QTfrontend/util/namegen.cpp
author Wuzzy <almikes@aol.com>
Thu, 27 Apr 2017 21:00:28 +0200
changeset 12366 05fe955e2763
parent 12300 ac57d564efce
child 12504 d97050a7c074
permissions -rw-r--r--
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking Also harden the code against double function calls
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include "hwform.h"
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#include "DataManager.h"
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#include "namegen.h"
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HWNamegen::HWNamegen() {}
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QList<QStringList> HWNamegen::TypesTeamnames;
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QList<QStringList> HWNamegen::TypesHatnames;
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bool HWNamegen::typesAvailable = false;
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void HWNamegen::teamRandomTeamName(HWTeam & team)
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{
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    QString newName = getRandomTeamName(-1);
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    if(!newName.isNull())
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        team.setName(newName);
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}
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void HWNamegen::teamRandomFlag(HWTeam & team, bool withDLC)
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{
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    team.setFlag(getRandomFlag(withDLC));
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}
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void HWNamegen::teamRandomVoice(HWTeam & team, bool withDLC)
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{
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    team.setVoicepack(getRandomVoice(withDLC));
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}
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void HWNamegen::teamRandomGrave(HWTeam & team, bool withDLC)
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{
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    team.setGrave(getRandomGrave(withDLC));
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}
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void HWNamegen::teamRandomFort(HWTeam & team, bool withDLC)
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{
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    team.setFort(getRandomFort(withDLC));
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}
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void HWNamegen::teamRandomEverything(HWTeam & team, const RandomTeamMode mode)
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{
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    // load types if not already loaded
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    if (!typesAvailable)
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        if (!loadTypes())
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            return; // abort if loading failed
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    // abort if there are no hat types
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    if (TypesHatnames.size() <= 0)
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        return;
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    // the hat will influence which names the hogs get
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    int kind = (rand()%(TypesHatnames.size()));
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    // pick team name based on hat
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    if (mode == HWNamegen::rtmEverything)
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    {
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        team.setName(getRandomTeamName(kind));
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        team.setGrave(getRandomGrave());
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        team.setFort(getRandomFort());
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        team.setFlag(getRandomFlag());
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        team.setVoicepack(getRandomVoice());
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    }
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    QStringList dicts;
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    QStringList dict;
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    if ((TypesHatnames[kind].size()) <= 0)
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    {
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        dicts = dictsForHat(team.hedgehog(0).Hat);
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        dict  = dictContents(dicts[rand()%(dicts.size())]);
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    }
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        if (((TypesHatnames[kind].size()) > 0) && (mode == HWNamegen::rtmEverything || mode == HWNamegen::rtmHats))
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        {
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            HWHog hh = team.hedgehog(i);
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            hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
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            team.setHedgehog(i,hh);
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        }
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        // there is a chance that this hog has the same hat as the previous one
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        // let's reuse the hat-specific dict in this case
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        if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
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        {
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            dicts = dictsForHat(team.hedgehog(i).Hat);
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            dict  = dictContents(dicts[rand()%(dicts.size())]);
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        }
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        // give each hedgehog a random name
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        if (mode == HWNamegen::rtmHogNames || mode == HWNamegen::rtmEverything)
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            HWNamegen::teamRandomHogName(team,i,dict);
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    }
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}
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void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber)
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{
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    QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);
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    QStringList dict = dictContents(dicts[rand()%(dicts.size())]);
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    teamRandomHogName(team, HedgehogNumber, dict);
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}
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void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
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{
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    QStringList namesDict = dict;
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        namesDict.removeOne(team.hedgehog(i).Name);
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    }
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    // if our dict doesn't have any new names we'll have to use duplicates
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    if (namesDict.size() < 1)
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        namesDict = dict;
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    HWHog hh = team.hedgehog(HedgehogNumber);
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    hh.Name = namesDict[rand()%(namesDict.size())];
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    team.setHedgehog(HedgehogNumber, hh);
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}
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QStringList HWNamegen::dictContents(const QString filename)
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{
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    QStringList list;
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    // find .txt to load the names from
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    QFile file(QString("physfs://Names/%1.txt").arg(filename));
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    if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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    {
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        QTextStream in(&file);
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        QString line;
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        do
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        {
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            line = in.readLine();
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            if(!line.isEmpty())
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                list.append(line);
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        } while (!line.isNull());
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    }
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    if (list.size() == 0)
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        list.append(filename);
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    return list;
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}
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QStringList HWNamegen::dictsForHat(const QString hatname)
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{
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    QStringList list;
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    // find .cfg to load the dicts from
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    QFile file(QString("physfs://Names/%1.cfg").arg(hatname));
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    if (file.open(QIODevice::ReadOnly | QIODevice::Text))
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    {
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        QTextStream in(&file);
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        QString line;
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        do
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        {
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            line = in.readLine();
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            if(!line.isEmpty())
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                list.append(line);
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        } while (!line.isNull());
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    }
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    if (list.size() == 0)
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        list.append(QString("generic"));
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    return list;
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}
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// loades types from ini files. returns true on success.
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bool HWNamegen::loadTypes()
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{
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    typesAvailable = false;
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    // find .ini to load the names from
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    QFile * file = new QFile(QString("physfs://Names/types.ini"));
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    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
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    {
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        int counter = 0; //counter starts with 0 (teamnames mode)
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        TypesTeamnames.append(QStringList());
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        TypesHatnames.append(QStringList());
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        QTextStream in(file);
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        while (!in.atEnd())
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        {
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            QString line = in.readLine();
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            if (line == QString("#####"))
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            {
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                counter++; //toggle mode (teamnames || hats)
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                if ((counter%2) == 0)
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                {
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                    TypesTeamnames.append(QStringList());
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                    TypesHatnames.append(QStringList());
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                }
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            }
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            else if ((line == QString("*****")) || (line == QString("*END*")))
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            {
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                typesAvailable = true;
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                return true; // bye bye
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            }
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            else
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            {
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                if ((counter%2) == 0)
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                {
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                    // even => teamnames mode
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                    TypesTeamnames[(counter/2)].append(line);
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                }
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                else
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                {
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                    // odd => hats mode
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                    TypesHatnames[((counter-1)/2)].append(line);
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                }
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            }
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        }
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        typesAvailable = true;
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    }
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    // this QFile isn't needed any further
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    delete file;
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    return typesAvailable;
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}
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/* Generates a random team name.
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kind: Use to select a team name out of a group (types.ini).
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Use a negative value if you don't care.
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This function may return a null QString on error(this should never happen). */
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QString HWNamegen::getRandomTeamName(int kind)
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{
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    // load types if not already loaded
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    if (!typesAvailable)
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        if (!loadTypes())
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            return QString(); // abort if loading failed
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    // abort if there are no hat types
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    if (TypesHatnames.size() <= 0)
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        return QString();
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    if(kind < 0)
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        kind = (rand()%(TypesHatnames.size()));
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    if (TypesTeamnames[kind].size() > 0)
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        return TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
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    else
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        return QString();
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}
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QString HWNamegen::getRandomGrave(bool withDLC)
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{
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    QStringList Graves;
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    //list all available Graves
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    Graves.append(DataManager::instance().entryList(
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                      "Graphics/Graves",
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                      QDir::Files,
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                      QStringList("*.png"),
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                      withDLC
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                  ).replaceInStrings(QRegExp("\\.png$"), "")
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                 );
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    if(Graves.size()==0)
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    {
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        // TODO do some serious error handling
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        return "Error";
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    }
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    //pick a random grave
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    return Graves[rand()%(Graves.size())];
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}
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QString HWNamegen::getRandomFlag(bool withDLC)
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{
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    QStringList Flags;
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    //list all available flags
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    Flags.append(DataManager::instance().entryList(
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                      "Graphics/Flags",
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                      QDir::Files,
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                      QStringList("*.png"),
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                      withDLC
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                  ).replaceInStrings(QRegExp("\\.png$"), "")
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                 );
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    //remove internal flags
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    Flags.removeAll("cpu");
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    Flags.removeAll("cpu_plain");
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    if(Flags.size()==0)
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    {
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        // TODO do some serious error handling
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        return "Error";
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    }
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    //pick a random flag
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    return Flags[rand()%(Flags.size())];
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}
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QString HWNamegen::getRandomFort(bool withDLC)
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{
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    QStringList Forts;
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    //list all available Forts
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    Forts.append(DataManager::instance().entryList(
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                     "Forts",
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                     QDir::Files,
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                     QStringList("*L.png"),
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                     withDLC
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                 ).replaceInStrings(QRegExp("L\\.png$"), "")
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                );
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    if(Forts.size()==0)
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    {
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        // TODO do some serious error handling
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        return "Error";
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    }
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    //pick a random fort
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    return Forts[rand()%(Forts.size())];
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}
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QString HWNamegen::getRandomVoice(bool withDLC)
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{
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    QStringList Voices;
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    //list all available voices 
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    Voices.append(DataManager::instance().entryList(
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                     "Sounds/voices",
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                     QDir::Dirs | QDir::NoDotAndDotDot,
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                     QStringList("*"),
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                     withDLC));
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    if(Voices.size()==0)
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    {
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        // TODO do some serious error handling
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        return "Error";
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    }
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    //pick a random voice
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    return Voices[rand()%(Voices.size())];
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}