project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11137 14f50dde3e8c
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
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//  MXAudioPlayerFadeOperation.m
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//
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//  Created by Andrew Mackenzie-Ross on 30/11/10.
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//  mackross.net.
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//
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#import "MXAudioPlayerFadeOperation.h"
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#import <AVFoundation/AVFoundation.h>
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#define SKVolumeChangesPerSecond 15
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@interface MXAudioPlayerFadeOperation ()
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@property (nonatomic, retain, readwrite) AVAudioPlayer *audioPlayer;
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- (void)beginFadeOperation;
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- (void)finishFadeOperation;
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@end
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@implementation MXAudioPlayerFadeOperation
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#pragma mark -
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#pragma mark Properties
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@synthesize audioPlayer = _audioPlayer;
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@synthesize fadeDuration = _fadeDuration;
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@synthesize finishVolume = _finishVolume;
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@synthesize playBeforeFade = _playBeforeFade;
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@synthesize pauseAfterFade = _pauseAfterFade;
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@synthesize stopAfterFade = _stopAfterFade;
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@synthesize delay = _delay;
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#pragma mark -
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#pragma mark Accessors
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- (AVAudioPlayer *)audioPlayer {
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  AVAudioPlayer *result;
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  @synchronized(self) {
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    result = [_audioPlayer retain];
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  }
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  return [result autorelease];
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}
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- (void)setAudioPlayer:(AVAudioPlayer *)anAudioPlayer {
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  @synchronized(self) {
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    if (_audioPlayer != anAudioPlayer) {
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      [_audioPlayer release];
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      _audioPlayer = [anAudioPlayer retain];
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    }
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  }
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}
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#pragma mark -
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#pragma mark NSOperation
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-(id) initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
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  if ((self = [super init])) {
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    self.audioPlayer = player;
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    [player prepareToPlay];
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    _fadeDuration = duration;
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    _finishVolume = volume;
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    _playBeforeFade = YES;
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    _stopAfterFade = NO;
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    _pauseAfterFade = (volume == 0.0) ? YES : NO;
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    _delay = timeDelay;
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  }
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  return self;
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration {
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  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:duration withDelay:0.0];
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume {
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  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:1.0];
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player {
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  return [self initFadeWithAudioPlayer:player toVolume:0.0];
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}
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- (id) init {
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  ALog(@"Failed to init class (%@) with AVAudioPlayer instance, use initFadeWithAudioPlayer:",[self class]);
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  return nil;
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}
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- (void)main {
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  @autoreleasepool {
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  [NSThread sleepForTimeInterval:_delay];
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  if ([self.audioPlayer isKindOfClass:[AVAudioPlayer class]]) {
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    [self beginFadeOperation];
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  }
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  else {
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    ALog(@"AudioPlayerFadeOperation began with invalid AVAudioPlayer");
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  }
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  }
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}
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- (void)beginFadeOperation {
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  if (![self.audioPlayer isPlaying] && _playBeforeFade) [self.audioPlayer play];
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  if (_fadeDuration != 0.0) {
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    NSTimeInterval sleepInterval = (1.0 / SKVolumeChangesPerSecond);
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    NSTimeInterval startTime = [[NSDate date] timeIntervalSinceReferenceDate];
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    NSTimeInterval now = startTime;
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    float startVolume = [self.audioPlayer volume];
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    while (now < (startTime + _fadeDuration)) {
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      float ratioOfFadeCompleted = (now - startTime)/_fadeDuration;
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      float volume = (_finishVolume * ratioOfFadeCompleted) + (startVolume * (1-ratioOfFadeCompleted));
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      [self.audioPlayer setVolume:volume];
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      [NSThread sleepForTimeInterval:sleepInterval];
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      now = [[NSDate date] timeIntervalSinceReferenceDate];
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    }
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    [self.audioPlayer setVolume:_finishVolume];
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    [self finishFadeOperation];
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  }
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  else {
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    [self.audioPlayer setVolume:_finishVolume];
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    [self finishFadeOperation];
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  }
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}
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- (void)finishFadeOperation {
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  if ([self.audioPlayer isPlaying] && _pauseAfterFade) [self.audioPlayer pause];
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  if ([self.audioPlayer isPlaying] && _stopAfterFade) [self.audioPlayer stop];
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}
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- (void)dealloc {
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  releaseAndNil(_audioPlayer);
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  [super dealloc];
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}
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@end
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