project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 11233 b49dfdf628f6
child 12877 00215a7ec5f5
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "WeaponSettingsViewController.h"
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#import "SingleWeaponViewController.h"
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@implementation WeaponSettingsViewController
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@synthesize listOfWeapons;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"")
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                                                                   style:UIBarButtonItemStyleBordered
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                                                                  target:self
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                                                                  action:@selector(toggleEdit:)];
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    self.navigationItem.rightBarButtonItem = editButton;
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    [editButton release];
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    self.navigationItem.title = NSLocalizedString(@"List of weapons", nil);
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
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    self.listOfWeapons = array;
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    [array release];
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    [self.tableView reloadData];
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}
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// modifies the navigation bar to add the "Add" and "Done" buttons
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-(void) toggleEdit:(id) sender {
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    BOOL isEditing = self.tableView.editing;
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    [self.tableView setEditing:!isEditing animated:YES];
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    if (isEditing) {
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        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
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        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
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        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
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    } else {
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        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
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        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
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        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
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                                                                      style:UIBarButtonItemStyleBordered
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                                                                     target:self
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                                                                     action:@selector(addWeapon:)];
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        self.navigationItem.leftBarButtonItem = addButton;
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        [addButton release];
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    }
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}
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-(void) addWeapon:(id) sender {
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    NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
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    [CreationChamber createWeaponNamed:[fileName stringByDeletingPathExtension]];
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    [self.listOfWeapons addObject:fileName];
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    // order the array alphabetically, so schemes will keep their position
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    [self.listOfWeapons sortUsingSelector:@selector(compare:)];
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    [self.tableView reloadData];
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    NSInteger index = [self.listOfWeapons indexOfObject:fileName];
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    [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionMiddle animated:YES];
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    [fileName release];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.listOfWeapons count];
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}
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSUInteger row = [indexPath row];
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    NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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    cell.textLabel.text = rowString;
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    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
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    return cell;
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}
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// delete the row and the file
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-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSUInteger row = [indexPath row];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
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    [schemeFile release];
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    [self.listOfWeapons removeObjectAtIndex:row];
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    [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
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{
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    SingleWeaponViewController *singleWeaponViewController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
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    NSInteger row = [indexPath row];
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    NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
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    // this must be set so childController can load the correct plist
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    singleWeaponViewController.weaponName = [selectedWeaponFile stringByDeletingPathExtension];
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    [singleWeaponViewController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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    [self.navigationController pushViewController:singleWeaponViewController animated:YES];
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    [singleWeaponViewController release];
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    [tableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void)didReceiveMemoryWarning
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{
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload
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{
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    self.listOfWeapons = nil;
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a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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antonc27 <antonc27@mail.ru>
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-(void) dealloc
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{
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    releaseAndNil(listOfWeapons);
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    [super dealloc];
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}
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@end
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