project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11296 83738cdd750d
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SingleSchemeViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define LABEL_TAG  12345
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#define SLIDER_TAG 54321
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#define SWITCH_TAG 67890
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@implementation SingleSchemeViewController
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@synthesize schemeName, schemeDictionary, basicSettingList, gameModifierArray;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    // title, description, image name (+btn)
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    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
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    self.gameModifierArray = mods;
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    [mods release];
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    // title, image name (+icon), default value, max value, min value
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    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
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    self.basicSettingList = basicSettings;
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    [basicSettings release];
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    self.title = NSLocalizedString(@"Edit scheme preferences",@"");
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}
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// load from file
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    NSMutableDictionary *scheme = [[NSMutableDictionary alloc] initWithContentsOfFile:schemeFile];
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    [schemeFile release];
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    self.schemeDictionary = scheme;
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    [scheme release];
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    [self.tableView reloadData];
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}
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// save to file
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-(void) viewWillDisappear:(BOOL) animated {
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    [super viewWillDisappear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    [self.schemeDictionary writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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}
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// force a redraw of the game mod section to reposition the slider
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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    if (IS_IPAD() == NO)
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        return;
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    [self.tableView reloadSections:[NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationFade];
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// set the new value
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    if (tagValue == 0) {
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        // delete old file
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        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
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        // update filename
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        self.schemeName = textString;
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        // save new file
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        [self.schemeDictionary writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] atomically:YES];
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    } else {
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        [self.schemeDictionary setObject:textString forKey:@"description"];
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    }
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 3;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    switch (section) {
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        case 0:
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            return 2;
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            break;
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        case 1:
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            return [[self.schemeDictionary objectForKey:@"basic"] count];
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            break;
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        case 2:
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            return [[self.schemeDictionary objectForKey:@"gamemod"] count];
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        default:
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            break;
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    }
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    return 0;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    static NSString *CellIdentifier2 = @"Cell2";
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    UITableViewCell *cell = nil;
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    EditableCellView *editableCell = nil;
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    NSInteger row = [indexPath row];
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    switch ([indexPath section]) {
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        case 0:
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            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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            if (editableCell == nil) {
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                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
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                                               reuseIdentifier:CellIdentifier0] autorelease];
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                editableCell.delegate = self;
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            }
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            editableCell.tag = row;
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            editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
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            editableCell.imageView.image = nil;
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            editableCell.detailTextLabel.text = nil;
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            if (row == 0) {
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                editableCell.textField.text = self.schemeName;
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                editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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            } else {
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                editableCell.minimumCharacters = 0;
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                editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
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                editableCell.textField.text = [self.schemeDictionary objectForKey:@"description"];
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                editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
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            }
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            cell = editableCell;
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            break;
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        case 1:
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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            NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
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            // need to offset this section (see format in CommodityFunctions.m and above)
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            if (cell == nil) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
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                                               reuseIdentifier:CellIdentifier1] autorelease];
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                UISlider *slider = [[UISlider alloc] init];
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                [slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
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                [cell.contentView addSubview:slider];
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                [slider release];
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                UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
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                label.tag = LABEL_TAG;
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                label.backgroundColor = [UIColor clearColor];
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                label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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                [cell.contentView addSubview:label];
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                [label release];
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            }
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            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",ICONS_DIRECTORY(),
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                                                                    [[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = img;
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            [img release];
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            UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
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            NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
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            cellLabel.text = NSLocalizedStringFromTable(basicSettingTitleKey, @"Scheme", nil);
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            cellLabel.adjustsFontSizeToFitWidth = YES;
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            // can't use the viewWithTag method because row is dynamic
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            UISlider *cellSlider = nil;
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            for (UIView *oneView in cell.contentView.subviews) {
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                if ([oneView isMemberOfClass:[UISlider class]]) {
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                    cellSlider = (UISlider *)oneView;
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                    break;
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                }
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            }
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            cellSlider.tag = SLIDER_TAG + row;
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            cellSlider.maximumValue = [[detail objectForKey:@"max"] floatValue];
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            cellSlider.minimumValue = [[detail objectForKey:@"min"] floatValue];
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            cellSlider.value = [[[self.schemeDictionary objectForKey:@"basic"] objectAtIndex:row] floatValue];
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            // redraw the slider here
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            NSInteger hOffset = 260;
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            NSInteger vOffset = 12;
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            NSInteger sliderLength = 150;
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            if (IS_IPAD()) {
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                hOffset = 310;
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                sliderLength = 230;
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                if (IS_ON_PORTRAIT()) {
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                    hOffset = 50;
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                    vOffset = 40;
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                    sliderLength = 285;
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                }
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            }
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            cellSlider.frame = CGRectMake(hOffset, vOffset, sliderLength, 23);
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            NSString *prestring = [self localizedValueStringForKey:basicSettingTitleKey andSlider:cellSlider];
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            // forced to use this weird format otherwise the label disappears when size of the text is bigger than the original
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            while ([prestring length] <= 4)
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                prestring = [NSString stringWithFormat:@" %@",prestring];
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            cell.detailTextLabel.text = prestring;
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            cell.selectionStyle = UITableViewCellSelectionStyleBlue;
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            break;
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        case 2:
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
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            if (cell == nil) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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                                               reuseIdentifier:CellIdentifier2] autorelease];
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                UISwitch *onOff = [[UISwitch alloc] init];
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                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = onOff;
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                [onOff release];
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            }
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            UISwitch *switcher = (UISwitch *)cell.accessoryView;
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            switcher.tag = SWITCH_TAG + row;
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            [switcher setOn:[[[self.schemeDictionary objectForKey:@"gamemod"] objectAtIndex:row] boolValue] animated:NO];
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            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",ICONS_DIRECTORY(),
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                                                                      [[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = image;
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            [image release];
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            cell.imageView.layer.cornerRadius = 6.0f;
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            cell.imageView.layer.masksToBounds = YES;
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            NSString *gameModTitleKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
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            cell.textLabel.text = NSLocalizedStringFromTable(gameModTitleKey, @"Scheme", nil);
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            NSString *gameModDescKey = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
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            cell.detailTextLabel.text = NSLocalizedStringFromTable(gameModDescKey, @"Scheme", nil);
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            cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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            cell.detailTextLabel.minimumFontSize = 6;
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            cell.selectionStyle = UITableViewCellSelectionStyleNone;
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        }
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    return cell;
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   253
}
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-(void) toggleSwitch:(id) sender {
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    UISwitch *theSwitch = (UISwitch *)sender;
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    NSMutableArray *array = [self.schemeDictionary objectForKey:@"gamemod"];
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    [array replaceObjectAtIndex:theSwitch.tag-SWITCH_TAG withObject:[NSNumber numberWithBool:theSwitch.on]];
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}
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-(void) sliderChanged:(id) sender {
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    // the slider that changed is sent as object
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    UISlider *theSlider = (UISlider *)sender;
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    // create the indexPath of the row of the slider
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    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:theSlider.tag-SLIDER_TAG inSection:1];
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    // get its cell
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    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
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    // grab the associated labels
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    UILabel *detailLabel = (UILabel *)cell.detailTextLabel;
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    // modify it
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    NSString *basicSettingTitleKey = [[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"title"];
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    detailLabel.text = [self localizedValueStringForKey:basicSettingTitleKey andSlider:theSlider];
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    // save changes in the main array
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    NSMutableArray *array = [self.schemeDictionary objectForKey:@"basic"];
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    [array replaceObjectAtIndex:theSlider.tag-SLIDER_TAG withObject:[NSNumber numberWithInteger:theSlider.value]];
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   278
}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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   283
    UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
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    EditableCellView *editableCell = nil;
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    UISlider *cellSlider = nil;
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    switch ([indexPath section]) {
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   288
        case 0:
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            editableCell = (EditableCellView *)cell;
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            [editableCell replyKeyboard];
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   291
            break;
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        case 1:
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            cellSlider = (UISlider *)[cell.contentView viewWithTag:[indexPath row]+SLIDER_TAG];
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   294
            [cellSlider setValue:[[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] floatValue] animated:YES];
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   295
            [self sliderChanged:cellSlider];
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   296
            //cell.detailTextLabel.text = [[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] stringValue];
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   297
            break;
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   298
        case 2:
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            /*sw = (UISwitch *)cell.accessoryView;
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            [sw setOn:!sw.on animated:YES];
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   301
            [self toggleSwitch:sw];*/
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   302
            break;
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   303
        default:
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   304
            break;
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   305
    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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    NSString *sectionTitle = nil;
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    switch (section) {
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        case 0:
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            sectionTitle = NSLocalizedString(@"Scheme Name", @"");
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            break;
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        case 1:
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            sectionTitle = NSLocalizedString(@"Game Settings", @"");
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            break;
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        case 2:
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            sectionTitle = NSLocalizedString(@"Game Modifiers", @"");
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            break;
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        default:
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            DLog(@"nope");
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            break;
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    }
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    return sectionTitle;
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}
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-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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    if ([indexPath section] == 0)
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        return aTableView.rowHeight;
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    else if ([indexPath section] == 1)
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        return IS_ON_PORTRAIT() ? 72 : aTableView.rowHeight;
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    else
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        return 56;
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}
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   337
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#pragma mark - Helper methods
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- (NSString *)localizedValueStringForKey:(NSString *)keyString andSlider:(UISlider *)slider
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{
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    NSInteger sliderValue = (NSInteger)slider.value;
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   343
    
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    if ([keyString isEqualToString:@"Turn Time"] && sliderValue == 100)
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        return @"∞";
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   346
    else if ([keyString isEqualToString:@"Water Rise Amount"] && sliderValue == 100)
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   347
        return NSLocalizedString(@"Nvr", @"Short for 'Never'");
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   348
    else if ([keyString isEqualToString:@"Crate Drop Turns"] && sliderValue == 0)
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   349
        return NSLocalizedString(@"Nvr", @"Short for 'Never'");
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   350
    else if ([keyString isEqualToString:@"Mines Time"] && sliderValue == -1)
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   351
        return NSLocalizedString(@"Rnd", @"Short for 'Random'");
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   352
    else if ([keyString isEqualToString:@"World Edge"])
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   353
        switch (sliderValue)
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   354
        {
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   355
            case 0:
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   356
                return NSLocalizedString(@"None", nil);
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diff changeset
   357
            
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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   358
            case 1:
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   359
                return NSLocalizedString(@"Wrap", nil);
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   360
                
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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   361
            case 2:
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   362
                return NSLocalizedString(@"Bounce", nil);
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   363
                
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   364
            case 3:
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   365
                return NSLocalizedString(@"Sea", nil);
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   366
                
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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   367
            default:
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   368
                return @"";
83738cdd750d - Added 'World Edge' flag for Scheme Settings
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diff changeset
   369
        }
11295
6b6d96077395 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
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diff changeset
   370
    else
6b6d96077395 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
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diff changeset
   371
        return [NSString stringWithFormat:@"%ld", (long)sliderValue];
6b6d96077395 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
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   372
}
6b6d96077395 - Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
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diff changeset
   373
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   374
#pragma mark -
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   375
#pragma mark Memory management
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   376
-(void) didReceiveMemoryWarning {
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   377
    [super didReceiveMemoryWarning];
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2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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diff changeset
   378
    self.basicSettingList = nil;
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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   379
    self.gameModifierArray = nil;
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   380
}
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   381
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   382
-(void) viewDidUnload {
3659
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diff changeset
   383
    self.schemeName = nil;
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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diff changeset
   384
    self.schemeDictionary = nil;
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   385
    self.basicSettingList = nil;
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   386
    self.gameModifierArray = nil;
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a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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diff changeset
   387
    MSG_DIDUNLOAD();
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   388
    [super viewDidUnload];
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   389
}
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   390
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   391
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
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   392
    releaseAndNil(schemeName);
878e551f0b4a all together now! releaseAndNil ftw
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diff changeset
   393
    releaseAndNil(schemeDictionary);
878e551f0b4a all together now! releaseAndNil ftw
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diff changeset
   394
    releaseAndNil(basicSettingList);
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   395
    releaseAndNil(gameModifierArray);
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   396
    [super dealloc];
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   397
}
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   398
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diff changeset
   399
@end