project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Sat, 17 Jul 2010 03:59:10 +0200
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permissions -rw-r--r--
making chat work... (keyboard support is heavily broken in sdl upstream)
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//
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//  overlayViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_mouse.h"
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#import "SDL_config_iphoneos.h"
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#import "InGameMenuViewController.h"
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#import "CommodityFunctions.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate:HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define CONFIRMATION_TAG 5959
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#define ANIMATION_DURATION 0.25
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#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview]; 
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {  
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            HW_setLandscape(YES);
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            break;
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        /*
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        case UIDeviceOrientationPortrait:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        */
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        default:
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    // set initial orientation
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            break;
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    }
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];   
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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    // find the sdl window we're on
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    SDL_VideoDevice *_this = SDL_GetVideoDevice();
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    SDL_VideoDisplay *display = &_this->displays[0];
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    sdlwindow = display->windows;
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}
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/* these are causing problems at reloading so let's remove 'em
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-(void) viewDidUnload {
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    [dimTimer invalidate];
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    self.popoverController = nil;
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    self.popupMenu = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Release any cached data, images, etc that aren't in use.
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    if (popupMenu.view.superview == nil) 
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        popupMenu = nil;
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    MSG_MEMCLEAN();
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}
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*/
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-(void) dealloc {
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    [popupMenu release];
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    [popoverController release];
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    // dimTimer is autoreleased
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    [super dealloc];
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}
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#pragma mark -
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#pragma mark Overlay actions and members
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    if (isGameRunning) {
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        [UIView beginAnimations:@"overlay dim" context:NULL];
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        [UIView setAnimationDuration:0.6];
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        self.view.alpha = 0.2;
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        [UIView commitAnimations];
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    }
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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    self.view.alpha = 1;
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    doNotDim();
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}
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   173
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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    if (!isGameRunning)
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        return;
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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        case 1:
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   184
        case 2:
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   185
        case 3:
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   186
            HW_walkingKeysUp();
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   187
            break;
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   188
        case 4:
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   189
        case 5:
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   190
        case 6:
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   191
            HW_otherKeysUp();
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   192
            break;
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   193
        default:
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   194
            NSLog(@"Nope");
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   195
            break;
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   196
    }
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   197
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   198
    doDim();
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   199
}
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   201
// issue certain action based on the tag of the button 
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   202
-(IBAction) buttonPressed:(id) sender {
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   203
    [self activateOverlay];
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   204
    if (isPopoverVisible) {
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   205
        [self dismissPopover];
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   206
    }
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   207
    
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   208
    if (!isGameRunning)
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   209
        return;
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   210
    
3547
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   211
    UIButton *theButton = (UIButton *)sender;
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   212
    
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   213
    switch (theButton.tag) {
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   214
        case 0:
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   215
            HW_walkLeft();
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   216
            break;
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   217
        case 1:
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   218
            HW_walkRight();
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   219
            break;
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   220
        case 2:
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   221
            HW_aimUp();
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   222
            break;
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diff changeset
   223
        case 3:
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   224
            HW_aimDown();
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   225
            break;
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diff changeset
   226
        case 4:
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   227
            HW_shoot();
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diff changeset
   228
            break;
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diff changeset
   229
        case 5:
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   230
            HW_jump();
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diff changeset
   231
            break;
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diff changeset
   232
        case 6:
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   233
            HW_backjump();
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   234
            break;
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diff changeset
   235
        case 7:
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   236
            HW_tab();
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   237
            break;
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diff changeset
   238
        case 10:
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   239
            removeConfirmationInput();
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   240
            [self showPopover];
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diff changeset
   241
            break;
3624
304c6d32383a button to open ammomenu
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diff changeset
   242
        case 11:
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   243
            removeConfirmationInput();
3624
304c6d32383a button to open ammomenu
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   244
            HW_ammoMenu();
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   245
            break;
3547
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diff changeset
   246
        default:
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diff changeset
   247
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
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diff changeset
   248
            break;
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diff changeset
   249
    }
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diff changeset
   250
}
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diff changeset
   251
02875b1145b7 i <3 mercurial
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   252
// present a further check before closing game
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diff changeset
   253
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
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diff changeset
   254
    if ([actionSheet cancelButtonIndex] != buttonIndex)
02875b1145b7 i <3 mercurial
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diff changeset
   255
        HW_terminate(NO);
02875b1145b7 i <3 mercurial
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diff changeset
   256
    else
02875b1145b7 i <3 mercurial
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diff changeset
   257
        HW_pause();     
02875b1145b7 i <3 mercurial
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diff changeset
   258
}
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diff changeset
   259
02875b1145b7 i <3 mercurial
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diff changeset
   260
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
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diff changeset
   261
// on iphone instead just use the tableViewController directly (and implement manually all animations)
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diff changeset
   262
-(IBAction) showPopover{
02875b1145b7 i <3 mercurial
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diff changeset
   263
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
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diff changeset
   264
02875b1145b7 i <3 mercurial
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diff changeset
   265
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
02875b1145b7 i <3 mercurial
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diff changeset
   266
        if (popupMenu == nil) 
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   267
            popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
3547
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diff changeset
   268
        if (popoverController == nil) {
02875b1145b7 i <3 mercurial
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diff changeset
   269
            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
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diff changeset
   270
            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
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diff changeset
   271
            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
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diff changeset
   272
        }
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diff changeset
   273
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   274
        [popoverController presentPopoverFromRect:CGRectMake(1000, 0, 220, 32)
3547
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   275
                                           inView:self.view
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   276
                         permittedArrowDirections:UIPopoverArrowDirectionUp
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   277
                                         animated:YES];
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diff changeset
   278
    } else {
02875b1145b7 i <3 mercurial
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diff changeset
   279
        if (popupMenu == nil) {
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   280
            popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3547
02875b1145b7 i <3 mercurial
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diff changeset
   281
            popupMenu.view.backgroundColor = [UIColor clearColor];
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diff changeset
   282
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
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diff changeset
   283
        }
02875b1145b7 i <3 mercurial
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diff changeset
   284
        [self.view addSubview:popupMenu.view];
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diff changeset
   285
        
02875b1145b7 i <3 mercurial
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diff changeset
   286
        [UIView beginAnimations:@"showing popover" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   287
        [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   288
        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
02875b1145b7 i <3 mercurial
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diff changeset
   289
        [UIView commitAnimations];
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diff changeset
   290
    }
02875b1145b7 i <3 mercurial
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diff changeset
   291
    popupMenu.tableView.scrollEnabled = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   292
}
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diff changeset
   293
02875b1145b7 i <3 mercurial
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diff changeset
   294
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
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diff changeset
   295
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
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diff changeset
   296
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
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diff changeset
   297
        isPopoverVisible = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   298
        
02875b1145b7 i <3 mercurial
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diff changeset
   299
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
02875b1145b7 i <3 mercurial
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diff changeset
   300
            [popoverController dismissPopoverAnimated:YES];
02875b1145b7 i <3 mercurial
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diff changeset
   301
        } else {
02875b1145b7 i <3 mercurial
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diff changeset
   302
            [UIView beginAnimations:@"hiding popover" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   303
            [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   304
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   305
            [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   306
        
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   307
            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   308
        }
02875b1145b7 i <3 mercurial
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diff changeset
   309
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   310
    }
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   311
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   312
02875b1145b7 i <3 mercurial
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diff changeset
   313
-(void) textFieldDoneEditing:(id) sender{
02875b1145b7 i <3 mercurial
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diff changeset
   314
    [sender resignFirstResponder];
02875b1145b7 i <3 mercurial
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diff changeset
   315
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   316
02875b1145b7 i <3 mercurial
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diff changeset
   317
02875b1145b7 i <3 mercurial
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diff changeset
   318
#pragma mark -
02875b1145b7 i <3 mercurial
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diff changeset
   319
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
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diff changeset
   320
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   321
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
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diff changeset
   322
    UITouch *first, *second;
3547
02875b1145b7 i <3 mercurial
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diff changeset
   323
    
3647
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diff changeset
   324
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
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diff changeset
   325
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
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diff changeset
   326
        [self dismissPopover];
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
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parents: 3646
diff changeset
   327
    
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
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diff changeset
   328
    // remove keyboard from the view
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
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diff changeset
   329
    if (SDL_iPhoneKeyboardIsShown(sdlwindow))
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   330
        SDL_iPhoneKeyboardHide(sdlwindow);
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   331
    
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
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diff changeset
   332
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
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diff changeset
   333
    doDim();
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   334
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
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diff changeset
   335
    switch ([allTouches count]) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
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diff changeset
   336
        case 1:            
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
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diff changeset
   337
            removeConfirmationInput();
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
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diff changeset
   338
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   339
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   340
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   341
        case 2:                
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   342
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   343
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
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diff changeset
   344
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   345
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   346
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   347
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   348
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   352
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   353
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   355
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   356
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   357
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   358
    
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   359
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   360
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   361
            // if we're in the menu we just click in the point
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   362
            if (HW_isAmmoOpen()) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   363
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   364
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   365
                HW_click();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   366
            } else 
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   367
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   368
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   369
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   370
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   371
                    
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   372
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   373
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   374
                    tapAgain.frame = CGRectMake(currentPosition.x - 90, currentPosition.y + 15, 180, 30);
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   375
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   376
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   377
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   378
                    [tapAgain setTitle:NSLocalizedString(@"Tap again to confirm",@"from the overlay") forState:UIControlStateNormal];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   379
                    [self.view addSubview:tapAgain];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   380
                    
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   381
                    // animation ftw!
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   382
                    [UIView beginAnimations:@"inserting button" context:NULL]; 
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   383
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   384
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   385
                    [UIView commitAnimations];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   386
                    
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   387
                    // keep the overlay active, or the button will fade
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   388
                    doNotDim();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   389
                }
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   390
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   391
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   392
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   393
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   394
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   395
            DLog(@"too many touches");
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   396
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   397
    }
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   398
    
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   399
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   400
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   401
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   402
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   403
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   404
    removeConfirmationInput();
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   405
    doDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   406
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   411
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   412
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   413
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   414
    NSSet *allTouches = [event allTouches];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   416
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   418
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   419
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   420
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   421
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   422
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   423
            if (HW_isAmmoOpen()) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   424
                // moves the cursor around
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   425
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   426
            } else {
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   427
                DLog(@"x: %f y: %f -> X:%d Y:%d", currentPosition.x, currentPosition.y, HWX(currentPosition.x), HWY(currentPosition.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   428
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
            }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   430
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   432
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   433
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
            const int pinchDelta = 40;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   439
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   440
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   442
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   444
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   446
            } else 
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   455
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   456
// called from AddProgress and FinishProgress (respectively)
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   457
void startSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   458
    isGameRunning = NO;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   459
    CGRect screen = [[UIScreen mainScreen] bounds];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   460
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   461
    indicator.tag = 987654;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   462
    indicator.center = CGPointMake(screen.size.width/2 - 118, screen.size.height/2);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   463
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   464
    [indicator startAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   465
    [[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] addSubview:indicator];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   466
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   467
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   468
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   469
void stopSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   470
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] viewWithTag:987654];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   471
    [indicator stopAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   472
    isGameRunning = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   473
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   474
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   475
void clearView() {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   476
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   477
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   478
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   479
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   480
    theButton.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   481
    [UIView commitAnimations];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   482
    [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:0.3];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   483
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   484
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   485
@end