project_files/HedgewarsMobile/Classes/AmmoMenuViewController.m
author koda
Sun, 09 Oct 2011 00:24:58 +0200
changeset 6107 0741c0f0203e
parent 6078 8c0cc07731e5
child 6209 074ab6ebcb3e
permissions -rw-r--r--
some code refactoring of the ios game config
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 03/10/2010.
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 */
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#import "AmmoMenuViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define BTNS_PER_ROW         9
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#define DEFAULT_DESCRIPTION  IS_IPAD() ? \
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                             NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nYou can move this window anywhere on the screen.",@"") : \
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                             NSLocalizedString(@"Hold your finger on a weapon to see what it does.\nTap anywhere to dismiss.",@"")
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@implementation AmmoMenuViewController
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@synthesize imagesArray, buttonsArray, nameLabel, extraLabel, captionLabel, isVisible;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark view handling
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-(void) viewDidLoad {    
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    self.view.frame = CGRectMake(0, 0, 480, 320);
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    self.view.backgroundColor = [UIColor blackColor];
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    self.view.layer.borderColor = [[UIColor whiteColor] CGColor];
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    self.view.layer.borderWidth = 1.3f;
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    [self.view.layer setCornerRadius:10];
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    [self.view.layer setMasksToBounds:YES];
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    self.view.autoresizingMask = UIViewAutoresizingNone;
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    placingPoint = CGPointMake(-1, -1);
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    self.isVisible = NO;
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    delay = (uint8_t *)calloc(HW_getNumberOfWeapons(), sizeof(uint8_t));
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    HW_getAmmoDelays(delay);
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    shouldUpdateImage = (BOOL *)calloc(HW_getNumberOfWeapons(), sizeof(BOOL));
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    [super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [self updateAmmoVisuals];
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    [super viewWillAppear:animated];
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}
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-(void) appearInView:(UIView *)container {
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    [self viewWillAppear:YES];
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    [container addSubview:self.view];
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    if (placingPoint.x == -1 || placingPoint.y == -1)
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        placingPoint = container.center;
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    self.view.center = placingPoint;
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    self.isVisible = YES;
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    if (IS_IPAD() == NO)
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        HW_pause();
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}
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-(void) disappear {
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    if (self.isVisible)
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        [self.view removeFromSuperview];
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    self.isVisible = NO;
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    placingPoint = self.view.center;
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    if (IS_IPAD() == NO)
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        HW_pauseToggle();
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}
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#pragma mark -
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#pragma mark drawing
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-(void) loadLabels {
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    int x = 12;
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    int y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*44 + 18;
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    UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 200, 20)];
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    name.backgroundColor = [UIColor clearColor];
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    name.textColor = [UIColor darkYellowColor];
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    name.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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    self.nameLabel = name;
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    [self.view addSubview:self.nameLabel];
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    [name release];
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    UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(x+200, y, 220, 20)];
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    caption.backgroundColor = [UIColor clearColor];
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    caption.textColor = [UIColor whiteColor];
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    caption.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]];
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    caption.adjustsFontSizeToFitWidth = YES;
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    caption.minimumFontSize = 8;
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    self.captionLabel = caption;
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    [self.view addSubview:self.captionLabel];
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    [caption release];
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    UILabel *description = [[UILabel alloc] initWithFrame:CGRectMake(x+2, self.view.frame.size.height-50, 415, 53)];
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    description.backgroundColor = [UIColor clearColor];
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    description.textColor = [UIColor whiteColor];
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    description.text = DEFAULT_DESCRIPTION;
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    description.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
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    description.adjustsFontSizeToFitWidth = YES;
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    description.minimumFontSize = 8;
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    description.numberOfLines = 0;
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    self.extraLabel = description;
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    [self.view addSubview:self.extraLabel];
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    [description release];
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}
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-(void) loadAmmoStuff:(id) object {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
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    UIImage *ammoStoreImage = [[UIImage alloc] initWithContentsOfFile:str];
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    NSMutableArray *imgs = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
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    NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:HW_getNumberOfWeapons()];
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    int i, j, e;
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    for (i = 0, j = 0, e = 0; i < HW_getNumberOfWeapons(); i++) {
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        int x, y;
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        float w, radius;
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        // move utilities aside and make 'em rounded
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        if (HW_isWeaponAnEffect(i)) {
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            x = 432;
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            y = 20 + 48*e++;
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            w = 1.5;
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            radius = 22;
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        } else {
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            x = 10+(j%BTNS_PER_ROW)*44;
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            y = 10+(j/BTNS_PER_ROW)*44;
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            if (j / BTNS_PER_ROW % 2 != 0)
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                x += 20;
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            w = 1;
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            radius = 6;
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            j++;
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        }
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        UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
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        button.frame = CGRectMake(x, y, 40, 40);
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        button.tag = i;
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        button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
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        button.layer.borderWidth = w;
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        [button.layer setCornerRadius:radius];
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        [button.layer setMasksToBounds:YES];
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        [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
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        [button addTarget:self action:@selector(buttonReleased:) forControlEvents:UIControlEventTouchUpInside];
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        [button addTarget:self action:@selector(buttonCancelled:) forControlEvents:UIControlEventTouchUpOutside|UIControlEventTouchCancel];
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        [button setTitleColor:[UIColor lightYellowColor] forState:UIControlStateNormal];
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        button.titleLabel.backgroundColor = [UIColor blackColor];
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        button.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont smallSystemFontSize]];
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        [button.titleLabel.layer setCornerRadius:3];
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        [button.titleLabel.layer setMasksToBounds:YES];
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        button.titleLabel.layer.borderColor = [[UIColor whiteColor] CGColor];
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        button.titleLabel.layer.borderWidth = 1;
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        [self.view addSubview:button];
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        [array addObject:button];
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        int size = 32 * [[UIScreen mainScreen] scale];
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        int x_src = ((i*size)/(int)(ammoStoreImage.size.height * [[UIScreen mainScreen] scale]))*size;
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        int y_src = (i*size)%(int)(ammoStoreImage.size.height * [[UIScreen mainScreen] scale]);
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        UIImage *img = [ammoStoreImage cutAt:CGRectMake(x_src, y_src, size, size)];
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        [imgs addObject:img];
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    }
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    [self performSelectorOnMainThread:@selector(setButtonsArray:) withObject:array waitUntilDone:NO];
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    [array release];
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    [self performSelectorOnMainThread:@selector(setImagesArray:) withObject:imgs waitUntilDone:NO];
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    [imgs release];
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    [ammoStoreImage release];
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    [self performSelectorOnMainThread:@selector(loadLabels) withObject:nil waitUntilDone:NO];
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    [self performSelectorOnMainThread:@selector(updateAmmoVisuals) withObject:nil waitUntilDone:YES];
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    UIActivityIndicatorView *spinner = (UIActivityIndicatorView *)object;
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    [spinner stopAnimating];
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    [pool drain];
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}
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-(void) updateAmmoVisuals {
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    if (self.buttonsArray == nil || self.imagesArray == nil) {
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        UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
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        spinner.hidesWhenStopped = YES;
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        spinner.center = self.view.center;
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        [spinner startAnimating];
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        [self.view addSubview:spinner];
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        [NSThread detachNewThreadSelector:@selector(loadAmmoStuff:) toTarget:self withObject:spinner];
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        [spinner release];
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        return;
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    }
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   202
    
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    int *loadout = (int *)calloc(HW_getNumberOfWeapons(), sizeof(int));
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    int res = HW_getAmmoCounts(loadout);
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    int turns = HW_getTurnsForCurrentTeam();
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   206
    
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   207
    if (res == 0) {
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        self.view.userInteractionEnabled = YES;
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   209
        
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        for (int i = 0; i < HW_getNumberOfWeapons(); i++) {
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            UIButton *button = [self.buttonsArray objectAtIndex:i];
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            if (loadout[i] > 0) {
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                if (delay[i]-turns >= 0) {
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                    button.layer.borderColor = [[UIColor lightGrayColor] CGColor];
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                    [button setTitle:[NSString stringWithFormat:@" %d ",delay[i]-turns+1] forState:UIControlStateNormal];
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                    if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == NO) {
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                        UIImage *img = [self.imagesArray objectAtIndex:i];
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                        [button setBackgroundImage:[img convertToGrayScale] forState:UIControlStateNormal];
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   219
                        shouldUpdateImage[i] = YES;
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                    }
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   221
                } else {
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   222
                    button.layer.borderColor = [[UIColor lightYellowColor] CGColor];
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   223
                    [button setTitle:nil forState:UIControlStateNormal];
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   224
                    if (button.currentBackgroundImage == nil || shouldUpdateImage[i] == YES) {
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   225
                        UIImage *img = [self.imagesArray objectAtIndex:i];
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                        [button setBackgroundImage:img forState:UIControlStateNormal];
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   227
                        shouldUpdateImage[i] = NO;
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   228
                    }
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   229
                }
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   230
                button.enabled = YES;
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   231
            } else {
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   232
                if (button.enabled == YES)
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                    [button setBackgroundImage:nil forState:UIControlStateNormal];
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   234
                button.layer.borderColor = [[UIColor darkGrayColor] CGColor];
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   235
                button.enabled = NO;
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   236
                shouldUpdateImage[i] = NO;
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   237
            }
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   238
        }
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   239
    } else {
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   240
        self.view.userInteractionEnabled = NO;
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   241
    }
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   242
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   243
    free(loadout);
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   244
    loadout = NULL;
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   245
}
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   246
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   247
#pragma mark -
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   248
#pragma mark user interaction
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   249
-(void) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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   251
    if (self.nameLabel == nil || self.extraLabel == nil)
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   252
        [self loadLabels];
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   253
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   254
    self.nameLabel.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(theButton.tag)];
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   255
    // description contains a lot of unnecessary stuff, we clean it by removing .|, !| and ?|
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   256
    NSString *description = [NSString stringWithUTF8String:HW_getWeaponDescriptionByIndex(theButton.tag)];
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   257
    NSArray *elements = [description componentsSeparatedByString:@".|"];
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   258
    NSArray *purgedElements = [[elements objectAtIndex:0] componentsSeparatedByString:@"!|"];
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   259
    NSArray *morePurgedElements = [[purgedElements objectAtIndex:0] componentsSeparatedByString:@"?|"];
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   260
    self.extraLabel.text = [[[morePurgedElements objectAtIndex:0] stringByReplacingOccurrencesOfString:@"|" withString:@" "] stringByAppendingString:@"."];
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   261
    if (theButton.currentTitle != nil)
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   262
        self.captionLabel.text = NSLocalizedString(@"This weapon is locked",@"");
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   263
    else
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   264
        self.captionLabel.text = [NSString stringWithUTF8String:HW_getWeaponCaptionByIndex(theButton.tag)];
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   265
    
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   266
    self.nameLabel.backgroundColor = [UIColor blackColor];
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   267
    self.captionLabel.backgroundColor = [UIColor blackColor];
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   268
    self.extraLabel.backgroundColor = [UIColor blackColor];
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   269
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   270
    int y, x = 8;
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   271
    // display labels on top for lower buttons
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   272
    if (theButton.tag > 41)
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   273
        y = 5;
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   274
    else
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   275
        y = (HW_getNumberOfWeapons()/BTNS_PER_ROW)*40;
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   277
    self.nameLabel.frame = CGRectMake(x, y, 200, 20);
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   278
    self.captionLabel.frame = CGRectMake(x+200, y, 220, 20);
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   279
    self.extraLabel.frame = CGRectMake(x+2, y+20, 415, 53);
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   280
}
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   281
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   282
-(void) buttonCancelled:(id) sender {
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   283
    self.nameLabel.text = nil;
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   284
    self.extraLabel.text = nil;
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   285
    self.captionLabel.text = nil;
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   286
    self.extraLabel.backgroundColor = [UIColor clearColor];
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   287
    self.captionLabel.backgroundColor = [UIColor clearColor];
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   288
    self.nameLabel.backgroundColor = [UIColor clearColor];
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}
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-(void) buttonReleased:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    if (self.nameLabel == nil || self.extraLabel == nil)
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        [self loadLabels];
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    if (theButton.currentTitle == nil) {
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        HW_setWeapon(theButton.tag);
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        [AudioManagerController playClickSound];
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        if (IS_DUALHEAD() == NO)
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            [self disappear];
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    }
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    [self buttonCancelled:sender];
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}
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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    NSSet *allTouches = [event allTouches];
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    if (IS_IPAD() && [touches count] == 1) {
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        self.view.layer.borderWidth = 3.5;
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        currentPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
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    }
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    if (IS_IPAD() == NO)
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        [self disappear];
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}
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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    self.view.layer.borderWidth = 1.3;
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}
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// better window dragging implementation by
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// http://iphonedevelopertips.com/graphics/drag-an-image-within-the-bounds-of-superview.html
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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    if (IS_IPAD() && [touches count] == 1) {
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        // Get active location upon move
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        CGPoint activePoint = [[touches anyObject] locationInView:self.view];
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        // Determine new point based on where the touch is now located
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        CGPoint newPoint = CGPointMake(self.view.center.x + (activePoint.x - currentPoint.x),
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                                       self.view.center.y + (activePoint.y - currentPoint.y));
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        // Make sure we stay within the bounds of the parent view
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        float midPointX = CGRectGetMidX(self.view.bounds);
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        if (newPoint.x > self.view.superview.bounds.size.width  - midPointX)
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            newPoint.x = self.view.superview.bounds.size.width - midPointX;
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        else if (newPoint.x < midPointX)
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            newPoint.x = midPointX;
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        float midPointY = CGRectGetMidY(self.view.bounds);
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        if (newPoint.y > self.view.superview.bounds.size.height  - midPointY)
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            newPoint.y = self.view.superview.bounds.size.height - midPointY;
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        else if (newPoint.y < midPointY)
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            newPoint.y = midPointY;
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        self.view.center = newPoint;
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    }
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}
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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    [self touchesEnded:touches withEvent:event];
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}
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#pragma mark -
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#pragma mark memory
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-(void) didReceiveMemoryWarning {
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    self.imagesArray = nil;
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    if (self.isVisible == NO)
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        self.buttonsArray = nil;
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    self.nameLabel = nil;
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    self.extraLabel = nil;
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    self.captionLabel = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.imagesArray = nil;
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    self.buttonsArray = nil;
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    self.nameLabel = nil;
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    self.extraLabel = nil;
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    self.captionLabel = nil;
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    free(delay);
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   373
    delay = NULL;
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   374
    free(shouldUpdateImage);
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   375
    shouldUpdateImage = NULL;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(nameLabel);
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    releaseAndNil(extraLabel);
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   383
    releaseAndNil(captionLabel);
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   384
    releaseAndNil(imagesArray);
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   385
    releaseAndNil(buttonsArray);
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   386
    [super dealloc];
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   387
}
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@end