qmlFrontend/hwengine.h
author unc0rr
Fri, 20 Nov 2015 23:56:13 +0300
branchqmlfrontend
changeset 11423 091149424aa4
parent 11421 78d6b99ddcb0
child 11424 8a5cc31483c6
permissions -rw-r--r--
Handle ROOMS and ROOM ADD protocol commands
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#ifndef HWENGINE_H
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#define HWENGINE_H
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#include <QObject>
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#include <QByteArray>
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#include <QVector>
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#include <QPixmap>
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#include "flib.h"
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class QQmlEngine;
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class HWEngine : public QObject
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{
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    Q_OBJECT
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public:
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    explicit HWEngine(QQmlEngine * engine, QObject *parent = 0);
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    ~HWEngine();
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    static void exposeToQML();
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    Q_INVOKABLE void getPreview();
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    Q_INVOKABLE void runQuickGame();
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    Q_INVOKABLE void runLocalGame();
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    Q_INVOKABLE QString currentSeed();
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    Q_INVOKABLE void getTeamsList();
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    Q_INVOKABLE void resetGameConfig();
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    Q_INVOKABLE void setTheme(const QString & theme);
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    Q_INVOKABLE void setScript(const QString & script);
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    Q_INVOKABLE void setScheme(const QString & scheme);
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    Q_INVOKABLE void setAmmo(const QString & ammo);
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    Q_INVOKABLE void tryAddTeam(const QString & teamName);
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    Q_INVOKABLE void tryRemoveTeam(const QString & teamName);
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    Q_INVOKABLE void changeTeamColor(const QString & teamName, int dir);
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    Q_INVOKABLE void connect(const QString & host, quint16 port);
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    Q_INVOKABLE void sendChatMessage(const QString & msg);
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signals:
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    void previewImageChanged();
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    void localTeamAdded(const QString & teamName, int aiLevel);
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    void localTeamRemoved(const QString & teamName);
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    void playingTeamAdded(const QString & teamName, int aiLevel, bool isLocal);
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    void playingTeamRemoved(const QString & teamName);
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    void teamColorChanged(const QString & teamName, const QString & colorValue);
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    void netConnected();
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    void netDisconnected(const QString & message);
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    void lobbyClientAdded(const QString & clientName);
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    void lobbyClientRemoved(const QString & clientName);
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    void lobbyChatLine(const QString & nickname, const QString & line);
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    void roomAdded(quint32 flags
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                   , const QString & name
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                   , int players
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                   , int teams
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                   , const QString & host
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                   , const QString & map
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                   , const QString & script
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                   , const QString & scheme
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                   , const QString & weapons);
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public slots:
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    QQmlEngine * m_engine;
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    static void guiMessagesCallback(void * context, MessageType mt, const char * msg, uint32_t len);
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    void fillModels();
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private slots:
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    void engineMessageHandler(MessageType mt, const QByteArray &msg);
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};
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#endif // HWENGINE_H
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