author | Urbertar@gmail.com |
Tue, 26 Feb 2013 11:00:09 +0200 | |
branch | icegun |
changeset 8582 | 08679e8186a3 |
parent 8316 | 89232b2fa1d6 |
child 8330 | aaefa587e277 |
child 9205 | abce6011f86c |
permissions | -rw-r--r-- |
7031
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
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1 |
#this file is included only when system Lua library is not found |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
2 |
|
3697 | 3 |
file(GLOB lua_src *.c *.h) |
2822 | 4 |
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7031
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
5 |
if(WIN32) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
6 |
add_definitions(-DLUA_BUILD_AS_DLL) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
7 |
add_library(lua SHARED ${lua_src}) |
2822 | 8 |
|
7262 | 9 |
set(LUA_LIBRARY lua.dll) |
10 |
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7031
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
11 |
set_target_properties(lua PROPERTIES PREFIX "") |
8316
89232b2fa1d6
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda
parents:
7718
diff
changeset
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12 |
install(TARGETS lua RUNTIME DESTINATION ${target_library_install_dir}) |
7031
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
13 |
else(WIN32) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
14 |
add_definitions(-DLUA_USE_LINUX) |
d5ea24399a48
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda
parents:
5171
diff
changeset
|
15 |
add_library(lua STATIC ${lua_src}) |
7704
b25add2fdfa6
slight tweak to lua linking (that will break everything, i'm sure)
koda
parents:
7262
diff
changeset
|
16 |
set(LUA_LIBRARY lua) |
2822 | 17 |
endif(WIN32) |
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