project_files/HedgewarsMobile/Classes/MGSplitViewController/MGSplitCornersView.h
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11115 3729ac42189b
permissions -rwxr-xr-x
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
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//
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//  MGSplitCornersView.h
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//  MGSplitView
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//
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//  Created by Matt Gemmell on 28/07/2010.
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//  Copyright 2010 Instinctive Code.
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//
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#import <UIKit/UIKit.h>
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typedef enum _MGCornersPosition {
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	MGCornersPositionLeadingVertical	= 0, // top of screen for a left/right split.
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	MGCornersPositionTrailingVertical	= 1, // bottom of screen for a left/right split.
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	MGCornersPositionLeadingHorizontal	= 2, // left of screen for a top/bottom split.
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	MGCornersPositionTrailingHorizontal	= 3  // right of screen for a top/bottom split.
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} MGCornersPosition;
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@class MGSplitViewController;
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@interface MGSplitCornersView : UIView {
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	float cornerRadius;
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	MGSplitViewController *__unsafe_unretained splitViewController;
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	MGCornersPosition cornersPosition;
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	UIColor *cornerBackgroundColor;
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}
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@property (nonatomic, assign) float cornerRadius;
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@property (nonatomic, unsafe_unretained) MGSplitViewController *splitViewController; // weak ref.
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@property (nonatomic, assign) MGCornersPosition cornersPosition; // don't change this manually; let the splitViewController manage it.
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@property (nonatomic, strong) UIColor *cornerBackgroundColor;
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@end