project_files/HedgewarsMobile/Classes/SavedGamesViewController.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11554 893722a2a1f9
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SavedGamesViewController.h"
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#import "GameInterfaceBridge.h"
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@interface SavedGamesViewController ()
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@property (retain, nonatomic) IBOutlet UIBarButtonItem *clearAllButton;
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@end
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@implementation SavedGamesViewController
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@synthesize tableView, listOfSavegames;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) updateTable {
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SAVES_DIRECTORY() error:NULL];
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    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
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    self.listOfSavegames = array;
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    [array release];
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    [self.tableView reloadData];
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}
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-(void) viewDidLoad
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{
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    [super viewDidLoad];
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    [self.tableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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    NSString *imgName = (IS_IPAD()) ? @"mediumBackground~ipad.png" : @"smallerBackground~iphone.png";
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
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    UIImageView *background = [[UIImageView alloc] initWithImage:img];
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    [img release];
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    background.frame = self.view.frame;
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    background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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    [self.view insertSubview:background atIndex:0];
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    [background release];
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    [self.clearAllButton setTitle:NSLocalizedString(@"Clear All", nil)];
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    if (self.listOfSavegames == nil)
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        [self updateTable];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [self updateTable];
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    [super viewWillAppear:animated];
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}
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#pragma mark -
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#pragma mark button functions
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    if (button.tag == 0) {
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        [[AudioManagerController mainManager] playBackSound];
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        [self.tableView setEditing:NO animated:YES];
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        [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
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    } else {
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        NSString *titleStr, *cancelStr, *confirmStr;
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        titleStr = NSLocalizedString(@"Are you reeeeeally sure?", @"");
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        cancelStr = NSLocalizedString(@"Well, maybe not...", @"");
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        confirmStr = NSLocalizedString(@"Of course!", @"");
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        UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:titleStr
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                                                                 delegate:self
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                                                        cancelButtonTitle:cancelStr
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                                                   destructiveButtonTitle:confirmStr
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                                                        otherButtonTitles:nil];
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        if (IS_IPAD())
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            [actionSheet showFromBarButtonItem:(UIBarButtonItem *)sender animated:YES];
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        else
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            [actionSheet showInView:self.view];
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        [actionSheet release];
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    }
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}
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-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
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    if ([actionSheet cancelButtonIndex] != buttonIndex) {
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        // remove all files and recreate the directory
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        [[NSFileManager defaultManager] removeItemAtPath:SAVES_DIRECTORY() error:NULL];
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        [[NSFileManager defaultManager] createDirectoryAtPath:SAVES_DIRECTORY() withIntermediateDirectories:NO attributes:nil error:NULL];
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        // update the table and the cached list
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        NSMutableArray *array = [[NSMutableArray alloc] init];
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        for (int i = 0; i < [self.listOfSavegames count]; i++)
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            [array addObject:[NSIndexPath indexPathForRow:i inSection:0]];
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        [self.listOfSavegames removeAllObjects];
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        [self.tableView deleteRowsAtIndexPaths:array withRowAnimation:UITableViewRowAnimationTop];
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        [array release];
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    }
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.listOfSavegames count];
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (editableCell == nil) {
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        editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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        editableCell.delegate = nil;
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        editableCell.textField.userInteractionEnabled = NO;
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    }
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    editableCell.tag = [indexPath row];
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    editableCell.textField.text = [[self.listOfSavegames objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
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    editableCell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
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    return (UITableViewCell *)editableCell;
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}
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-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
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    UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 60)];
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    footer.backgroundColor = [UIColor clearColor];
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    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width*60/100, 60)];
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    label.center = CGPointMake(self.tableView.frame.size.width/2, 30);
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    label.textAlignment = NSTextAlignmentCenter;
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    label.font = [UIFont italicSystemFontOfSize:16];
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    label.textColor = [UIColor lightGrayColor];
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    label.numberOfLines = 5;
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    label.text = NSLocalizedString(@"Press to resume playing or swipe to delete the save file.",@"");
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    label.backgroundColor = [UIColor clearColor];
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    [footer addSubview:label];
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    [label release];
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    return [footer autorelease];
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
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    return 60;
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}
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-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    [(EditableCellView *)[self.tableView cellForRowAtIndexPath:indexPath] save:nil];
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    [self fixTagsForStartTag:[indexPath row]];
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    NSString *saveName = [self.listOfSavegames objectAtIndex:[indexPath row]];
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    NSString *filePath = [NSString stringWithFormat:@"%@/%@",SAVES_DIRECTORY(),saveName];
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    [[NSFileManager defaultManager] removeItemAtPath:filePath error:nil];
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    [self.listOfSavegames removeObject:saveName];
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    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationLeft];
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}
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#pragma mark - Fix cells' tags
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- (void)fixTagsForStartTag:(NSInteger)tag
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{
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    for (UITableViewCell *cell in self.tableView.visibleCells)
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    {
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        NSInteger oldTag = cell.tag;
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        if (oldTag > tag)
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        {
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            cell.tag--;
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        }
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    }
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
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    if (self.listOfSavegames == nil)
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        [self updateTable];
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    // duplicate the entry
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    [(EditableCellView *)[self.tableView cellForRowAtIndexPath:indexPath] save:nil];
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    NSString *currentSaveName = [self.listOfSavegames objectAtIndex:[indexPath row]];
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    NSString *currentFilePath = [[NSString alloc] initWithFormat:@"%@/%@",SAVES_DIRECTORY(),currentSaveName];
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    NSString *newSaveName = [[NSString alloc] initWithFormat:@"[%@] %@",NSLocalizedString(@"Backup",@""),currentSaveName];
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    NSString *newFilePath = [[NSString alloc] initWithFormat:@"%@/%@",SAVES_DIRECTORY(),newSaveName];
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    [self.listOfSavegames addObject:newSaveName];
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    [newSaveName release];
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    [[NSFileManager defaultManager] copyItemAtPath:currentFilePath toPath:newFilePath error:nil];
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    [newFilePath release];
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    [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startSaveGame:currentFilePath];
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    [currentFilePath release];
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// rename old file if names differ
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    if (self.listOfSavegames == nil)
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        [self updateTable];
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    NSString *oldFilePath = [NSString stringWithFormat:@"%@/%@",SAVES_DIRECTORY(),[self.listOfSavegames objectAtIndex:tagValue]];
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    NSString *newFilePath = [NSString stringWithFormat:@"%@/%@.hws",SAVES_DIRECTORY(),textString];
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    if ([oldFilePath isEqualToString:newFilePath] == NO) {
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        [[NSFileManager defaultManager] moveItemAtPath:oldFilePath toPath:newFilePath error:nil];
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        [self.listOfSavegames replaceObjectAtIndex:tagValue withObject:[textString stringByAppendingString:@".hws"]];
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    }
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}
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#pragma mark -
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#pragma mark Memory Management
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-(void) didReceiveMemoryWarning {
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    self.listOfSavegames = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.tableView = nil;
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    self.listOfSavegames = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(tableView);
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    releaseAndNil(listOfSavegames);
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    releaseAndNil(_clearAllButton);
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    [super dealloc];
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}
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@end