTmpFlag);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5719
        Gear^.Timer:= 0
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5720
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5721
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5722
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5723
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5724
// Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5725
if (HHGear = nil) or (Gear^.Timer = 0) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5726
   (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  Gear^.Angle) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5727
        (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle)))
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5728
    then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5729
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5730
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5731
    if hogs.size > 1 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5732
        Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5733
    else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5734
    else Gear^.Hedgehog:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5735
    if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5736
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5737
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5738
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5739
// we have a target. move the creeper.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5740
if HHGear <> nil then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5741
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5742
    // GOTCHA
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5743
    if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) <  50) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5744
         (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5745
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5746
        // hisssssssssss
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5747
        Gear^.State:= Gear^.State or gstTmpFlag;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5748
        Gear^.Timer:= 1500;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5749
        exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5750
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5751
    if (Gear^.State and gstMoving <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5752
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5753
        Gear^.dY:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5754
        Gear^.dX:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5755
        end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5756
    else if (GameTicks and $FF = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5757
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5758
        tdX:= HHGear^.X-Gear^.X;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5759
        dir:= hwSign(tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5760
        if TestCollisionX(Gear, dir) = 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5761
            Gear^.X:= Gear^.X + signAs(_1,tdX);
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5762
        if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) <> 0 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5763
            begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5764
            Gear^.dX:= SignAs(_0_15, tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5765
            Gear^.dY:= -_0_3;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5766
            Gear^.State:= Gear^.State or gstMoving
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5767
            end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5768
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5769
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5770
end;
7729
c374746bb56e Data for copying throwing knife to Land once it hits.
nemo
parents: 7726
diff changeset
  5771
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5772
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5773
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5774
//var ox, oy: LongInt;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5775
//    la: hwFloat;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5776
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5777
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5778
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5779
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5780
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5781
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5782
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5783
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5784
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5785
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5786
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5787
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5788
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5789
        // used for damage and impact calc. needs balancing I think
8501
9f70e6f7fb63 restore prior modifier. I think the damage dealt is appropriate to intended uses
nemo
parents: 8494
diff changeset
  5790
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5791
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5792
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5793
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5794
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5795
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5796
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5797
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5798
        begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5799
        (*ox:= 0; oy:= 0;
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5800
        if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5801
        if TestCollisionXwithGear(Gear, 1)  <> 0 then ox:=  1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5802
        if TestCollisionXwithGear(Gear, -1) <> 0 then ox:= -1;
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5803
        if TestCollisionYwithGear(Gear, 1)  <> 0 then oy:=  1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5804
        if Gear^.Health > 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5805
            PlaySound(sndRopeAttach);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5806
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5807
        la:= _10000;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5808
        if (ox <> 0) or (oy <> 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5809
            la:= CalcSlopeNearGear(Gear, ox, oy);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5810
        if la = _10000 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5811
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5812
            // debug for when we couldn't get an angle
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5813
            //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5814
*)
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  5815
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5816
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5817
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5818
 //           end
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5819
 //       else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent?
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5820
 //       AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle)));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5821
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5822
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5823
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5824
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5825
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5826
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5827
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5828
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5829
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5830
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5831
        begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5832
        if  (TestCollisionYwithGear(Gear,-1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5833
        and (TestCollisionXwithGear(Gear, 1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5834
        and (TestCollisionXwithGear(Gear,-1) = 0)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5835
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5836
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5837
end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5838
(*
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5839
 This didn't end up getting used, but, who knows, might be reasonable for javellin or something
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5840
// Make the knife initial angle based on the hog attack angle, or is that too hard?
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5841
procedure doStepKnife(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5842
var t,
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5843
    gx, gy, ga,  // gear x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5844
    lx, ly, la, // land x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5845
    ox, oy, // x,y offset
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5846
    w, h,   // wXh of clip area
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5847
    tx, ty  // tip position in sprite
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5848
    : LongInt;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5849
    surf: PSDL_Surface;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5850
    s: hwFloat;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5851
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5852
begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5853
    Gear^.dY := Gear^.dY + cGravity;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5854
    if (GameFlags and gfMoreWind) <> 0 then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5855
        Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5856
    Gear^.X := Gear^.X + Gear^.dX;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5857
    Gear^.Y := Gear^.Y + Gear^.dY;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5858
    CheckGearDrowning(Gear);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5859
    gx:= hwRound(Gear^.X);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5860
    gy:= hwRound(Gear^.Y);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5861
    if Gear^.State and gstDrowning <> 0 then exit;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5862
    with Gear^ do
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5863
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5864
        if CheckLandValue(gx, gy, lfLandMask) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5865
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5866
            t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10);
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5867
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5868
            if t < 0 then inc(t, 4096)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5869
            else if 4095 < t then dec(t, 4096);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5870
            Angle:= t;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5871
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5872
            DirAngle:= Angle / 4096 * 360
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5873
            end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5874
        else
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5875
            begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5876
//This is the set of postions for the knife.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5877
//Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5878
            t:= Angle mod 1024;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5879
            case t div 128 of
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5880
                0:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5881
                    ox:=   2; oy:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5882
                    w :=  25;  h:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5883
                    tx:=   0; ty:= 2
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5884
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5885
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5886
                    ox:=   2; oy:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5887
                     w:=  24;  h:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5888
                    tx:=   0; ty:=  7
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5889
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5890
                2:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5891
                    ox:=   2; oy:= 27;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5892
                     w:=  23;  h:= 12;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5893
                    tx:= -12; ty:= -5
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5894
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5895
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5896
                    ox:=   2; oy:= 43;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5897
                     w:=  21;  h:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5898
                    tx:=   0; ty:= 14
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5899
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5900
                4:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5901
                    ox:= 29; oy:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5902
                     w:= 19;  h:= 19;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5903
                    tx:=  0; ty:= 17
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5904
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5905
                5:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5906
                    ox:= 29; oy:=  32;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5907
                     w:= 15;  h:=  21;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5908
                    tx:=  0; ty:=  20
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5909
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5910
                6:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5911
                    ox:= 51; oy:=   3;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5912
                     w:= 11;  h:=  23;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5913
                    tx:=  0; ty:=  22
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5914
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5915
                7:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5916
                    ox:= 51; oy:=  34;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5917
                     w:=  7;  h:=  24;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5918
                    tx:=  0; ty:=  23
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5919
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5920
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5921
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5922
            surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5923
            copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5924
            // try to make the knife hit point first
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5925
            lx := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5926
            ly := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5927
            if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5928
                begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5929
                la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly));
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5930
                ga:= vector2Angle(dX, dY);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5931
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle));
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5932
                // change  to 0 to 4096 forced by LongWord in Gear
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5933
                if la < 0 then la:= 4096+la;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5934
                if ga < 0 then ga:= 4096+ga;
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5935
                if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5936
                    begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5937
                    if Angle >= 2048 then dec(Angle, 2048)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5938
                    else if Angle < 2048 then inc(Angle, 2048)
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5939
                    end;
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5940
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle))
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5941
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5942
            case Angle div 1024 of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5943
                0:  begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5944
                    flipSurface(surf, true);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5945
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5946
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5947
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5948
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5949
                    flipSurface(surf, false);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5950
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5951
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5952
                2:  begin // knife was actually drawn facing this way...
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5953
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5954
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5955
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5956
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5957
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5958
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5959
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5960
            SDL_FreeSurface(surf);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5961
            // this needs to calculate actual width/height + land clipping since update texture doesn't.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5962
            // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5963
            UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5964
            DeleteGear(Gear);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5965
            exit
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5966
            end
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5967
        end;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5968
end;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5969
*)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  5970
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  5971
end.