author | unc0rr |
Thu, 30 Jun 2011 13:59:57 +0400 | |
changeset 5348 | 0bc81de36e08 |
parent 5289 | 9d18b61bd3eb |
child 5443 | 83cb9dd54469 |
permissions | -rw-r--r-- |
583 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com> |
583 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
19 |
#if !defined(TARGET_OS_IPHONE) |
583 | 20 |
#include <QString> |
21 |
#include <QDir> |
|
22 |
#include <QStringList> |
|
1967 | 23 |
#include <QPair> |
583 | 24 |
|
5289
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
25 |
#include "themesmodel.h" |
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
26 |
|
583 | 27 |
extern QString * cProtoVer; |
907 | 28 |
extern QString * cVersionString; |
583 | 29 |
extern QString * cDataDir; |
2428 | 30 |
extern QString * cConfigDir; |
583 | 31 |
|
32 |
extern QDir * bindir; |
|
33 |
extern QDir * cfgdir; |
|
34 |
extern QDir * datadir; |
|
35 |
||
3932 | 36 |
extern bool custom_config; |
37 |
extern bool custom_data; |
|
38 |
||
3865 | 39 |
extern int cMaxTeams; |
4973
53411a26df7e
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
4513
diff
changeset
|
40 |
extern int cMinServerVersion; |
3865 | 41 |
|
5289
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
42 |
class QStringListModel; |
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
43 |
|
9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr
parents:
5201
diff
changeset
|
44 |
extern ThemesModel * themesModel; |
1210 | 45 |
extern QStringList * mapList; |
4513
1dd97c710f5a
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents:
3932
diff
changeset
|
46 |
extern QStringList * scriptList; |
607 | 47 |
|
48 |
extern QString * cDefaultAmmoStore; |
|
2369
c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
parents:
1967
diff
changeset
|
49 |
extern int cAmmoNumber; |
1967 | 50 |
extern QList< QPair<QString, QString> > cDefaultAmmos; |
616 | 51 |
|
5201 | 52 |
extern unsigned int colors[]; |
654 | 53 |
|
54 |
extern QString * netHost; |
|
55 |
extern quint16 netPort; |
|
1415
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1210
diff
changeset
|
56 |
|
6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
unc0rr
parents:
1210
diff
changeset
|
57 |
extern bool haveServer; |
3074 | 58 |
extern bool isDevBuild; |
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
59 |
#endif |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
60 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
61 |
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120100000021111010101111991" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
62 |
#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
63 |
#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
64 |
#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
65 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
66 |
//TODO: Remove Piano's unlimited uses! |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
67 |
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999229" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
68 |
#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
69 |
#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
70 |
#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
71 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
72 |
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
73 |
#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
74 |
#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
75 |
#define AMMOLINE_PROMODE_CRATE "111111111111111111111111111111111111111110010111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
76 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
77 |
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
78 |
#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
79 |
#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
80 |
#define AMMOLINE_SHOPPA_CRATE "111111111111111111111111111111111111111110110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
81 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
82 |
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
83 |
#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
84 |
#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
85 |
#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
86 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
87 |
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
88 |
#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
89 |
#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
90 |
#define AMMOLINE_MINES_CRATE "111111111111111111111111111111111111111111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
91 |
|
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
92 |
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
93 |
#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
94 |
#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060000" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
95 |
#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111" |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
4976
diff
changeset
|
96 |
|
5201 | 97 |
|
98 |
#define NETGAME_DEFAULT_PORT 46631 |
|
99 |
||
100 |
||
101 |
// see http://en.wikipedia.org/wiki/List_of_colors |
|
102 |
#define HW_TEAMCOLOR_ARRAY { 0xff007fff, /* azure */ \ |
|
103 |
0xffdd0000, /* classic red */ \ |
|
104 |
0xff3e9321, /* classic green */ \ |
|
105 |
0xffa23dbb, /* classic purple */ \ |
|
106 |
0xffffb347, /* pastel orange */ \ |
|
107 |
0xffcfcfc4, /* pastel gray */ \ |
|
108 |
0xffbff000, /* lime */ \ |
|
109 |
0xffffef00, /* yellow */ \ |
|
110 |
/* add new colors here */ \ |
|
111 |
0 } |