author | koda |
Thu, 13 Jun 2013 14:44:28 +0200 | |
changeset 9219 | 0a4b6bb69f99 |
parent 7482 | d70a5b0d1190 |
child 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU General Public License |
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* as published by the Free Software Foundation; either version 2 |
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* of the License, or (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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*/ |
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/** |
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* Functions for querying a map preview from the engine, which includes both a two-color image |
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* and the number of hogs this map is suitable for. |
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* |
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* The general usage is to first create a mapconn object by calling flib_mapconn_create. |
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* That will cause the frontlib to listen on a random port which can be queried using |
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* flib_mapconn_getport(). You should also register your callback functions right at the start |
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* to ensure you don't miss any callbacks. |
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* |
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* Next, start the engine (that part is up to you) with the appropriate command line arguments |
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* for a map preview request. |
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* |
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* In order to allow the mapconn to run, you should regularly call flib_mapconn_tick(), which |
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* performs network I/O and calls your callbacks if the map has been generated or an error |
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* has occurred. Once either the onSuccess or onFailure callback is called, you should destroy |
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* the mapconn and stop calling tick(). |
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*/ |
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#ifndef IPC_MAPCONN_H_ |
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#define IPC_MAPCONN_H_ |
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#include "../model/map.h" |
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#include <stdint.h> |
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#define MAPIMAGE_WIDTH 256 |
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#define MAPIMAGE_HEIGHT 128 |
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#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT) |
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typedef struct _flib_mapconn flib_mapconn; |
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/** |
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* Start a new map rendering connection (mapconn). This means a listening socket |
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* will be started on a random unused port, waiting for a connection from the |
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* engine process. Once this connection is established, the required information |
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* will be sent to the engine, and the reply is read. |
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* |
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* The map must be a regular, maze or drawn map - for a preview of a named map, |
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* use the preview images in the map's directory, and for the hog count read the |
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* map information (e.g. using flib_mapcfg_read). |
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* |
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* No NULL parameters allowed, returns NULL on failure. |
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* Use flib_mapconn_destroy to free the returned object. |
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*/ |
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flib_mapconn *flib_mapconn_create(const flib_map *mapdesc); |
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/** |
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* Destroy the mapconn object. Passing NULL is allowed and does nothing. |
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* flib_mapconn_destroy may be called from inside a callback function. |
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*/ |
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void flib_mapconn_destroy(flib_mapconn *conn); |
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/** |
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* Returns the port on which the mapconn is listening. Only fails if you |
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* pass NULL (not allowed), in that case 0 is returned. |
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*/ |
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int flib_mapconn_getport(flib_mapconn *conn); |
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/** |
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* Set a callback which will receive the rendered map if the rendering succeeds. |
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* |
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* Expected callback signature: |
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* void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) |
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* |
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* The context passed to the callback is the same pointer you provided when |
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* registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES |
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* containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT. |
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* numHedgehogs is the number of hogs that fit on this map. |
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* |
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* The bitmap pointer passed to the callback belongs to the caller, |
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* so it should not be stored elsewhere. Note that it remains valid |
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* inside the callback method even if flib_mapconn_destroy is called. |
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*/ |
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void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context); |
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/** |
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* Set a callback which will receive an error message if rendering fails. |
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* |
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* Expected callback signature: |
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* void handleFailure(void *context, const char *errormessage) |
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* |
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* The context passed to the callback is the same pointer you provided when |
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* registering the callback. |
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* |
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* The error message passed to the callback belongs to the caller, |
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* so it should not be stored elsewhere. Note that it remains valid |
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* inside the callback method even if flib_mapconn_destroy is called. |
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*/ |
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void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context); |
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/** |
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* Perform I/O operations and call callbacks if something interesting happens. |
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* Should be called regularly. |
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*/ |
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void flib_mapconn_tick(flib_mapconn *conn); |
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#endif |