author | unC0Rr |
Mon, 05 Sep 2011 21:12:22 +0400 | |
changeset 5784 | 0692f628d166 |
parent 5726 | f342e0cf4f34 |
child 5815 | d9b50fef5164 |
permissions | -rw-r--r-- |
733 | 1 |
+ features |
2 |
* bugfixes |
|
3 |
||
5432 | 4 |
0.9.15 -> ???: |
5 |
+ New modes: The Specialists, Space Invasion |
|
6 |
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content |
|
7 |
+ Sudden Death art |
|
8 |
+ New Weapon/Utility: Land Spray Gun |
|
9 |
+ New Game mode: Tag team |
|
5726 | 10 |
+ Get away time modifier (in %) |
5432 | 11 |
+ Allow up to 8 teams in a game |
12 |
+ Shoppa scheme by default resets ammo |
|
13 |
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) |
|
14 |
+ Defective mines explode if they take enough damage |
|
15 |
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them) |
|
16 |
+ Control of grenade bounce |
|
17 |
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer |
|
18 |
+ Ukranian localization of Default voice. support for localized voices |
|
19 |
+ Theme cleanup, including the new theme config file change |
|
20 |
+ Improvements in scoring and tracking damage |
|
21 |
+ Camera tracking now toggleable |
|
22 |
+ Mudball does not end turn |
|
23 |
+ Indicator for height of plane when using napalm |
|
24 |
+ Land smoothing (looks less pixelated on generation and damage) |
|
25 |
+ Improved lua script support (e.g. possibility to change hats) |
|
26 |
* Prevent portaling to impossible locations better |
|
27 |
* Snow accumulates more smoothly |
|
28 |
* Rope should be less sticky now |
|
29 |
* Fix for last portal shot always being yellow |
|
30 |
* More accurate napalm strike drop location |
|
31 |
* AI fixes |
|
32 |
* Fixed locales, such as korean |
|
33 |
* Code refactoring |
|
34 |
* Various bug/leak fixes |
|
35 |
||
36 |
Frontend/Menu and Netgame: |
|
37 |
+ Drawing straight lines in drawn map mode |
|
38 |
+ Autokick ignored players joining your room |
|
39 |
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) |
|
40 |
+ Display player count in lobby |
|
41 |
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list |
|
42 |
* Fix invisible icons in popup menus |
|
43 |
* Various fixes and adjustments |
|
44 |
||
4681 | 45 |
0.9.14 -> 0.9.15: |
4683 | 46 |
+ Ability to create, save and load hand drawn maps |
47 |
+ New maps: Capture the Flag (Blizzard) Map |
|
48 |
+ New themes: Christmas |
|
49 |
+ Snowflakes on Christmas/Snow themes accumulates on the ground |
|
50 |
+ New game modifiers: No wind, More wind |
|
51 |
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork |
|
52 |
+ New weapons: Mudball, Drill strike |
|
53 |
+ Many more Lua hooks |
|
54 |
+ Readytimer |
|
55 |
+ Ability to edit seed |
|
56 |
+ Ability to select gameplay scripts |
|
57 |
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon |
|
58 |
+ New Lua unified translation framework |
|
59 |
+ Code refactoring |
|
60 |
+ Max teams upped to 8 |
|
61 |
+ Cosmetic enhancements to Napalm strike |
|
4685 | 62 |
+ Selecting a game scheme selects the corresponding weapon set |
4683 | 63 |
+ Dust when drills dig |
64 |
+ New hats: beaver, porkey, sheep |
|
65 |
+ Add density property to Gears |
|
4685 | 66 |
+ Reworked management of schemes and weapon sets |
4723 | 67 |
+ Will ask before deleting teams, schemes and weapon sets |
4683 | 68 |
+ Explosions detach rope from land |
4755
7df529b4335c
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo
parents:
4723
diff
changeset
|
69 |
+ Variable rope length in scheme |
4683 | 70 |
+ Allow hog speech when not your turn |
4681 | 71 |
|
4116 | 72 |
0.9.13 -> 0.9.14: |
73 |
+ New audio tracks |
|
74 |
+ New forts: EvilChicken, Tank |
|
75 |
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks |
|
76 |
+ New grave: ring |
|
77 |
+ Over 30 new hats |
|
78 |
+ New themes: Art, Brick, Jungle, Stage |
|
79 |
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission) |
|
80 |
+ New utilities: Portal Gun, Resurrector |
|
81 |
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines |
|
4321 | 82 |
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center |
4223 | 83 |
+ Flying Saucers may be used for moving below the water surface |
4231 | 84 |
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode |
85 |
+ New default weapon set: Clean Slate, Thinking with Portals |
|
4116 | 86 |
+ Bomb clusters/Melon parts inherit some of the original bomb's speed |
87 |
+ Extended game statistics |
|
88 |
+ Improved health bar updating |
|
4323 | 89 |
+ Hogs that blow themselves up will use triggers in their team color |
4116 | 90 |
+ Settings allow better control over the level of details/effects |
91 |
+ Improved Lua support |
|
92 |
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) |
|
93 |
+ Display of hints in the frontend |
|
94 |
+ Some improvements of existing Themes of Maps |
|
4223 | 95 |
+ Land destruction effects added |
4116 | 96 |
+ Improved fire effects |
4223 | 97 |
+ Improved Melon explosion effects |
4116 | 98 |
+ Online game lobby now features game filters |
99 |
+ Other Frontend enhancements |
|
100 |
+ Additional sounds |
|
101 |
+ Show special game rules in Esc screen |
|
102 |
+ Updated translation |
|
103 |
+ Speed optimizations |
|
104 |
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows |
|
4223 | 105 |
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit |
106 |
+ Team colors are more distinguishable from each other now |
|
4116 | 107 |
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer |
108 |
* Various bug fixes |
|
109 |
||
3210 | 110 |
0.9.12 -> 0.9.13: |
3213 | 111 |
+ Speed optimizations |
112 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
|
113 |
+ Hats are visible while using rope and blowtorch |
|
114 |
+ Explosive barrels |
|
115 |
+ AI is able to handle artillery mode as well as new weapons |
|
116 |
+ Weapon schemes now include crate probability as well as delays |
|
117 |
+ Optional semi transparent labels for hogs to avoid hidden gaps |
|
118 |
+ New voicepack: British |
|
119 |
+ New frontend sounds |
|
120 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
|
121 |
+ Optional tooltips explaining weapons in weapons menu |
|
122 |
+ 3D effect for waves |
|
123 |
+ Game now fades in/out at the start and end of a round |
|
124 |
+ Flashlight effect when taking screenshots |
|
125 |
+ Holding 'precise' key now allows hogs to change direction without moving |
|
126 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
|
127 |
+ Improved CJK text handling and detection |
|
128 |
+ Dud mines |
|
129 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
|
130 |
+ Added team flags (pick your country or your favorite 'fun' flag) |
|
131 |
+ Active team's name blinking on round start |
|
3214 | 132 |
+ Team chat for spectators |
133 |
+ New explosion graphics with screen shakes for huge explosions |
|
3213 | 134 |
+ Hogs might react to thrown grenades or explosives and panic |
135 |
+ Popup effects visualizing collected weapons |
|
136 |
+ New visual effects (dust, smoke, gun shells) |
|
137 |
+ Replaced the UFO with the Homing Bee |
|
138 |
+ View ammo menu even while other player's turn |
|
139 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
|
140 |
+ Splashes and droplets once objects fall into water |
|
141 |
+ 45 degree bounce for grenades |
|
142 |
+ New bounce sounds for most objects |
|
143 |
+ Several new sounds for hedgehogs including walking animation and some emotes |
|
144 |
+ Show special game rules at round's start |
|
145 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps) |
|
146 |
+ Changed Basketball map to be a mission including scoreboards |
|
147 |
+ Added Knockball mission |
|
148 |
+ New crazy map template |
|
149 |
+ New random map generator supporting maze type maps |
|
150 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs |
|
151 |
+ New weapon scheme: Tunnel Hogs |
|
152 |
+ New themes: Olympics, Desert |
|
153 |
+ Lots of other updates to other themes |
|
154 |
+ Background textures for destroyed land simulating depth (on random maps only) |
|
3214 | 155 |
+ New target cursors |
3213 | 156 |
+ Many new hats |
157 |
+ Additional effects |
|
158 |
+ Icon for hwengine under windows |
|
159 |
+ Delete old teams using the frontend |
|
160 |
+ Support for long localized strings (longer than 255 bytes) |
|
3214 | 161 |
+ Xfire support (shows nickname, server and room name in player info) |
3213 | 162 |
* Fixed showing two cursors in some situations |
3215 | 163 |
* Drill rocket's sound will now stop even after drilling right into water |
3213 | 164 |
* Properly unload SDL_mixer's support libraries on engine shutdown |
165 |
* Fixed several memory leaks |
|
166 |
+ Lots of other bug fixes and additions we already forgot during this huge release |
|
167 |
+ Updated translation |
|
3221 | 168 |
+ PowerPC architecture supported |
169 |
* Reduced memory footprint and leakage |
|
3210 | 170 |
|
2548 | 171 |
0.9.11 -> 0.9.12: |
172 |
+ Zoom |
|
173 |
+ New weapons: flying saucer, molotov cocktail |
|
174 |
+ More sounds |
|
175 |
+ New visual effects |
|
176 |
+ Updated graphics |
|
177 |
+ Chat within team only |
|
178 |
+ Remember net password |
|
179 |
+ More trainings |
|
180 |
+ Implement room control delegation when host's connection fails |
|
181 |
+ Colorize chat events in engine |
|
2552 | 182 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out |
183 |
+ [mac only] Add M3InstallController for easy installation |
|
2548 | 184 |
* Fix crash in replay caused by speechbubbles |
185 |
* Fix some desync causes |
|
186 |
* Fix rope bugs |
|
187 |
* Fix bugs in weapon selection code |
|
188 |
||
2088 | 189 |
0.9.10 -> 0.9.11: |
190 |
+ Speech bubbles |
|
191 |
+ Many new hats, new graves |
|
192 |
+ New taunts |
|
2110 | 193 |
+ New voice pack, new default voice |
2088 | 194 |
+ Animated stars in frontend's background |
195 |
+ New music |
|
196 |
+ Vampirism weapon and game mode, karma mode |
|
197 |
+ Artillery mode |
|
198 |
+ Sniper rifle |
|
199 |
+ Options for mine delay/quantity |
|
200 |
* Fix disconnection from server not been performed correctly |
|
201 |
* Don't crash engine after round in reduced quality mode |
|
202 |
* Fix game desync when oneof players quits |
|
203 |
* Hedgehogs don't take hat off when jumping |
|
204 |
* Fix initial room map config desync |
|
205 |
* Fix team name in training |
|
206 |
* Fix crash in parachute/rope if drowning with active girder/teleport |
|
207 |
* Fix rope disappearing bug |
|
208 |
||
1982 | 209 |
0.9.9 -> 0.9.10: |
210 |
+ Many new hats, maps, themes, updates on existing ones |
|
211 |
+ Remove small pixels left by fire |
|
212 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game |
|
213 |
+ Brand new net server |
|
214 |
+ Cave mode |
|
215 |
+ Initial sound volume option |
|
216 |
+ Increase rendering speed and overall graphics performance |
|
217 |
+ New game options |
|
218 |
+ Game schemes |
|
219 |
+ New voicepack |
|
220 |
+ Reduced quality mode for better performance on old computers |
|
221 |
+ Random teams generator |
|
222 |
+ Many utilities |
|
223 |
+ Templates filter |
|
224 |
+ Water bouncing |
|
225 |
* Fix underwater theme soundtrack |
|
226 |
* Fix blowtorch delete condition |
|
227 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was |
|
228 |
* Fix spectating when one of players left the game |
|
229 |
* Fix accidental rope removing from ammo in some cases |
|
230 |
* Prevent engine crash when not enough place for all hedgehogs |
|
231 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' |
|
232 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka |
|
233 |
||
1695 | 234 |
0.9.8 -> 0.9.9: |
235 |
+ Voicepacks |
|
236 |
+ Teams health graphic on statistics page |
|
237 |
+ Colorize join/quit messages in chat |
|
238 |
+ Precise aiming |
|
239 |
+ RC Plane weapon |
|
240 |
* Fix ballgun breaking net game on 64bit systems |
|
241 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions |
|
242 |
* Fix page switching issues when disconnected |
|
243 |
* Fix rope bug which allowed hedgehog to go into land |
|
244 |
* Fix cake stucking up in air on some maps |
|
245 |
* Fix three cursor bugs |
|
246 |
* Fix autogenerated demos/saves filenames problems |
|
247 |
* Fix engine freeze when switching hedgehog in certain conditions |
|
248 |
||
1603 | 249 |
0.9.7 -> 0.9.8: |
1605 | 250 |
+ Many net server fixes |
251 |
+ Lobby on net server |
|
252 |
+ Napalm weapon |
|
253 |
+ Drill rocket and Ballgun weapons |
|
254 |
+ Show quit reason message |
|
255 |
+ Solid Land option |
|
256 |
+ New maps |
|
257 |
+ Many new forts |
|
258 |
+ Improve Hellish hand grenade |
|
259 |
+ Spectating for those who joined after game start |
|
1603 | 260 |
* Fix silent crash when cannot place all hedgehogs |
261 |
* Fix small damage tag issues |
|
262 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) |
|
263 |
* Limit chat history to 250 entries to avoid DoS attack with its use |
|
264 |
||
1486 | 265 |
0.9.6 -> 0.9.7: |
266 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher |
|
267 |
+ New art |
|
268 |
+ Add fullscreen mode to frontend |
|
269 |
+ New Castle map |
|
270 |
+ All map rendering now 32bit / theme objects have alpha channels |
|
271 |
+ Bath, Freeway, Hell, Sheep, Underwater themes |
|
272 |
+ PirateFlag, Sheep maps |
|
273 |
+ Seduction weapon |
|
274 |
+ Dedicated server |
|
275 |
+ Increase possible length of team and Hedgehog names |
|
276 |
+ New music |
|
277 |
+ Ability to customize your hedgehogs with a variety of hats |
|
278 |
+ Ability to customize water colour in themes |
|
279 |
+ Watermelon Bomb Weapon |
|
280 |
+ Hellish Hand Grenade Weapon |
|
281 |
+ /me now works in chat |
|
282 |
+ Ability to divide teams on any map |
|
283 |
* Fix rope getting stuck bug |
|
284 |
* Make soundtrack loop better |
|
285 |
* Fixed small glitch with placing girders |
|
286 |
* Fixed grenade sound |
|
287 |
* AI uses the mortar better |
|
288 |
||
1114 | 289 |
0.9.5 -> 0.9.6: |
290 |
+ New Cake weapon |
|
291 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko |
|
1138 | 292 |
+ New theme EarthRise |
1114 | 293 |
+ Add soundtracks for each theme |
294 |
+ Show picked up ammo name when playing demo |
|
295 |
+ Make engine fonts bold |
|
296 |
+ Small sound improvements |
|
297 |
* Fix clouds shaking up |
|
298 |
* Repair screenshots capturing |
|
299 |
||
1071 | 300 |
0.9.4 -> 0.9.5: |
301 |
+ Taunts |
|
302 |
+ Exit confirmation dialog |
|
303 |
+ Sudden death |
|
304 |
+ Maps added: Hydrant, Lonely Island |
|
305 |
+ Updated mushroom map |
|
306 |
+ Translations added: German, Slovak, Bulgarian, French |
|
307 |
+ More impressive exposions |
|
308 |
* Fix bad sprite when you jump and get hit |
|
309 |
||
1018 | 310 |
0.9.3 -> 0.9.4: |
311 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play |
|
312 |
+ Mortar, whip and Kamikaze weapon additions |
|
313 |
+ Two new themes, desert island and city |
|
314 |
+ New maps |
|
315 |
+ New animations, including an idle animation! |
|
316 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings |
|
317 |
+ AI updates |
|
318 |
+ Teams now work in fort mode, i.e. 2v2 |
|
319 |
+ Ability to attack whilst jumping/rope swinging |
|
320 |
+ Some weapons can only be used after a certain number of turns |
|
321 |
+ Lots of new graphics |
|
322 |
* Many network/gameplay bug fixes |
|
323 |
||
881 | 324 |
0.9.2 -> 0.9.3: |
325 |
+ Switch to OpenGL rendering |
|
326 |
+ Massive graphics update |
|
327 |
+ New animations, weapon sprites |
|
328 |
+ New themes 'Snow' and 'Nature' |
|
329 |
+ Many new sounds |
|
4095 | 330 |
+ Hedgehog backjump |
881 | 331 |
+ Automated parachute |
332 |
+ Hedgehog can jump even when someone is on its head |
|
333 |
* Improve and bugfix statistics |
|
334 |
* Fix bug allowing to make stack of hedgehogs using teleport |
|
335 |
* Fix fall without damage trick, which could be performed with not attached rope |
|
336 |
* Don't show enemy's picked weapon name |
|
337 |
* Fix hedgehog moving direction after been shot by shotgun |
|
338 |
* Fix bug with handling keys while it is enemy's turn |
|
339 |
||
734 | 340 |
0.9 -> 0.9.2: |
733 | 341 |
|
342 |
+ Add registration of net game in web |
|
343 |
+ Introduce weapons sets support |
|
344 |
+ Add teleportation tool |
|
752 | 345 |
+ Add hedgehogs switching tool |
733 | 346 |
+ Add tags with current damage (alt damage option on options page) |
347 |
+ A couple of new land templates |
|
348 |
+ Decrease network bandwidth usage |
|
752 | 349 |
+ Add clans support (teams with identical colors are allies) |
733 | 350 |
+ 's' key speeds up demo playing |
351 |
+ Easter egg |
|
352 |
+ Full saves support, 'Saved games' page |
|
353 |
+ Add ability to choose which info is shown above hedgehogs |
|
354 |
+ AI can use Air Attack weapon |
|
355 |
+ Get possible screen resolutions from SDL library |
|
356 |
+ Add Desert Eagle and UFO sounds |
|
357 |
+ Add parachute sprite |
|
735 | 358 |
+ Add training mode |
733 | 359 |
+ New theme and map 'Volcano' |
360 |
+ Moving hedgehog could make another hedgehog moving kicking him |
|
361 |
+ Save and restore window size on application restart |
|
362 |
* Fix using parachute while staying on the ground |
|
363 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) |
|
364 |
* Fix AI jumping to wrong direction on the turn start |
|
736 | 365 |
* Fix rare conditions causing network game to randomly fail |
735 | 366 |
* Make missiles collide with attacking hedgehog |