author | unc0rr |
Mon, 26 May 2008 22:47:48 +0000 | |
changeset 954 | 0cc31e998f4e |
parent 884 | 99cc72c8a812 |
child 1066 | 1f1b3686a2b0 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
2 |
* Hedgewars, a worms-like game |
|
883 | 3 |
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
315 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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18 |
||
19 |
#include <QMessageBox> |
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20 |
||
697 | 21 |
#include "hwconsts.h" |
315 | 22 |
#include "newnetclient.h" |
23 |
#include "proto.h" |
|
24 |
#include "gameuiconfig.h" |
|
25 |
#include "game.h" |
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334 | 26 |
#include "gamecfgwidget.h" |
347 | 27 |
#include "teamselect.h" |
315 | 28 |
|
747 | 29 |
char delimeter=0x17; |
315 | 30 |
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 32 |
config(config), |
33 |
m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
383 | 35 |
isChief(false), |
36 |
m_game_connected(false) |
|
315 | 37 |
{ |
38 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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39 |
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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44 |
||
45 |
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
|
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{ |
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mynick = nick; |
315 | 48 |
NetSocket.connectToHost(hostName, port); |
49 |
} |
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50 |
||
51 |
void HWNewNet::Disconnect() |
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{ |
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407 | 53 |
m_game_connected=false; |
383 | 54 |
NetSocket.disconnectFromHost(); |
315 | 55 |
} |
56 |
||
57 |
void HWNewNet::JoinGame(const QString & game) |
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{ |
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RawSendNet(QString("JOIN %1").arg(game)); |
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} |
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61 |
||
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + |
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colors changing config fully working (still need disabling in slaves)
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team.teamColor.name() + delimeter + |
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team.Grave + delimeter + |
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team.Fort + delimeter + |
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QString::number(team.difficulty) + delimeter + |
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team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
315 | 71 |
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
72 |
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
|
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} |
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||
347 | 75 |
void HWNewNet::RemoveTeam(const HWTeam & team) |
76 |
{ |
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RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName); |
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401 | 78 |
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName)); |
347 | 79 |
} |
80 |
||
315 | 81 |
void HWNewNet::StartGame() |
82 |
{ |
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RawSendNet(QString("START:")); |
315 | 84 |
} |
85 |
||
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void HWNewNet::SendNet(const QByteArray & buf) |
|
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{ |
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QString msg = QString(buf.toBase64()); |
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89 |
||
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//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
315 | 92 |
} |
93 |
||
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void HWNewNet::RawSendNet(const QString & str) |
|
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{ |
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RawSendNet(str.toUtf8()); |
|
97 |
} |
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98 |
||
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void HWNewNet::RawSendNet(const QByteArray & buf) |
|
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{ |
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101 |
NetSocket.write(buf); |
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NetSocket.write("\n", 1); |
|
103 |
} |
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104 |
||
105 |
void HWNewNet::ClientRead() |
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106 |
{ |
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107 |
while (NetSocket.canReadLine()) { |
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108 |
ParseLine(NetSocket.readLine().trimmed()); |
|
109 |
} |
|
110 |
} |
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111 |
||
112 |
void HWNewNet::OnConnect() |
|
113 |
{ |
|
114 |
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
|
115 |
} |
|
116 |
||
117 |
void HWNewNet::OnDisconnect() |
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118 |
{ |
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//emit ChangeInTeams(QStringList()); |
383 | 120 |
if(m_game_connected) emit Disconnected(); |
121 |
m_game_connected=false; |
|
315 | 122 |
} |
123 |
||
124 |
void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
125 |
{ |
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126 |
switch (socketError) { |
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case QAbstractSocket::RemoteHostClosedError: |
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break; |
|
129 |
case QAbstractSocket::HostNotFoundError: |
|
130 |
QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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136 |
break; |
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default: |
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138 |
QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
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} |
|
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} |
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142 |
||
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void HWNewNet::ParseLine(const QByteArray & line) |
|
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{ |
|
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QString msg = QString::fromUtf8 (line.data(), line.size()); |
|
320 | 146 |
|
315 | 147 |
QStringList lst = msg.split(delimeter); |
884 | 148 |
//qDebug() << "Parsing: " << lst; |
315 | 149 |
if (lst[0] == "ERRONEUSNICKNAME") { |
150 |
QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
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return; |
|
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} |
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153 |
||
154 |
if (lst[0] == "CONNECTED") { |
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383 | 155 |
m_game_connected=true; |
315 | 156 |
emit Connected(); |
157 |
emit EnteredGame(); |
|
158 |
return; |
|
159 |
} |
|
160 |
||
453 | 161 |
if (lst[0] == "CHAT_STRING") { |
162 |
lst.pop_front(); |
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573 | 163 |
if(lst.size() < 2) |
164 |
{ |
|
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qWarning("Net: Empty CHAT_STRING message"); |
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return; |
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} |
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453 | 168 |
emit chatStringFromNet(lst); |
169 |
return; |
|
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} |
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if (lst[0] == "ADDTEAM:") { |
574 | 173 |
if(lst.size() < 14) |
174 |
{ |
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qWarning("Net: Too short ADDTEAM message"); |
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return; |
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} |
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315 | 178 |
lst.pop_front(); |
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emit AddNetTeam(lst); |
315 | 180 |
return; |
181 |
} |
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||
347 | 183 |
if (lst[0] == "REMOVETEAM:") { |
573 | 184 |
if(lst.size() < 3) |
185 |
{ |
|
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qWarning("Net: Bad REMOVETEAM message"); |
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return; |
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} |
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352 | 189 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt())); |
347 | 190 |
return; |
191 |
} |
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||
349 | 193 |
if(lst[0]=="SLAVE") { |
194 |
m_pGameCFGWidget->setEnabled(false); |
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m_pTeamSelWidget->setNonInteractive(); |
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return; |
349 | 197 |
} |
198 |
||
455 | 199 |
if(lst[0]=="JOINED") { |
573 | 200 |
if(lst.size() < 2) |
201 |
{ |
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qWarning("Net: Bad JOINED message"); |
|
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return; |
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} |
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465 | 205 |
emit nickAdded(lst[1]); |
455 | 206 |
return; |
207 |
} |
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||
461 | 209 |
if(lst[0]=="LEFT") { |
573 | 210 |
if(lst.size() < 2) |
211 |
{ |
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qWarning("Net: Bad LEFT message"); |
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return; |
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} |
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465 | 215 |
emit nickRemoved(lst[1]); |
461 | 216 |
return; |
217 |
} |
|
218 |
||
315 | 219 |
if (lst[0] == "CONFIGASKED") { |
334 | 220 |
isChief=true; |
315 | 221 |
ConfigAsked(); |
222 |
return; |
|
223 |
} |
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320 | 224 |
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if (lst[0] == "RUNGAME") { |
396 | 226 |
RunGame(); |
227 |
return; |
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} |
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|
315 | 230 |
if (lst[0] == "CONFIGURED") { |
231 |
lst.pop_front(); |
|
573 | 232 |
if(lst.size() < 6) |
233 |
{ |
|
234 |
qWarning("Net: Bad CONFIGURED message"); |
|
235 |
return; |
|
236 |
} |
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334 | 237 |
emit seedChanged(lst[0]); |
238 |
emit mapChanged(lst[1]); |
|
239 |
emit themeChanged(lst[2]); |
|
240 |
emit initHealthChanged(lst[3].toUInt()); |
|
241 |
emit turnTimeChanged(lst[4].toUInt()); |
|
444 | 242 |
emit fortsModeChanged(lst[5].toInt() != 0); |
315 | 243 |
return; |
244 |
} |
|
245 |
||
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60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff
changeset
|
246 |
if(lst[0]=="TEAM_ACCEPTED") { |
573 | 247 |
if(lst.size() < 3) |
248 |
{ |
|
249 |
qWarning("Net: Bad TEAM_ACCEPTED message"); |
|
250 |
return; |
|
251 |
} |
|
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|
252 |
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]); |
373 | 253 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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|
254 |
return; |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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parents:
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changeset
|
255 |
} |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
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diff
changeset
|
256 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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|
257 |
if (lst[0] == "CONFIG_PARAM") { |
573 | 258 |
if(lst.size() < 3) |
259 |
{ |
|
260 |
qWarning("Net: Bad CONFIG_PARAM message"); |
|
261 |
return; |
|
262 |
} |
|
329
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diff
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|
263 |
if (lst[1] == "SEED") { |
332 | 264 |
emit seedChanged(lst[2]); |
329
4c3aad46baa5
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265 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
266 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
267 |
if (lst[1] == "MAP") { |
332 | 268 |
emit mapChanged(lst[2]); |
329
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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269 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
270 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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271 |
if (lst[1] == "THEME") { |
332 | 272 |
emit themeChanged(lst[2]); |
329
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|
273 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
274 |
} |
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275 |
if (lst[1] == "HEALTH") { |
332 | 276 |
emit initHealthChanged(lst[2].toUInt()); |
329
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277 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
278 |
} |
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279 |
if (lst[1] == "TURNTIME") { |
332 | 280 |
emit turnTimeChanged(lst[2].toUInt()); |
329
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281 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
282 |
} |
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|
283 |
if (lst[1] == "FORTSMODE") { |
332 | 284 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
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|
285 |
return; |
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|
286 |
} |
697 | 287 |
if (lst[1] == "AMMO") { |
703 | 288 |
if(lst.size() < 4) return; |
289 |
emit ammoChanged(lst[3], lst[2]); |
|
697 | 290 |
return; |
291 |
} |
|
401 | 292 |
QStringList hhTmpList=lst[1].split('+'); |
293 |
if (hhTmpList[0] == "TEAM_COLOR") { |
|
294 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
|
295 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
296 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
372 | 297 |
} |
401 | 298 |
tmptm.teamColor=QColor(lst[2]); |
372 | 299 |
emit teamColorChanged(tmptm); |
300 |
return; |
|
301 |
} |
|
401 | 302 |
if (hhTmpList[0] == "HHNUM") { |
399 | 303 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
304 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
305 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
306 |
} |
|
307 |
tmptm.numHedgehogs=lst[2].toUInt(); |
|
308 |
emit hhnumChanged(tmptm); |
|
309 |
return; |
|
310 |
} |
|
573 | 311 |
qWarning(QString("Net: Unknown 'CONFIG_PARAM' message: '%1'").arg(msg).toAscii().data()); |
329
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|
312 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
313 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
314 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
315 |
|
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|
316 |
// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
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diff
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|
317 |
// "CONNECTED" at round phase, etc. |
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diff
changeset
|
318 |
if (lst[0] == "GAMEMSG:") { |
573 | 319 |
if(lst.size() < 2) |
320 |
{ |
|
321 |
qWarning("Net: Bad LEFT message"); |
|
322 |
return; |
|
323 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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322
diff
changeset
|
324 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
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emit FromNet(em); |
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return; |
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} |
573 | 328 |
|
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qWarning(QString("Net: Unknown message: '%1'").arg(msg).toAscii().data()); |
|
315 | 330 |
} |
331 |
||
332 |
||
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void HWNewNet::ConfigAsked() |
|
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{ |
|
574 | 335 |
QString map = m_pGameCFGWidget->getCurrentMap(); |
336 |
if (map.size()) |
|
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onMapChanged(map); |
|
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||
335 | 339 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
340 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
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onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
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onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
444 | 343 |
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1); |
697 | 344 |
// always initialize with default ammo (also avoiding complicated cross-class dependencies) |
703 | 345 |
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); |
315 | 346 |
} |
347 |
||
348 |
void HWNewNet::RunGame() |
|
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{ |
|
660 | 350 |
emit AskForRunGame(); |
431 | 351 |
} |
352 |
||
352 | 353 |
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
354 |
{ |
|
455 | 355 |
RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\ |
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network to local teams map, addteams from server before team config bug, fixed some segfaults
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.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
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|
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.arg(team.numHedgehogs)); |
352 | 358 |
} |
359 |
||
372 | 360 |
void HWNewNet::onTeamColorChanged(const HWTeam& team) |
361 |
{ |
|
401 | 362 |
RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\ |
372 | 363 |
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
364 |
.arg(team.teamColor.name())); |
|
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} |
|
366 |
||
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void HWNewNet::onSeedChanged(const QString & seed) |
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|
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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|
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} |
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|
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|
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|
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void HWNewNet::onMapChanged(const QString & map) |
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|
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{ |
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|
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RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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|
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} |
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|
376 |
|
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|
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void HWNewNet::onThemeChanged(const QString & theme) |
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|
378 |
{ |
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|
379 |
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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|
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} |
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|
381 |
|
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|
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void HWNewNet::onInitHealthChanged(quint32 health) |
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|
383 |
{ |
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|
384 |
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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|
385 |
} |
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changeset
|
386 |
|
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|
387 |
void HWNewNet::onTurnTimeChanged(quint32 time) |
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changeset
|
388 |
{ |
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changeset
|
389 |
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
390 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
391 |
|
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changeset
|
392 |
void HWNewNet::onFortsModeChanged(bool value) |
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changeset
|
393 |
{ |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
394 |
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
395 |
} |
453 | 396 |
|
703 | 397 |
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo) |
697 | 398 |
{ |
703 | 399 |
RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name)); |
697 | 400 |
} |
401 |
||
453 | 402 |
void HWNewNet::chatLineToNet(const QString& str) |
403 |
{ |
|
404 |
if(str!="") { |
|
405 |
RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str); |
|
406 |
emit(chatStringFromNet(QStringList(mynick) << str)); |
|
407 |
} |
|
408 |
} |