project_files/frontlib/ipc/gameconn.h
author Wuzzy <almikes@aol.com>
Sat, 30 Sep 2017 23:52:08 +0200
changeset 12627 07fdda8c13a2
parent 10017 de822cd3df3a
permissions -rw-r--r--
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time Warning: This commit _might_ invalidate past records, but I'm not sure if this is actually the case. Note that only the eliminiation part of the script is touched, not the actual race logic. Even if records are actually broken by this, I and sheepluva have decided that it's more imporant to fix this very, VERY stupid and old bug than to preserve records.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     1
/*
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     2
 * Hedgewars, a free turn based strategy game
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     3
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     4
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     5
 * This program is free software; you can redistribute it and/or
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     6
 * modify it under the terms of the GNU General Public License
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     7
 * as published by the Free Software Foundation; either version 2
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     8
 * of the License, or (at your option) any later version.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
     9
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    10
 * This program is distributed in the hope that it will be useful,
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    13
 * GNU General Public License for more details.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    14
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    15
 * You should have received a copy of the GNU General Public License
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    16
 * along with this program; if not, write to the Free Software
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    17
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    18
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    19
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    20
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    21
 * This file contains functions for starting and interacting with a game run by the engine.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    22
 * The general usage is to first create a gameconn object by calling one of the flib_gameconn_create
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    23
 * functions. That will cause the frontlib to listen on a random port which can be queried using
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    24
 * flib_gameconn_getport(). You should also register your callback functions right at the start
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    25
 * to ensure you don't miss any callbacks.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    26
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    27
 * Next, start the engine (that part is up to you) with the appropriate command line arguments
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    28
 * for starting a game.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    29
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    30
 * In order to allow the gameconn to run, you should regularly call flib_gameconn_tick(), which
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    31
 * performs network I/O and calls your callbacks on interesting events.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    32
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    33
 * Once the engine connects, the gameconn will send it the required commands for starting the
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    34
 * game you requested in your flib_gameconn_create call.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    35
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    36
 * When the game is finished (or the connection is lost), you will receive the onDisconnect
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    37
 * message. This is the signal to destroy the gameconn and stop calling tick().
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    38
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    39
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    40
#ifndef GAMECONN_H_
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    41
#define GAMECONN_H_
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    42
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    43
#include "../model/gamesetup.h"
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    44
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    45
#include <stddef.h>
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    46
#include <stdint.h>
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    47
#include <stdbool.h>
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    48
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    49
/*
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    50
 * Different reasons for a disconnect. Only GAME_END_FINISHED signals a correctly completed game.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    51
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    52
#define GAME_END_FINISHED 0
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    53
#define GAME_END_INTERRUPTED 1
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    54
#define GAME_END_HALTED 2
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    55
#define GAME_END_ERROR 3
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    56
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    57
typedef struct _flib_gameconn flib_gameconn;
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    58
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    59
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    60
 * Create a gameconn that will start a local or network game with the indicated configuration.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    61
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    62
flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    63
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    64
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    65
 * Create a gameconn that will play back a demo.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    66
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    67
flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demoFileContent, size_t size);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    68
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    69
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    70
 * Create a gameconn that will continue from a saved game.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    71
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    72
flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *saveFileContent, size_t size);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    73
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    74
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    75
 * Create a gameconn that will start a campaign or training mission with the indicated script.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    76
 * seed is the random seed to use as entropy source (any string).
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    77
 * script is the path and filename of a Campaign or Training script, relative to the Data directory
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    78
 * (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    79
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    80
flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    81
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    82
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    83
 * Release all resources of this gameconn, including the network connection, and free its memory.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    84
 * It is safe to call this function from a callback.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    85
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    86
void flib_gameconn_destroy(flib_gameconn *conn);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    87
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    88
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    89
 * Returns the port on which the gameconn is listening. Only fails if you
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    90
 * pass NULL (not allowed), in that case 0 is returned.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    91
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    92
int flib_gameconn_getport(flib_gameconn *conn);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    93
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    94
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    95
 * Perform I/O operations and call callbacks if something interesting happens.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    96
 * Should be called regularly.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    97
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    98
void flib_gameconn_tick(flib_gameconn *conn);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
    99
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   100
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   101
 * Send an engine message to the engine. Only needed in net games, where you receive engine
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   102
 * messages from the server and have to pass them here.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   103
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   104
int flib_gameconn_send_enginemsg(flib_gameconn *conn, const uint8_t *data, size_t len);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   105
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   106
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   107
 * Send an info message to the engine that will be displayed in the game's chatlog.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   108
 * The msgtype determines the color of the message;  in the QTFrontend, info messages and
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   109
 * normal chat messages use 1, emote-messages (those starting with /me) use 2, and
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   110
 * join/leave messages use 3. You should use flib_gameconn_send_chatmsg for chat messages
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   111
 * though because it automatically formats /me messages.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   112
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   113
 * Generally only needed in net games.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   114
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   115
int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   116
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   117
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   118
 * Send a chat message to be displayed in the game's chatlog. Messages starting with /me are
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   119
 * automatically formatted correctly.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   120
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   121
 * Generally only needed in net games.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   122
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   123
int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   124
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   125
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   126
 * Request the engine to stop the game (efinish).
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   127
 * You can use this to shut down a game early without directly killing the engine process.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   128
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   129
int flib_gameconn_send_quit(flib_gameconn *conn);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   130
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   131
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   132
 * Send an arbitrary command to the engine, e.g. "eforcequit" to shut down the engine
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   133
 * quickly. Commands prefixed with "e" will be processed by the engine's ProcessCommand
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   134
 * method (with the e removed, so e.g. efinish will be parsed as finish).
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   135
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   136
int flib_gameconn_send_cmd(flib_gameconn *conn, const char *cmdString);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   137
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   138
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   139
 * Expected callback signature: void handleConnect(void *context)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   140
 * The engine has successfully connected. You don't have to react to this in any way.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   141
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   142
void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   143
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   144
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   145
 * Expected callback signature: void handleDisconnect(void *context, int reason)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   146
 * The connection to the engine was closed, either because the game has ended normally, or
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   147
 * because it was interrupted/halted, or because of an error. The reason is provided as one
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   148
 * of the GAME_END_xxx constants.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   149
 *
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   150
 * You should destroy the gameconn and - in a netgame - notify the server that the game has ended.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   151
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   152
void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   153
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   154
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   155
 * Expected callback signature: void handleErrorMessage(void* context, const char *msg)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   156
 * The engine sent an error message, you should probably display it to the user or at least log it.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   157
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   158
void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   159
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   160
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   161
 * Expected callback signature: void handleChat(void* context, const char *msg, bool teamchat)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   162
 * The player entered a chat or teamchat message. In a netgame, you should send it on to the server.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   163
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   164
void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   165
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   166
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   167
 * Expected callback signature: void handleGameRecorded(void *context, const uint8_t *record, size_t size, bool isSavegame)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   168
 * The game has stopped, and a demo or savegame is available. You can store it in a file and later pass it back
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   169
 * to the engine to either watch a replay (if it's a demo) or to continue playing (if it's a savegame).
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   170
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   171
void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, size_t size, bool isSavegame), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   172
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   173
/**
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   174
 * Expected callback signature: void handleEngineMessage(void *context, const uint8_t *em, size_t size)
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   175
 * The engine has generated a message with player input. In a netgame, you should send it on to the server.
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   176
 */
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   177
void flib_gameconn_onEngineMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, size_t size), void* context);
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   178
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 7576
diff changeset
   179
#endif